ivi-events
v0.12.0
Published
Synthetic Events for ivi library
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Synthetic Events
ivi-events
package provides synthetic events subsystem for the DOM. It can be used completely independently from the
Virtual DOM.
One of the main benefits of synthetic events is that it is possible create your own events like Drag and Drop
events, gestures etc. ivi-events
API was designed with gestures in mind, so event handlers can be stateful and
it is possible to disambiguate between concurrent gestures.
Another useful feature is that it has less overhead than standard DOM api for attaching event listeners. And when it is used in combination with Server-Side rendering, all event handler allocations will be completely removed by Dead Code Elimination pass.
Architecture
Attaching and Detaching EventHandler objects
Event handlers are attached through special EventHandler
objects, they contain information about the type of event and
some additional information, so when attaching event handler to the DOM node there is no need to specify what type it
has.
All Event handler objects are instantiated from special factories, they automatically assign all neccessary information
about the type of event. For example, to create "click" event, we can use
onClick((ev) => { ev.preventDefault(); })
factory.
When EventHandler
is attached to the DOM node, it will invoke addListener(handler: EventHandler): void
callback
in the EventSource
object that were assigned by event handler factory. And when it is detached, it will invoke
removeListener(handler: EventHandler): void
callback.
Dispatching SyntheticEvents objects
Synthetic events are dispatched by Event Sources, they keep track of registered event handlers and can use different strategies for dispatching events.
For example, native event sources are using two-phase dispatching, that is almost exactly the same as native DOM events flow.
ivi-events
API is flexible enough, so that it is possible to implement different strategies for dispatching events:
- Simulating capture target behavior for mouse events, so it can behave in the same way as touch events.
- Use disambiguation algorithm when several gesture handlers are detected on the events path.
- Dispatch "click outside" events to event handlers that aren't on the current events path.
API
Synthetic Event
class SyntheticEvent {
flags: SyntheticEventFlags;
readonly timestamp: number;
constructor(flags: SyntheticEventFlags, timestamp: number);
stopPropagation();
preventDefault();
}
SyntheticEvent
is a base class for all synthetic events.
Event Handler
interface EventHandler<E extends SyntheticEvent = SyntheticEvent, P = any, S = any> {
/**
* Event Handler function call interface.
*/
(ev: E): void;
/**
* Event Source.
*/
source: EventSource;
/**
* See `EventHandlerFlags` for details.
*/
flags: EventHandlerFlags;
/**
* Number of active listeners.
*/
listeners: number;
/**
* Event Handler props.
*/
props: P;
/**
* Event Handler state.
*
* Internal state that can be used to store gesture recognizers state.
*/
state: S | null;
}
Event Source
interface EventSource {
addListener(handler: EventHandler): void;
removeListener(handler: EventHandler): void;
}