intimidade
v1.1.0
Published
<div align="center"> <br /> <br /> <p> <a href="https://discord.gg/Hc9rC8X"><img src="https://discordapp.com/api/guilds/379277541229330432/widget.png" alt="Discord server" /></a> <a href="https://www.npmjs.com/package/discord-leveling">
Downloads
3
Readme
Installation
$ npm install --save discord-leveling
Checkout my package for economy systems on discord bots! discord-economy
Required packages
- sequelize the DB wrapper of sqlite3 of this project (
npm install --save sequelize
) - sqlite3 Core DB (
npm install --save sqlite3
)
Optional
- discord.js - (
npm install --save discord.js
) - discord.js-commando - (
npm install --save discord.js-commando
) - eris - (
npm install --save eris
)
ChangeLog
- 1.1.0 Finally back! For now only some typo fixes and cleaner code.
SetXp
/**
* @param {string} [UserID] - Somebody's discord user ID.
* @param {integer} [toSet] - How much xp you want the user to have.
*/
var leveling = require('discord-leveling')
leveling.SetXp(UserID, toSet)
/**
Expected Promise Output
{userid, xp}
*/
SetLevel
/**
* @param {string} [UserID] - Somebody's discord user ID.
* @param {integer} [toSet] - How much levels you want the user to have.
*/
var leveling = require('discord-leveling')
leveling.SetLevel(UserID, toSet)
/**
Expected Promise Output
{userid, level}
*/
AddXp
/**
* @param {string} [UserID] - Somebody's discord user ID.
* @param {integer} [toAdd] - How much xp you want to add.
*/
var leveling = require('discord-leveling')
leveling.AddXp(UserID, toAdd)
/**
Expected Promise Output
{userid, oldxp, newxp}
*/
AddLevel
/**
* @param {string} [UserID] - Somebody's discord user ID.
* @param {integer} [toAdd] - How much levels you want to add.
*/
var leveling = require('discord-leveling')
leveling.AddLevel(UserID, toAdd)
/**
Expected Promise Output
{userid, oldlevel, newlevel}
*/
Leaderboard
/**
* @param {Object} data - The data you want to attach to the function.
All keys in this object are optional.
* @param {integer} data.limit - Limit how much users to fetch.
* @param {string} data.search - Search the placement of a user in leaderboard.
*/
var leveling = require('discord-leveling')
leveling.Leaderboard({limit: NUMBER, search: 'UserID'})
/**
Expected Promise Output without data.search
[ {userid, level, xp}, {userid, level, xp}, {userid, level, xp} ]
array[0] is the first place of the leaderboard. array[1] second etc.
*/
/**
Expected Promise Output with data.search
{userid, placement}
*/
Fetch
/**
* @param {string} [UserID] - Somebody's discord user ID.
*/
var leveling = require('discord-leveling')
leveling.Fetch(UserID)
/**
Expected Promise Output
{userid, xp, level}
*/
Delete
/**
* @param {string} [UserID] - Somebody's discord user ID.
*/
var leveling = require('discord-leveling')
leveling.Delete(UserID)
/**
Expected Promise Output
{deleted}
*/
Example Bot (discord.js)
/*
If you want to make discord-leveling guild based you have to use message.author.id + message.guild.id as ID for example:
leveling.AddLevel(message.author.id + message.guild.id, toAdd).then(l => console.log(l))
This will create an unique ID for each guild member
*/
//Requiring Packages
const Discord = require('discord.js'); //This can also be discord.js-commando or other node based packages!
const leveling = require('./app.js');
//Create the bot client
const client = new Discord.Client();
//Set the prefix and token of the bot.
const settings = {
prefix: ';',
token: 'YOUR TOKEN'
}
//Whenever someone types a message this gets activated.
//(If you use 'await' in your functions make sure you put async here)
client.on('message', async message => {
//This reads the first part of your message behind your prefix to see which command you want to use.
var command = message.content.toLowerCase().slice(settings.prefix.length).split(' ')[0];
//These are the arguments behind the commands.
var args = message.content.split(' ').slice(1);
//If the user that types a message is a bot account return.
if (message.author.bot) return;
//When someone sends a message add xp
var profile = await leveling.Fetch(message.author.id)
leveling.AddXp(message.author.id, 10)
//If user xp higher than 100 add level
if (profile.xp + 10 > 100) {
await leveling.AddLevel(message.author.id, 1)
await leveling.SetXp(message.author.id, 0)
message.reply(`You just leveled up!! You are now level: ${profile.level + 1}`)
}
//If the message does not start with your prefix return.
if (!message.content.startsWith(settings.prefix)) return;
if (command === 'profile') {
var user = message.mentions.users.first() || message.author
var output = await leveling.Fetch(user.id)
message.channel.send(`Hey ${user.tag}! You have ${output.level} level(s)! and ${output.xp} xp!`);
}
if (command === 'setxp') {
var amount = args[0]
var user = message.mentions.users.first() || message.author
var output = await leveling.SetXp(user.id, amount)
message.channel.send(`Hey ${user.tag}! You now have ${amount} xp!`);
}
if (command === 'setlevel') {
var amount = args[0]
var user = message.mentions.users.first() || message.author
var output = await leveling.SetLevel(user.id, amount)
message.channel.send(`Hey ${user.tag}! You now have ${amount} levels!`);
}
if (command === 'leaderboard') {
//If you put a mention behind the command it searches for the mentioned user in database and tells the position.
if (message.mentions.users.first()) {
var output = await leveling.Leaderboard({
search: message.mentions.users.first().id
})
message.channel.send(`The user ${message.mentions.users.first().tag} is number ${output.placement} on my leaderboard!`);
//Searches for the top 3 and outputs it to the user.
} else {
leveling.Leaderboard({
limit: 3 //Only takes top 3 ( Totally Optional )
}).then(async users => { //make sure it is async
if (users[0]) var firstplace = await client.fetchUser(users[0].userid) //Searches for the user object in discord for first place
if (users[1]) var secondplace = await client.fetchUser(users[1].userid) //Searches for the user object in discord for second place
if (users[2]) var thirdplace = await client.fetchUser(users[2].userid) //Searches for the user object in discord for third place
message.channel.send(`My leaderboard:
1 - ${firstplace && firstplace.tag || 'Nobody Yet'} : ${users[0] && users[0].level || 'None'} : ${users[0] && users[0].xp || 'None'}
2 - ${secondplace && secondplace.tag || 'Nobody Yet'} : ${users[1] && users[1].level || 'None'} : ${users[0] && users[0].xp || 'None'}
3 - ${thirdplace && thirdplace.tag || 'Nobody Yet'} : ${users[2] && users[2].level || 'None'} : ${users[0] && users[0].xp || 'None'}`)
})
}
}
if (command == 'delete') { //You want to make this command admin only!
var user = message.mentions.users.first()
if (!user) return message.reply('Please specify a user I have to delete in my database!')
if (!message.guild.me.hasPermission(`ADMINISTRATION`)) return message.reply('You need to be admin to execute this command!')
var output = await leveling.Delete(user.id)
if (output.deleted == true) return message.reply('Succesfully deleted the user out of the database!')
message.reply('Error: Could not find the user in database.')
}
})
//Your secret token to log the bot in. (never show this to anyone!)
client.login(settings.token)