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jec-engine

v0.1.2

Published

A Javascript ExoCortex

Downloads

7

Readme

Jec-Engine

The core engine that handles creating, compiling, and (later) querying Jec actions.

ToDo

  • [ ] change insertState/removeState functions to return an action
  • [ ] replace insertState/removeState with insertAction
  • [ ] add middleware/listeners/callbacks field to store, that stores actions to be performed when a path is modified (e.g: if due is set and recur exists, create new action to replicate the obj)

API

Provides the following functions:

  • setPersistHandlers: Jec Engine needs the following functions to hook into the outside:
    • listActions: output: a list of IDs uniqly idenifying every action
    • readAction: input: an action UUID, output: that action
    • writeAction: input: an action, sideEffect: save that action somehow Each of these functions should return a promise.
  • initalise: call once at program startup
  • getState: get the full engine state
  • insertState: input: an obj ID, and some state to add to it
  • removeState: input: and obj ID, and some state to remove from it.