npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

jarmerjs

v1.1.0

Published

JarmerJS is a light-weight 2D WebGL framework covering the utmost basics for a HTML5 game

Downloads

5

Readme

JarmerJS

JarmerJS is my personal light-weight 2D WebGL framework I use for my webgames. I started with a raw and barely stable version back in 2015 and kept updating and improving that version ever since. It had has many names but I decided last year to setle with JarmerJS.

Installation

JarmerJS is available on NPM. But you can also just copy the file from this repository to your folder in case you are not using node.js for hosting a webserver.

npm install jarmerjs

Usage

<!DOCTYPE html>
<html lang="en">
<head>
    <title>My Game</title>
    <meta charset="UTF-8" />
    <style>
    * {
        box-sizing: border-box;
        margin: 0;
        padding: 0;
    }
    html, body {
        width: 100%;
        height: 100%;
    }
    body {
        background-color: #111;
        overflow: hidden;
    }
    </style>
</head>
<body>
    <canvas id="game" width="1024" height="768"></canvas>
    <script type="module" src="jarmer.js"></script>
    <script type="module">
        import { Jarmer, Camera, Cursor, Polygon } from "./jarmer.js";
        
        let shape = null;
        let angle = 0;
        let friction = 0;
        let size = 64;
        
        async function init() {
            await Jarmer.init();
            
            shape = new Polygon([
                (-size / 2), -(size / 2),
                size / 2, -(size / 2),
                -(size / 2), size / 2,
                -(size / 2), size / 2,
                size / 2, -(size / 2),
                size / 2, size / 2
            ]);
        }
        async function update() {
            angle += friction;
            
            if (Cursor.down) {
                friction += 0.1;
                
                if (friction > 10) {
                    friction = 10;
                }
            } else if (friction > 0) {
                friction -= 0.1;
            } else {
                friction = 0;
            }
        
            await Cursor.update();
        }
        async function render() {
            await Camera.render();
            
            await shape.render(Cursor.x, Cursor.y, angle, 0, 100, 255, 255);
        }
        async function loop() {
            await update();
            await render();
            
            requestAnimationFrame(loop);
        }
        async function resize() {
            await Jarmer.resize(window.innerWidth, window.innerHeight);
        }
        
        window.addEventListener("load", async () => {
            await init();
            await resize();
            await loop();
        });
        window.addEventListener("resize", async () => {
            await resize();
        });
    </script>
</body>
</html>

Contribution

Pull requests are welcome but please do open an issue first to discuss what you would like to change.

License

MIT