ironium
v7.1.1
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Job queues and scheduled jobs for Node.js backed by Beanstalk/IronMQ/SQS.
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Ironium
Job queues and scheduled jobs for Node.js backed by Beanstalk/IronMQ/SQS.
The Why
You've got a workload that runs outside the Web app's request/response cycle. Some jobs are queued, some are scheduled. You decided to use Beanstalk and/or IronMQ. Now you need a simple API to code against, that will handle all the run-time intricacies for you.
Beanstalk is "a simple, fast work queue".
It's easy to setup (brew install beanstalkd
on the Mac), easy to tinker with
(telnet localhost 11300
), and persistently reliable.
IronMQ is "the Message Queue for the Cloud". It's a managed queue service with a nice UI, an excellent choice for production systems. And can handle much of the webhooks workload for you.
SQS is Amazon Web Services' fully managed queues product. It supports FIFO queues, dead-letter queues, and can be connected with SNS. Another great choice if you're into AWS.
The thing is, standalone Beanstalk is great for development and testing, I just don't want to manage a production server. IronMQ and SQS are wonderful services, but painful to use for development/testing.
Ironium allows you to use either/all in the same project.
API
Ironium has a simple API with three primary methods:
queueJob
to push a job into a queueeachJob
to process all jobs from the queuescheduleJob
to run a job on a given schedule
There are a few more methods to help you with managing workers, running tests, and working with webhooks.
queue(queueName)
Returns the named queue. Calling this method with the same name will always return the same queue. Queues are created on-the-fly, you don't need to setup anything before accessing a queue.
You can immediately push new jobs into the queue. To process all jobs, you need to first start the workers. This distinction allows you to push jobs from any Node.js servers, but only process jobs from specific nodes.
For example, your code may have:
const Ironium = require('ironium');
const sendWelcomeEmail = Ironium.queue('send-welcome-email');
// If this is a new customer, queue sending welcome email.
customer.on('save', function(next) {
if (this.isNew)
sendWelcomeEmail.queueJob(this.id)
.then(() => next())
.catch(next);
else
next();
});
sendWelcomeEmail.eachJob(function(id) {
// Do something to render and send email
return Promise.resolve();
});
As you can see from this example, each queue has three interesting methods,
queueJob
, delayJob
and eachJob
.
queueJob(queueName, job)
queue.queueJob(job)
Pushes a new job into the queue. The job is serialized as JSON, so objects, arrays and strings all work as expected.
Returns a promise that resolves to the job ID.
Calling Ironium.queueJob(name, job)
is the same as
Ironium.queue(name).queueJob(job)
.
For example:
const echoQueue = Ironium.queue('echo');
const job = {
message: 'wow, such workers, much concurrency'
};
echoQueue.queueJob(job, function(error) {
if (error)
console.error('No echo for you!');
});
Because this function returns a promise, you can also do this in your test suite:
before(()=> echoQueue.queueJob(job));
And this, if you're using ES7:
await echoQueue.queueJob(job);
queue.queueJobs(jobs)
Same as queueJob
but usually more efficient if you're
queuing multiple jobs.
queue.delayJob(job, duration)
Similar to queueJob
but delays processing of the
job by the set duration.
Duration is either a number or a string. The default unit is milliseconds, but you can specify a string with units, such as "5m" or "3 hours".
Valid units are ms
, seconds
, minutes
, hours
, days
and years
. You
can write each unit as plural ("1 hours"), singular ("1 hour") or first letter
only ("1h").
eachJob(queueName, handler)
queue.eachJob(handler)
Processes jobs from the queue. In addition to calling this method, you need to
either start the workers (see start
method), or run all queued jobs once (see
runOnce
).
The job handler is a function that takes one argument: the job payload.
The job handler must return a promise that resolves when the job completes.
For example:
Ironium.queue('echo').eachJob(async function(job) {
console.log('Echo', job.message);
await fnReturningPromise();
await anotherAsyncFunction();
});
Using vanilla promises:
Ironium.queue('echo').eachJob(function(job) {
console.log('Echo', job.message);
return fnReturningPromise()
.then(anotherAsyncFunction);
});
The promise must be resolved within 10 minutes. Jobs that don't complete within that time frame are considered to have failed, and returned to the queue. Timeouts are necessary evil, given that jobs may fail to report completion and the halting problem is still NP hard.
If a failed job is returned to the queue, it will go into the delayed
state
and stay there for a few minutes, before it can be picked up again. This delay
prevents processing bugs and transient errors (e.g. connection issues) from
resulting in a DoS attack on your error log.
You can attach multiple handlers to the same queue, and each job will go to all the handlers. If any handler fails to process the job, it will return to the queue.
When processing webhooks, some services send valid JSON objects, while other services send text strings, so be ready to process those as well. For example, some services send form encoded pairs, so you may need to handle them like this:
const QS = require('querystring');
Ironium.queue('webhook').eachJob(function(job) {
const params = QS.parse(job);
console.log(params.message);
return Promise.resolve();
});
As of Ironium 7.1, handlers can inspect job metadata by capturing a second argument:
Ironium.queue('echo').eachJob(function(job, metadata) {
const { jobID } = metadata;
// The following available when using SQS
const { receiveCount } = metadata;
const { receiptHandle } = metadata;
});
Ironium.scheduleJob('every-10m', '10m', function(job, metadata) {
const { jobID } = metadata;
// The following available when using SQS
const { receiveCount } = metadata;
const { receiptHandle } = metadata;
});
queue.stream()
You can use this to queue jobs from a Node stream. It returns a duplex stream to which you can write a stream of jobs, and read back a stream of job IDs.
For example:
source
.pipe(queue.stream())
.pipe(process.stdout);
queue.name
This property returns the queue name.
This name does not include the prefix.
webhookURL(queueName)
This method resolves to the webhook URL of the named queue.
Since configuration can load asynchronously, this method returns a promise, not the actual URL. The webhook URL only makes sense when using IronMQ, Beanstalk and SQS do not support this feature.
NOTE: The webhook URL includes your project ID and access token, so be careful where you share it.
scheduleJob(jobName, when, handler)
Schedules the named job to run at the specified time.
Each schedule has a unique name, this is used for reporting, and to prevent accidental duplicate schedules. However, you can create two schedules using the same job.
The scheduled time can be a Date
, in which case the job will run once at the
given time. It can be an interval, in which case the job will run repeatedly at
the given interval. The interval can be number (in ms), or a string that can
takes the form of "90s", "5m", "4h", etc. The minimum interval is 60 seconds.
The scheduled time can also be an object with the properties start
, end
and
every
. If the property every
is specified, the job will run every so many
milliseconds.
If the property start
is specified, the job will run once at the specified
time, and if every
is also specified, repeatedly afterwards. If the property
end
is specified, the job will stop running after that time.
Just like a queued job, the scheduled job handler is expected to return a promise that resolves on job completion.
For example:
Ironium.scheduleJob('inAnHour', new Date().getTime() + ms('1h'), function() {
console.log("I run once, after an hour");
return Promise.resolve();
});
const schedule = {
every: ms('2h'), // Every two hours
end: new Date().getTime() + ms('24h'), // End in 24 hours
};
Ironium.scheduleJob('everyTwoForADay', schedule, async function() {
console.log("I run every 2 hours for 24 hours");
const customers = await Customer.findAll();
for (const customer of customers)
await customer.increase('awesome');
});
configure(object | promise)
Configure the workers, see Configuring.
start()
You must call this method to start the workers. Until you call this method, no scheduled or queued jobs are processed.
The start
method allows you to run the same codebase in multiple environments,
but only enable processing on select servers. For testing, have a look at
runOnce
.
stop()
You can call this method to stop the workers.
resetSchedule()
Reset the next run time for all scheduled jobs. Used during testing when changing the system clock to test scheduled jobs, in particular, rewinding the clock.
Ironium.scheduleJob('every-night', '24h', runEveryNight);
TimeKeeper.travel('2015-06-30T15:00:00Z');
Ironium.resetSchedule();
// Job now scheduled for 7/1 00:00 because it will run every 24 hours,
// starting at 00:00 on the next day
Ironium.runOnce(); // Nothing happens
TimeKeeper.travel('2015-07-01T00:00:00Z');
Ironium.runOnce();
// Job runs once, now scheduled for 7/2 00:00
TimeKeeper.travel('2015-06-30T15:00:00Z');
Ironium.runOnce();
// Nothing happens because next run is 7/2
Ironium.resetSchedule();
// Job now scheduled for 7/1 00:00 again
runOnce()
Use this method when testing. It will run all schedules jobs, and then process all queued jobs until the queues are empty.
Returns a promise that resolves when all jobs have been processed.
This method exists since there's no reliable way to use start
and stop
for
running automated tests.
With regards to scheduled jobs, each job has a schedule when it will run next.
Calling runOnce
will run that job if its time has come. It will also adjust
the next time the job should run. You may also need to use
resetSchedule.
For example:
const queue = Ironium.queue('echo');
const echo = [];
Ironium.scheduleJob('echo-foo', '24h', function() {
return queue.queueJob('foo');
});
queue.eachJob(function(text) {
echo.push(text);
return Promise.resolve();
});
before(function() {
TimeKeeper.travel('2015-06-30T12:00:00Z');
Ironium.resetSchedule();
// Job now scheduled for 7/1 at 00:00
});
// Queue another job
before(function() {
return queue.queueJob('bar');
});
before(function() {
// Running the scheduled job, followed by the two queued jobs
TimeKeeper.travel(ms('2hr'));
// Returns a promise, Mocha will wait for it to resolve
return Ironium.runOnce();
});
it("should have run the foo scheduled job", function() {
assert(echo.indexOf('foo') >= 0);
});
it("should have run the bar job", function() {
assert(echo.indexOf('bar') >= 0);
});
after(function() {
TimeKeeper.reset();
Ironium.resetSchedule();
});
Both scheduled and delayed jobs can be tested by mocking Date
, also known as
time traveling by tools like TimeKeeper.
purgeQueues()
Use this method when testing. It will delete all queued jobs.
Returns a promise that resolves when all jobs have been deleted.
For example:
before(Ironium.purgeQueues);
Is equivalent to:
before(function() {
return Ironium.purgeQueues();
});
Note: Mocha before/after runners accept functions that return a promise.
This is the case for the methods start
, stop
, runOnce
and purgeQueues
.
In addition, since these methods are bound to an instance of Ironium, you can
pass the method directly as an argument to before
or after
.
Logging
By default Ironium produces no messages to the console. You can ask it to log
to the console by setting the DEBUG
environment variable to ironium
or
ironium:*
(for more information, see
debug).
For example:
# See processing errors
DEBUG=ironium npm start
# See queues and scheduling activity
DEBUG=ironium:queues:*,ironium:schedules npm start
# See activity on specific queue
DEBUG=ironium:queues:foobar npm start
# Everything
DEBUG=ironium:* npm start
In addition, you can register a callback to be notified of job processing errors:
Ironium.onerror(function(error, subject) {
console.error('Error reported by', subject);
console.error(error.stack);
});
Because Ironium expects some jobs will fail, and will retry them until
successful, you do not have to listen to its error
event. This event
will not cause the program to exit.
Configuring
For development and testing you can typically get by with the default
configuration. For production, you may want to set the server in use, as simple
as passing a configuration object to Ironium.configure
:
const Ironium = require('ironium');
if (process.env.NODE_ENV === 'production')
Ironium.configure({
host: 'my.beanstalkd.server'
});
Or load it form a JSON configuration file:
const Ironium = require('ironium');
const config = require('./iron.json');
if (process.env.NODE_ENV === 'production')
Ironium.configure(config);
You can also use a promise that resolves to an object with all configuration properties.
The configuration options are:
{
"host": <hostname, optional>,
"project_id": <project ID from credentials settings>,
"token": <access token for this project>,
"prefix": <prefix all queue names>,
"concurrency": <number of jobs processed concurrently>
}
If you're running in development or test environment with a local Beanstalkd
server, you can just use the default configuration, which points to localhost
,
port 11300.
The default configuration when running in test environment (NODE_ENV ===
'test'
) uses the prefix test-
for all queues.
If you're running in production against a Beanstalkd, you will likely need to
set queues.host
and queues.port
.
If you're running in production against Iron.io, you
need to set host
, project_id
and token
based on your project credentials.
This is the same format as iron.json
.
By default, Ironium will process 50 jobs concurrently. You can change this
value using the concurrency
option or by setting the IRONIUM_CONCURRENCY
environment variable.
Processing a subset of queues
If you want to isolate workloads, you can tell Ironium to only process some of the queues.
For simple whitelisting, use the IRONIUM_QUEUES
environment variable:
env IRONIUM_QUEUES=queue1,queue2 npm start
For more advanced behavior, pass your own function in the configuration:
Ironium.configure({
canStartQueue(queueName) {
return queueName.startsWith('some-prefix');
}
});
Testing Your Code
The default test configuration (NODE_ENV === 'test'
) connects to Beanstalkd on
localhost, and prefixes all queue names with test-
, so they don't conflict
with any queues used during development.
Codeship has Beanstalkd installed on test servers, if
using Travis, you will need to install it
specifically, see our .travis.yml
.
Contributing
Ironium is written in ECMAScript 6, because future.
You can run the entire test suite with npm test
(Travis runs this), or specific
files/tests with Mocha.