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jarmerjs

v1.1.0

Published

JarmerJS is a light-weight 2D WebGL framework covering the utmost basics for a HTML5 game

Downloads

3

Readme

JarmerJS

JarmerJS is my personal light-weight 2D WebGL framework I use for my webgames. I started with a raw and barely stable version back in 2015 and kept updating and improving that version ever since. It had has many names but I decided last year to setle with JarmerJS.

Installation

JarmerJS is available on NPM. But you can also just copy the file from this repository to your folder in case you are not using node.js for hosting a webserver.

npm install jarmerjs

Usage

<!DOCTYPE html>
<html lang="en">
<head>
    <title>My Game</title>
    <meta charset="UTF-8" />
    <style>
    * {
        box-sizing: border-box;
        margin: 0;
        padding: 0;
    }
    html, body {
        width: 100%;
        height: 100%;
    }
    body {
        background-color: #111;
        overflow: hidden;
    }
    </style>
</head>
<body>
    <canvas id="game" width="1024" height="768"></canvas>
    <script type="module" src="jarmer.js"></script>
    <script type="module">
        import { Jarmer, Camera, Cursor, Polygon } from "./jarmer.js";
        
        let shape = null;
        let angle = 0;
        let friction = 0;
        let size = 64;
        
        async function init() {
            await Jarmer.init();
            
            shape = new Polygon([
                (-size / 2), -(size / 2),
                size / 2, -(size / 2),
                -(size / 2), size / 2,
                -(size / 2), size / 2,
                size / 2, -(size / 2),
                size / 2, size / 2
            ]);
        }
        async function update() {
            angle += friction;
            
            if (Cursor.down) {
                friction += 0.1;
                
                if (friction > 10) {
                    friction = 10;
                }
            } else if (friction > 0) {
                friction -= 0.1;
            } else {
                friction = 0;
            }
        
            await Cursor.update();
        }
        async function render() {
            await Camera.render();
            
            await shape.render(Cursor.x, Cursor.y, angle, 0, 100, 255, 255);
        }
        async function loop() {
            await update();
            await render();
            
            requestAnimationFrame(loop);
        }
        async function resize() {
            await Jarmer.resize(window.innerWidth, window.innerHeight);
        }
        
        window.addEventListener("load", async () => {
            await init();
            await resize();
            await loop();
        });
        window.addEventListener("resize", async () => {
            await resize();
        });
    </script>
</body>
</html>

Contribution

Pull requests are welcome but please do open an issue first to discuss what you would like to change.

License

MIT