jetstream
v0.13.4
Published
Jetstream Sync server framework to sync local and remote models
Downloads
44
Readme
Jetstream for Node is a server that brokers syncing Jetstream models over the Jetstream Sync protocol. Out of the box it has a single Websocket transport adapter with the ability to add custom transport adapters.
Features
- [x] Synchronize a shared set of models between many clients
- [x] Client and server message acknowledgement and resend capabilities
- [ ] Transactional application of changesets
- [x] Synchronize and validate changesets with downstream services
- [x] Modular architecture
- [x] ~~Comprehensive Unit~~ Test Coverage
Communication
- If you found a bug, fix it and submit a pull request, or open an issue.
- If you have a feature request, implement it and submit a pull request or open an issue.
- If you want to contribute, submit a pull request.
- For further details see
CONTRIBUTION.md
.
Installation
npm install jetstream
Run demo
npm start
Tests
npm test
Documentation
See the docs
directory. A good start is with docs/overview.md
.
Usage
Creating models
Jetstream works with two basic concepts: All your model objects extend from the superclass ModelObject
and one of your ModelObject instances will be the root for your model tree encapsulated by a Scope
.
Let's model a canvas of shapes:
var createModel = require('jetstream').model;
var Shape = createModel('Shape', function() {
this.has('x', Number);
this.has('y', Number);
this.has('width', Number);
this.has('height', Number);
this.has('type', Number);
});
var Canvas = createModel('Canvas', function() {
this.has('name', String);
this.has('shapes', [Shape]);
});
Supported types are String
, Number
, Boolean
, Date
, ModelObject
and [ModelObject]
Creating a server
var createScope = require('jetstream').scope;
var createServer = require('jetstream');
var createWebsocketTransport = require('jetstream').transport.WebsocketTransport.configure;
// Example of connecting multiple clients to a shared scope
var canvas = new Canvas();
canvas.name = 'Shapes Demo';
var scope = createScope({name: 'Canvas'});
scope.setRoot(canvas);
// Start server with default transports
var websocketTransport = createWebsocketTransport({port: 3000});
var transports = [websocketTransport];
var server = createServer({transports: transports});
server.on('session', function(session, params, callback) {
// Accept the session, no authentication or authorization in this example
callback();
session.on('fetch', function(name, params, callback) {
// Verify fetching the scope
if (name !== scope.name) {
return callback(new Error('No such scope'));
}
callback(null, scope);
});
});
Protocol
Jetstream uses JSON-based messages to create sessions, fetch scopes and synchronize changes. In case you want to build your own client or server, refer to the protocol documentation.
License
Jetstream is available under the MIT license. See the LICENSE file for more info.