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jest-webgl-canvas-mock

v2.5.3

Published

Mock both 2D and WebGL contexts in Jest.

Downloads

149,898

Readme

jest-webgl-canvas-mock

Mock canvas and WebGL when run unit test cases with jest. For more browser environment, you can use jest-electron for real browser runtime.

Build Status npm npm

Disclaimer

This project is a simple merge of jest-canvas-mock with webgl-mock so that both 2d and webgl contexts can be tested in jest. As such, the only tests provided are those from the original projects.

The current goal of this project is simply to make any tests using pixi.js work in jest.

Please feel free to contribute and add any additional functionality required.

Install

This should only be installed as a development dependency (devDependencies) as it is only designed for testing.

npm i --save-dev jest-webgl-canvas-mock

Setup

In your package.json under the jest, create a setupFiles array and add jest-webgl-canvas-mock to the array.

{
  "jest": {
    "setupFiles": ["jest-webgl-canvas-mock"]
  }
}

If you already have a setupFiles attribute you can also append jest-webgl-canvas-mock to the array.

{
  "jest": {
    "setupFiles": ["./__setups__/other.js", "jest-webgl-canvas-mock"]
  }
}

More about in configuration section.

Setup file

Alternatively you can create a new setup file which then requires this module or add the require statement to an existing setup file.

__setups__/canvas.js

import 'jest-webgl-canvas-mock';
// or
require('jest-webgl-canvas-mock');

Add that file to your setupFiles array:

"jest": {
  "setupFiles": [
    "./__setups__/canvas.js"
  ]
}

Reset

If you reset the jest mocks (for example, with jest.resetAllMocks()), you can call setupJestCanvasMock() to re-create it.

import { setupJestCanvasMock } from 'jest-webgl-canvas-mock';

beforeEach(() => {
  jest.resetAllMocks();
  setupJestCanvasMock();
});

Mock Strategy

This mock strategy implements all the canvas functions and actually verifies the parameters. If a known condition would cause the browser to throw a TypeError or a DOMException, it emulates the error. For instance, the CanvasRenderingContext2D#arc function will throw a TypeError if the radius is negative, or if it was not provided with enough parameters.

// arc throws a TypeError when the argument length is less than 5
expect(() => ctx.arc(1, 2, 3, 4)).toThrow(TypeError);

// when radius is negative, arc throws a dom exception when all parameters are finite
expect(() => ctx.arc(0, 0, -10, 0, Math.PI * 2)).toThrow(DOMException);

The function will do Number type coercion and verify the inputs exactly like the browser does. So this is valid input.

expect(() => ctx.arc('10', '10', '20', '0', '6.14')).not.toThrow();

Another part of the strategy is to validate input types. When using the CanvasRenderingContext2D#fill function, if you pass it an invalid fillRule it will throw a TypeError just like the browser does.

expect(() => ctx.fill('invalid!')).toThrow(TypeError);
expect(() => ctx.fill(new Path2D(), 'invalid!')).toThrow(TypeError);

We try to follow the ECMAScript specification as closely as possible.

Snapshots

There are multiple ways to validate canvas state using snapshots. There are currently three methods attached to the CanvasRenderingContext2D class. The first way to use this feature is by using the __getEvents method.

/**
 * In order to see which functions and properties were used for the test, you can use `__getEvents`
 * to gather this information.
 */
const events = ctx.__getEvents();

expect(events).toMatchSnapshot(); // jest will assert the events match the snapshot

The second way is to inspect the current path associated with the context.

ctx.beginPath();
ctx.arc(1, 2, 3, 4, 5);
ctx.moveTo(6, 7);
ctx.rect(6, 7, 8, 9);
ctx.closePath();

/**
 * Any method that modifies the current path (and subpath) will be pushed to an event array. When
 * using the `__getPath` method, that array will sliced and usable for snapshots.
 */
const path = ctx.__getPath();
expect(path).toMatchSnapshot();

The third way is to inspect all of the successful draw calls submitted to the context.

ctx.drawImage(img, 0, 0);

/**
 * Every drawImage, fill, stroke, fillText, or strokeText function call will be logged in an event
 * array. This method will return those events here for inspection.
 */
const calls = ctx.__getDrawCalls();
expect(calls).toMatchSnapshot();

In some cases it may be useful to clear the events or draw calls that have already been logged.

// Clear events
ctx.__clearEvents();

// Clear draw calls
ctx.__clearDrawCalls();

Finally, it's possible to inspect the clipping region calls by using the __getClippingRegion function.

const clippingRegion = ctx.__getClippingRegion();
expect(clippingRegion).toMatchSnapshot();

The clipping region cannot be cleared because it's based on the stack values and when the .clip() function is called.

Override default mock return value

You can override the default mock return value in your test to suit your need. For example, to override return value of toDataURL:

canvas.toDataURL.mockReturnValueOnce(
  'data:image/png;base64, iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNbyblAAAAHElEQVQI12P4//8/w38GIAXDIBKE0DHxgljNBAAO9TXL0Y4OHwAAAABJRU5ErkJggg=='
);

Contributors

License

MIT