itchy-electron
v0.2.1
Published
Package your Electron games for itch.io
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Readme
Itchy Electron
About
This is a CLI app for building and publishing games and tools built using Electron to itch.io. It aims to handle everything from packaging your Electron app into distributables, to publishing it on itch.io. It wraps other tools into a single unified interface, with sensible defaults and simple commands that can easily be called manually or added as package.json
scripts.
Bug reports, feature requests, and pull requests are welcome!
Installation
Install into a project using npm
:
$ npm install --save-dev itchy-electron
or globally:
$ npm install -g itchy-electron
Publishing also relies on butler
, which needs to be manually installed.
Usage
Once installed, Itch Electron is used through the CLI tool itchy
.
Refer to the help for an up to date command reference:
$ itchy help
Configuration
Itchy Electron uses configuration files over command line arguments. To configure it, either add an object to your package.json
called itchyElectron
, or create a JavaScript or JSON file called .itchyelectronrc
, .itchyelectron.js
, or .itchyelectron.json
(whatever takes your preference).
The only "required" options are electronVersion
(which is inherited from the package.json
if possible - see below for more details) and itchTargets
.
A minimal package.json
configuration looks like this:
{
"name": "example",
"version": "0.1.0",
"itchyElectron": {
"productName": "Example",
"appDir": "./app",
"itchTargets": {
"release": "erbridge/example"
}
},
"devDependencies": {
"electron-prebuilt": "1.0.2",
"itchy-electron": "^0.1.0"
}
}
or .itchyelectron.json
:
{
"productName": "Example",
"appVersion": "0.1.0",
"electronVersion": "1.0.2",
"itchTargets": {
"beta": "erbridge/example-beta",
"release": "erbridge/example"
}
}
Options
appDir
The app source directory. Defaults to the current directory.
appVersion
The release version of the application. Maps to the ProductVersion
metadata property on Windows, and CFBundleShortVersionString
on OS X. Defaults to the version
from the package.json
.
buildDir
The directory to save builds into. Defaults to ./build
.
buildVersion
The build version of the application. Maps to the FileVersion
metadata property on Windows, and CFBundleVersion
on OS X. Defaults to appVersion
.
electronVersion
The version of Electron to build against. If omitted, the pinned version in the package.json
dependencies will be used. If there is no locally pinned version number, the build will fail.
Accepted packages are:
electron
electron-prebuilt
electron-prebuilt-compile
itchTargets
An object of key value pairs of target to project, used for publishing.
productName
The application name. If omitted, name
from the package.json
will be used instead. If no name is present, it will default to untitled
.
Project Structure
It is suggested that you structure your app in the following way, so as to minimize the overheads caused by packaging the devDependencies
.
project/
app/
The entire app source is contained within here.
package.json
A minimal package.json containing a reference to the
app entry point in "main" along with the runtime
dependencies in "dependencies". Other values are optional.
build/
dist/
package.json
A more complete package.json with the development dependencies
and other values. This is where the "itchyElectron"
configuration belongs, if using the package.json option.
Setting appDir
to ./app
in this case will enable building packages with only the runtime dependencies. It also has the bonus effect of excluding the various configuration files often found in a project's root.