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interprit

v2.0.0

Published

Pluggable interpreter and effects engine

Downloads

3

Readme

interprit

npm version

NOTE: Mostly for educative and exploratory purposes for now.

Pluggable interpreter and effects engine (think redux-saga, except you define your own set of effects and higher order effects).

See this talk for some of the motivations of building this (and pushing side effects to the edge).

Usage

Creating an effects interpreter/runtime:

const createInterpreter = require('interprit');

/**
 * Creating an interpreter from middleware, effects and io
 */
const interpreter = createInterpreter(middleware = [], effects = {}, io = {});

/**
 * Create a final handler that will be called when your process has completed
 */
const finalHandler = function () { ... };

/**
 * Create a shared context that your processes might use as shared memory
 */
const context = { ... };

/**
 * Create an object of arguments that will be passed to your process
 */
const args = { ... };

/**
 * Create a process to run
 */
const process = function* () { ... };

/**
 * Run your process with the interpreter
 */
interpreter(process, context, finalHandler, args);

IO:

Define the interface for:

  • dispatching events into the system
  • subscribing to events in the system
  • getting the state of the system (optional)
const io = {
  dispatch: store.dispatch,
  subscribe: subscribeToDispatchMiddleware.subscribe,
  getState: store.getState,
}

Effects (descriptors + resolvers):

Creating a set of effects you want your interpreter to be able to resolve/handle.

/**
 * Effect Description Signature
 */
const effectName = function describeEffectName(your, own, args) {
  /**
   * Return a description of your effect
   */
  return {
    type: '@@your-own-type',
    your,
    own,
    args,
  };
}

/**
 * Effect Resolver Signature
 * NOTE: Attached to the effect description signature (!)
 */
effectName.resolve = function resolveEffectName(description, io, engine, parentTask, cb) {
  /**
   * Handle the resolving of the effect
   * and call back the result
   */
  cb();
}

/**
 * Effects Object Signature
 */
const effects = {
  effectName,
};

Example:

/**
 * Create an effect bundle for calling
 * a function that returns a promise
 * or a value and might have side effects
 *
 * Handles an effect spec of the call type
 * which resolves both synchronous function
 * calls and function calls that returns a promise
 */
const call = function describeCall(func, ...args) {
  return {
    type: '@@call',
    func,
    args,
  };
};

call.resolve = function resolveCall({ func, args }, io, engine, parentTask, cb) {
  let result;
  let error;

  try {
    result = func(...args);
  } catch (e) {
    error = e;
  }

  return (error ? Promise.reject(error) : Promise.resolve(result))
  .then((res) => cb(null, res))
  .catch((err) => cb(err));
};

const put = function describePut(action) {
  return {
    type: '@@put',
    action,
  };
};

/**
 * Create an effect bundle for putting
 * an action into the system
 *
 * Handle an effect spec of the put-action
 * type which resolves dispatching actions
 * into the io system
 */
put.resolve = function resolvePut({ action }, { dispatch }, engine, parentTask, cb) {
  cb(null, dispatch(action));
};

/**
 * Create an effects bundle that can be used by the engine
 */
const effects = {
  call,
  put,
};

Examples

'use strict';

/**
 * Redux
 */
const {
  createStore,
  applyMiddleware,
} = require('../lib/redux');

/**
 * Redux middleware
 */
const {
  addDispatchSubscriptionToStore,
  addLoggingToStore
} = require('../lib/middleware');

/**
 * Event emitter
 */
const { EventEmitter } = require('events');

/**
 * Effects
 */
const {
  call,
  callProc,
  cps,
  race,
  fork,
  parallel,
  putAction,
  takeAction,
  putStream,
  takeStream,
  putEvent,
  takeEvent,
} = require('../lib/effects');

/**
 * Utils
 */
const {
  delay,
} = require('../lib/utils');

/**
 * Interpreter
 */
const createInterpreter = require('../lib/interpreter');

/**
 * Middleware to add logging of effects
 */
function logMiddleware(effect) {
  console.log(effect.type);
  return effect;
}

/**
 * A process we want to run
 * that communicates with another
 * process by putting actions into
 * the event loop and listening for actions
 */
function* processOne() {
  while (true) {
    yield takeAction('PING');
    yield call(delay, 2000);
    yield putAction({ type: 'PONG' });
  }
}

/**
 * A process we want to run
 * that communicates with another
 * process by putting actions into
 * the event loop and listening for actions
 */
function* processTwo() {
  while (true) {
    yield putAction({ type: 'PING' });
    yield takeAction('PONG');
    yield call(delay, 2000);
  }
}

/**
 * A process that listens for
 * events on a stream and outputs
 * events to another stream
 */
function* streamProcess() {
  while (true) {
    const data = yield takeStream(process.stdin);
    yield putStream(process.stdout, `message received: ${data}`);
  }
}

/**
 * A process that communicates with
 * another process over a socket / emitter
 * via events
 */
function* socketProcessOne({ socket }) {
  while (true) {
    yield call(delay, 2000);
    yield putEvent(socket, 'my_event', 'ping!');
    const data = yield takeEvent(socket, 'my_event');
    yield putStream(process.stdout, `(1) event received: ${data}\n`);
  }
}

/**
 * A process that communicates with
 * another process over a socket / emitter
 * via events
 */
function* socketProcessTwo({ socket }) {
  while (true) {
    const data = yield takeEvent(socket, 'my_event');
    yield putStream(process.stdout, `(2) event received: ${data}\n`);
    yield call(delay, 2000);
    yield putEvent(socket, 'my_event', 'pong!');
  }
}

/**
 * A process that waits for stdin
 * and outputs the data to stdout
 */
function* stdEchoProcess() {
  while (true) {
    const data = yield takeStream(process.stdin);
    yield putStream(process.stdout, `${data}`);
  }
}

/**
 * A process that races two async calls
 * and alternates who "wins" every turn
 */
function* raceProcess() {
  let delayTable = [200, 500, 1000, 1500];

  while (true) {
    /**
     * Race two async calls
     */
    const data = yield race([
      call(delay, delayTable[0], 10),
      call(delay, delayTable[1], 20),
      race([
        call(delay, delayTable[2], 30),
        call(delay, delayTable[3], 40),
      ]),
    ]);

    /**
     * Cycle the delay table
     */
    const last = delayTable.pop();
    delayTable.unshift(last);

    yield call(console.log, `${data}`);
  }
}

/**
 * A sub-process that writes a string to
 * stdout one character at the time with an interval
 */
function* slowPrint(str, interval) {
  const chars = str.split('');
  let char;

  while (char = chars.shift()) {
    yield putStream(process.stdout, char);
    yield call(delay, interval);
  }
}

/**
 * A process that waits for stdin
 * and outputs the data to stdout
 */
function* slowEchoProcess() {
  while (true) {
    const data = yield takeStream(process.stdin);
    yield* slowPrint(data.toString(), 50);
  }
}

/**
 * A process that waits for stdin
 * and outputs the data to stdout
 */
function* slowPrintEcho() {
  while (true) {
    const data = yield takeStream(process.stdin);
    const chars = data.toString().split('');
    let currentChar;

    while (currentChar = chars.shift()) {
      yield putStream(process.stdout, currentChar);
      yield call(delay, 50);
    }
  }
}

/**
 * A process that waits for stdin
 * and outputs the data to stdout
 */
function* slowEchoForkProcess() {
  yield fork(slowEchoProcess);
  yield fork(slowEchoProcess);
}

/**
 * A process that runs two races in parallel
 * and alternates who "wins" every turn
 */
function* parallelProcess() {
  let delayTable = [200, 500, 1000, 1500];

  while (true) {
    /**
     * Perform two async races in parallel
     */
    const data = yield parallel([
      race([
        call((val) => {
          return new Promise((resolve) => {
            setTimeout(() => {
              resolve(10);
            }, delayTable[0]);
          })
        }),
        call((val) => {
          return new Promise((resolve) => {
            setTimeout(() => {
              resolve(20);
            }, delayTable[1]);
          })
        }),
      ]),
      race([
        call((val) => {
          return new Promise((resolve) => {
            setTimeout(() => {
              resolve(30);
            }, delayTable[2]);
          })
        }),
        call((val) => {
          return new Promise((resolve) => {
            setTimeout(() => {
              resolve(40);
            }, delayTable[3]);
          })
        }),
      ])
    ]);

    /**
     * Cycle the delay table
     */
    const last = delayTable.pop();
    delayTable.unshift(last);

    /**
     * TODO: Implement apply effect
     * that handles calling methods
     * with correct this context
     */
    yield call(console.log.bind(console), `${data}`);
  }
}

/**
 * Create a handler that will handle
 * the built up context of each program that is run
 */
function finalHandler(err, value) {
  console.log(this);
}

/**
 * Create a state reducer function
 */
function reducer(state = {}, action) {
  switch (action.type) {
    case 'SOME_ACTION':
      return state;
    default:
      return state;
  }
}

/**
 * Run the program using our interpreter
 */
function application () {
  /**
   * Create instance of takeActionsMiddleware
   */
  const subscribeToDispatchMiddleware = addDispatchSubscriptionToStore({});

  /**
   * Create instance of logger middleware
   */
  const loggerMiddleware = addLoggingToStore({});

  /**
   * Application state handler
   */
  const store = createStore(
    reducer,
    applyMiddleware(
      subscribeToDispatchMiddleware,
      loggerMiddleware
    )
  );

  /**
   * Create subscriber for state changes
   */
  store.subscribe(() => {
    console.log('state changed!', store.getState());
  });

  /**
   * Create the IO interface to pass to
   * the interpreter for handling takeAction/putAction/select
   */
  const io = {
    dispatch: store.dispatch,
    subscribe: subscribeToDispatchMiddleware.subscribe,
    getState: store.getState,
  }

  /**
   * TODO:
   *
   * Create channels / emitters for
   * - input (key, stdin)
   * - events
   * - sockets
   * - streams
   * - what else..?
   *
   * CSP (Communicating Sequencial Processes) ?
   *
   * NOTE:
   *
   * - eventEmitters/sockets do not have buffering and are asynchronous
   * - csp channels have buffering and are "synchronous" (put will wait until message is taken)
   *
   */
  const socket = new EventEmitter();

  /**
   * Create an interpreter
   */
  const interpreter = createInterpreter([logMiddleware], {
    call,
    callProc,
    cps,
    race,
    fork,
    parallel,
    putAction,
    takeAction,
    putStream,
    takeStream,
    putEvent,
    takeEvent,
  }, io);

  /**
   * Gather all the processes
   */
  const processes = [
    processOne,
    processTwo,
    streamProcess,
    socketProcessOne,
    socketProcessTwo,
    stdEchoProcess,
    raceProcess,
    parallelProcess,
    slowEchoProcess,
    slowPrintEcho,
  ];

  /**
   * Arguments for each process,
   * dependencies
   * - channels
   * - emitters
   * - streams
   * - whatever is needed as injected dependencies
   */
  const args = {
    socket,
  };

  /**
   * Create a global context
   */
  const context = {};

  /**
   * Run all the processes
   */
  processes.forEach((proc) => {
    interpreter(proc, context, finalHandler, args);
  });
}

/**
 * Start the application
 */
application();