interblockchain-devp2p
v2.6.0
Published
A peer to peer wire communication
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Interblockchain Internode Communication
This library bundles different components for lower-level peer-to-peer connection and message exchange:
- Distributed Peer Table (DPT) / Node Discovery
- RLPx Transport Protocol
- Interblockchain Wire protocol
The library is based on ethereumjs/node-devp2p as well
as other sub-libraries (node-*
named) (all outdated).
Using the library
The first step is to include the library into your project with:
npm install
Then to import the ntrnetwork class and instantiate it. To receive the network transmitted transactions, you need to subscribe a callback which will receive as parameter network transactions data. To be added to your code:
broadcaster = require ('ntrnetwork').broadcaster;
broadcaster.subscribe(myCallback);
myCallback(transaction) {
// do something with the transaction
}
Run/Build
This library needs to run in an ECMAScript 2016 and nodeJS version 8.11.2 and up.
Steps:
- clone the source code into your project with
git clone https://github.com/Interblockchain/internodes.git
- install dependencies registered in the
package.json
file located in the root directory containing the Interblockchain wire protocol.
npm install
- Include the dependencies into your project (as illustrated in the
peer-communication.interblockchain.js
)
const devp2p = require('../src');
const LRUCache = require('lru-cache');
const ms = require('ms');
const assert = require('assert');
const { randomBytes } = require('crypto');
const rlp = require('rlp-encoding');
const Buffer = require('safe-buffer').Buffer;
const mac = require('getmac');
Usage/Examples
An example implementation is included in the test
directory, in the file:
peer-communication.interblockchain.js
All components of this library are implemented as Node EventEmitter
objects
and make heavy use of the Node.js network stack.
You can react on events from the network like this:
dpt.on('peer:added', (peer) => {
// Do something...
})
Basic example to connect to some bootstrap nodes and get basic peer info:
Communicate with peers to read and write new transactions:
Interblockchain Wire Protocol (NTR)
Is an upper layer protocol to transmit message among Interblockchain nodes, see ./src/interblockchain
Usage
When a new peer is added to the network, the peer:added
event is fired. The event handler attached to this event receives as parameter the connected peer
object. The first task of this event handler is to send a status
object to the just connected peer. This is sent to the connected peer with the
sendStatus()
function as illustrated below.
rlpx.on('peer:added', (peer) => {
ntr.sendStatus({
networkId: CHAIN_ID,
networkName: "interblockchain",
Note:"test in progress"
});
// Do something with this messsage :-)
}
When other nodes send their own status message, the latter is trapped by an event handler associated to the status
event. This event is fired only once per peer connected.
eth.once('status', () => {
// Send an initial message
ntr.sendMessage()
})
Each message received from other peers is hanlded by an event handler associated to the message
event.
ntr.on('message', async (code, payload) => {
if (code === devp2p.NTR.MESSAGE_CODES.TX) {
// Do something with this messsage :-)
}
})
API
ntr.sendStatus(status)
Send initial status message.
status
- Status message to send, format{ networkId: CHAIN_ID}
.
ntr.sendMessage(code, payload)
Send initial status message.
code
- The message code, seeMESSAGE_CODES
for available message types.payload
- Payload as a list, will be rlp-encoded.
Events
Events emitted:
| Event | Description | | ------------- |:----------------------------------------:| | message | Message received | | status | Status info received |
RLPx Transport Protocol
Connect to a peer, organize the communication, see ./src/rlpx/
Usage
Create your RLPx
object, e.g.:
const rlpx = new devp2p.RLPx(PRIVATE_KEY, {
dpt: dpt,
maxPeers: 25,
capabilities: [
interblockchain
],
listenPort: null
})
API
RLPx
(extends EventEmitter
)
Manages the handshake (ECIES
) and the handling of the peer communication (Peer
).
new RLPx(privateKey, options)
Creates new RLPx object
privateKey
- Key for message encoding/signing.options.timeout
- Peerping
timeout in ms (default:10s
).options.maxPeers
- Max number of peer connections (default:10
).options.clientId
- Client ID string (default example:ethereumjs-devp2p/v2.1.3/darwin-x64/nodejs
).options.remoteClientIdFilter
- Optional list of client ID filter strings (e.g.['go1.5', 'quorum']
).options.capabilities
- Upper layer protocol capabilities, e.g.[devp2p.ETH.eth63, devp2p.ETH.eth62]
.options.listenPort
- The listening port for the server ornull
for default.options.dpt
-DPT
object for the peers to connect to (default:null
, noDPT
peer management).
rlpx.connect(peer)
(async
)
Manually connect to peer without DPT
.
peer
- Peer to connect to, format{ id: PEER_ID, address: PEER_ADDRESS, port: PEER_PORT }
.
rplx.broadcast(code, message)
Broadcast a message to all connected peers.
code
- The message code, seeMESSAGE_CODES
for available message types.message
- can be an Array, a string
For other connection/utility functions like listen
, getPeers
see ./src/rlpx/index.js.
Events
Events emitted:
| Event | Description | | ------------- |:----------------------------------------:| | peer:added | Handshake with peer successful | | peer:removed | Disconnected from peer | | peer:error | Error connecting to peer | | listening | Forwarded from server | | close | Forwarded from server | | error | Forwarded from server |
Reference
Distributed Peer Table (DPT) / Node Discovery
Maintain/manage a list of peers, see ./src/dpt/, also includes node discovery (./src/dpt/server.js)
Usage
Create your peer table:
const dpt = new DPT(Buffer.from(PRIVATE_KEY, 'hex'), {
endpoint: {
address: '0.0.0.0',
udpPort: null,
tcpPort: null
}
})
Add some bootstrap nodes (or some custom nodes with dpt.addPeer()
):
dpt.bootstrap(bootnode).catch((err) => console.error('Something went wrong!'))
API
DPT
(extends EventEmitter
)
Distributed Peer Table. Manages a Kademlia DHT K-bucket (Kbucket
) for storing peer information
and a BanList
for keeping a list of bad peers. Server
implements the node discovery (ping
,
pong
, findNeighbours
).
new DPT(privateKey, options)
Creates new DPT object
privateKey
- Key for message encoding/signing.options.refreshInterval
- Interval in ms for refreshing (callingfindNeighbours
) the peer list (default:60s
).options.createSocket
- A datagram (dgram)createSocket
function, passed toServer
(default:dgram.createSocket.bind(null, 'udp4')
).options.timeout
- Timeout in ms for serverping
, passed toServer
(default:10s
).options.endpoint
- Endpoint information to send with the serverping
, passed toServer
(default:{ address: '0.0.0.0', udpPort: null, tcpPort: null }
).
dpt.bootstrap(peer)
(async
)
Uses a peer as new bootstrap peer and calls findNeighbouts
.
peer
- Peer to be added, format{ address: [ADDRESS], udpPort: [UDPPORT], tcpPort: [TCPPORT] }
.
dpt.addPeer(object)
(async
)
Adds a new peer.
object
- Peer to be added, format{ address: [ADDRESS], udpPort: [UDPPORT], tcpPort: [TCPPORT] }
.
For other utility functions like getPeer
, getPeers
see ./src/dpt/index.js.
Events
Events emitted:
| Event | Description | | ------------- |:----------------------------------------:| | peer:added | Peer added to DHT bucket | | peer:removed | Peer removed from DHT bucket | | peer:new | New peer added | | listening | Forwarded from server | | close | Forwarded from server | | error | Forwarded from server |
Reference
Safe Buffer API
usage
The goal of this package is to provide a safe replacement for the node.js Buffer
.
It's a drop-in replacement for Buffer
. You can use it by adding one require
line to
the top of your node.js modules:
var Buffer = require('safe-buffer').Buffer
// Existing buffer code will continue to work without issues:
new Buffer('hey', 'utf8')
new Buffer([1, 2, 3], 'utf8')
new Buffer(obj)
new Buffer(16) // create an uninitialized buffer (potentially unsafe)
// But you can use these new explicit APIs to make clear what you want:
Buffer.from('hey', 'utf8') // convert from many types to a Buffer
Buffer.alloc(16) // create a zero-filled buffer (safe)
Buffer.allocUnsafe(16) // create an uninitialized buffer (potentially unsafe)
api
Class Method: Buffer.from(array)
array
{Array}
Allocates a new Buffer
using an array
of octets.
const buf = Buffer.from([0x62,0x75,0x66,0x66,0x65,0x72]);
// creates a new Buffer containing ASCII bytes
// ['b','u','f','f','e','r']
A TypeError
will be thrown if array
is not an Array
.
Class Method: Buffer.from(arrayBuffer[, byteOffset[, length]])
arrayBuffer
{ArrayBuffer} The.buffer
property of aTypedArray
or anew ArrayBuffer()
byteOffset
{Number} Default:0
length
{Number} Default:arrayBuffer.length - byteOffset
When passed a reference to the .buffer
property of a TypedArray
instance,
the newly created Buffer
will share the same allocated memory as the
TypedArray.
const arr = new Uint16Array(2);
arr[0] = 5000;
arr[1] = 4000;
const buf = Buffer.from(arr.buffer); // shares the memory with arr;
console.log(buf);
// Prints: <Buffer 88 13 a0 0f>
// changing the TypedArray changes the Buffer also
arr[1] = 6000;
console.log(buf);
// Prints: <Buffer 88 13 70 17>
The optional byteOffset
and length
arguments specify a memory range within
the arrayBuffer
that will be shared by the Buffer
.
const ab = new ArrayBuffer(10);
const buf = Buffer.from(ab, 0, 2);
console.log(buf.length);
// Prints: 2
A TypeError
will be thrown if arrayBuffer
is not an ArrayBuffer
.
Class Method: Buffer.from(buffer)
buffer
{Buffer}
Copies the passed buffer
data onto a new Buffer
instance.
const buf1 = Buffer.from('buffer');
const buf2 = Buffer.from(buf1);
buf1[0] = 0x61;
console.log(buf1.toString());
// 'auffer'
console.log(buf2.toString());
// 'buffer' (copy is not changed)
A TypeError
will be thrown if buffer
is not a Buffer
.
Class Method: Buffer.from(str[, encoding])
str
{String} String to encode.encoding
{String} Encoding to use, Default:'utf8'
Creates a new Buffer
containing the given JavaScript string str
. If
provided, the encoding
parameter identifies the character encoding.
If not provided, encoding
defaults to 'utf8'
.
const buf1 = Buffer.from('this is a tést');
console.log(buf1.toString());
// prints: this is a tést
console.log(buf1.toString('ascii'));
// prints: this is a tC)st
const buf2 = Buffer.from('7468697320697320612074c3a97374', 'hex');
console.log(buf2.toString());
// prints: this is a tést
A TypeError
will be thrown if str
is not a string.
Class Method: Buffer.alloc(size[, fill[, encoding]])
size
{Number}fill
{Value} Default:undefined
encoding
{String} Default:utf8
Allocates a new Buffer
of size
bytes. If fill
is undefined
, the
Buffer
will be zero-filled.
const buf = Buffer.alloc(5);
console.log(buf);
// <Buffer 00 00 00 00 00>
The size
must be less than or equal to the value of
require('buffer').kMaxLength
(on 64-bit architectures, kMaxLength
is
(2^31)-1
). Otherwise, a [RangeError
][] is thrown. A zero-length Buffer will
be created if a size
less than or equal to 0 is specified.
If fill
is specified, the allocated Buffer
will be initialized by calling
buf.fill(fill)
. See [buf.fill()
][] for more information.
const buf = Buffer.alloc(5, 'a');
console.log(buf);
// <Buffer 61 61 61 61 61>
If both fill
and encoding
are specified, the allocated Buffer
will be
initialized by calling buf.fill(fill, encoding)
. For example:
const buf = Buffer.alloc(11, 'aGVsbG8gd29ybGQ=', 'base64');
console.log(buf);
// <Buffer 68 65 6c 6c 6f 20 77 6f 72 6c 64>
Calling Buffer.alloc(size)
can be significantly slower than the alternative
Buffer.allocUnsafe(size)
but ensures that the newly created Buffer
instance
contents will never contain sensitive data.
A TypeError
will be thrown if size
is not a number.
Class Method: Buffer.allocUnsafe(size)
size
{Number}
Allocates a new non-zero-filled Buffer
of size
bytes. The size
must
be less than or equal to the value of require('buffer').kMaxLength
(on 64-bit
architectures, kMaxLength
is (2^31)-1
). Otherwise, a [RangeError
][] is
thrown. A zero-length Buffer will be created if a size
less than or equal to
0 is specified.
The underlying memory for Buffer
instances created in this way is not
initialized. The contents of the newly created Buffer
are unknown and
may contain sensitive data. Use [buf.fill(0)
][] to initialize such
Buffer
instances to zeroes.
const buf = Buffer.allocUnsafe(5);
console.log(buf);
// <Buffer 78 e0 82 02 01>
// (octets will be different, every time)
buf.fill(0);
console.log(buf);
// <Buffer 00 00 00 00 00>
A TypeError
will be thrown if size
is not a number.
Note that the Buffer
module pre-allocates an internal Buffer
instance of
size Buffer.poolSize
that is used as a pool for the fast allocation of new
Buffer
instances created using Buffer.allocUnsafe(size)
(and the deprecated
new Buffer(size)
constructor) only when size
is less than or equal to
Buffer.poolSize >> 1
(floor of Buffer.poolSize
divided by two). The default
value of Buffer.poolSize
is 8192
but can be modified.
Use of this pre-allocated internal memory pool is a key difference between
calling Buffer.alloc(size, fill)
vs. Buffer.allocUnsafe(size).fill(fill)
.
Specifically, Buffer.alloc(size, fill)
will never use the internal Buffer
pool, while Buffer.allocUnsafe(size).fill(fill)
will use the internal
Buffer pool if size
is less than or equal to half Buffer.poolSize
. The
difference is subtle but can be important when an application requires the
additional performance that Buffer.allocUnsafe(size)
provides.
Class Method: Buffer.allocUnsafeSlow(size)
size
{Number}
Allocates a new non-zero-filled and non-pooled Buffer
of size
bytes. The
size
must be less than or equal to the value of
require('buffer').kMaxLength
(on 64-bit architectures, kMaxLength
is
(2^31)-1
). Otherwise, a [RangeError
][] is thrown. A zero-length Buffer will
be created if a size
less than or equal to 0 is specified.
The underlying memory for Buffer
instances created in this way is not
initialized. The contents of the newly created Buffer
are unknown and
may contain sensitive data. Use [buf.fill(0)
][] to initialize such
Buffer
instances to zeroes.
When using Buffer.allocUnsafe()
to allocate new Buffer
instances,
allocations under 4KB are, by default, sliced from a single pre-allocated
Buffer
. This allows applications to avoid the garbage collection overhead of
creating many individually allocated Buffers. This approach improves both
performance and memory usage by eliminating the need to track and cleanup as
many Persistent
objects.
However, in the case where a developer may need to retain a small chunk of
memory from a pool for an indeterminate amount of time, it may be appropriate
to create an un-pooled Buffer instance using Buffer.allocUnsafeSlow()
then
copy out the relevant bits.
// need to keep around a few small chunks of memory
const store = [];
socket.on('readable', () => {
const data = socket.read();
// allocate for retained data
const sb = Buffer.allocUnsafeSlow(10);
// copy the data into the new allocation
data.copy(sb, 0, 0, 10);
store.push(sb);
});
Use of Buffer.allocUnsafeSlow()
should be used only as a last resort after
a developer has observed undue memory retention in their applications.
A TypeError
will be thrown if size
is not a number.
All the Rest
The rest of the Buffer
API is exactly the same as in node.js.
See the docs.
Related links
- Node.js issue: Buffer(number) is unsafe
- Node.js Enhancement Proposal: Buffer.from/Buffer.alloc/Buffer.zalloc/Buffer() soft-deprecate
Why is Buffer
unsafe?
Today, the node.js Buffer
constructor is overloaded to handle many different argument
types like String
, Array
, Object
, TypedArrayView
(Uint8Array
, etc.),
ArrayBuffer
, and also Number
.
The API is optimized for convenience: you can throw any type at it, and it will try to do what you want.
Because the Buffer constructor is so powerful, you often see code like this:
// Convert UTF-8 strings to hex
function toHex (str) {
return new Buffer(str).toString('hex')
}
But what happens if toHex
is called with a Number
argument?
Remote Memory Disclosure
If an attacker can make your program call the Buffer
constructor with a Number
argument, then they can make it allocate uninitialized memory from the node.js process.
This could potentially disclose TLS private keys, user data, or database passwords.
When the Buffer
constructor is passed a Number
argument, it returns an
UNINITIALIZED block of memory of the specified size
. When you create a Buffer
like
this, you MUST overwrite the contents before returning it to the user.
From the node.js docs:
new Buffer(size)
size
NumberThe underlying memory for
Buffer
instances created in this way is not initialized. The contents of a newly createdBuffer
are unknown and could contain sensitive data. Usebuf.fill(0)
to initialize a Buffer to zeroes.
(Emphasis our own.)
Whenever the programmer intended to create an uninitialized Buffer
you often see code
like this:
var buf = new Buffer(16)
// Immediately overwrite the uninitialized buffer with data from another buffer
for (var i = 0; i < buf.length; i++) {
buf[i] = otherBuf[i]
}
Would this ever be a problem in real code?
Yes. It's surprisingly common to forget to check the type of your variables in a dynamically-typed language like JavaScript.
Usually the consequences of assuming the wrong type is that your program crashes with an
uncaught exception. But the failure mode for forgetting to check the type of arguments to
the Buffer
constructor is more catastrophic.
Here's an example of a vulnerable service that takes a JSON payload and converts it to hex:
// Take a JSON payload {str: "some string"} and convert it to hex
var server = http.createServer(function (req, res) {
var data = ''
req.setEncoding('utf8')
req.on('data', function (chunk) {
data += chunk
})
req.on('end', function () {
var body = JSON.parse(data)
res.end(new Buffer(body.str).toString('hex'))
})
})
server.listen(8080)
In this example, an http client just has to send:
{
"str": 1000
}
and it will get back 1,000 bytes of uninitialized memory from the server.
This is a very serious bug. It's similar in severity to the the Heartbleed bug that allowed disclosure of OpenSSL process memory by remote attackers.
Which real-world packages were vulnerable?
bittorrent-dht
Mathias Buus and I
(Feross Aboukhadijeh) found this issue in one of our own packages,
bittorrent-dht
. The bug would allow
anyone on the internet to send a series of messages to a user of bittorrent-dht
and get
them to reveal 20 bytes at a time of uninitialized memory from the node.js process.
Here's the commit that fixed it. We released a new fixed version, created a Node Security Project disclosure, and deprecated all vulnerable versions on npm so users will get a warning to upgrade to a newer version.
ws
That got us wondering if there were other vulnerable packages. Sure enough, within a short
period of time, we found the same issue in ws
, the
most popular WebSocket implementation in node.js.
If certain APIs were called with Number
parameters instead of String
or Buffer
as
expected, then uninitialized server memory would be disclosed to the remote peer.
These were the vulnerable methods:
socket.send(number)
socket.ping(number)
socket.pong(number)
Here's a vulnerable socket server with some echo functionality:
server.on('connection', function (socket) {
socket.on('message', function (message) {
message = JSON.parse(message)
if (message.type === 'echo') {
socket.send(message.data) // send back the user's message
}
})
})
socket.send(number)
called on the server, will disclose server memory.
Here's the release where the issue was fixed, with a more detailed explanation. Props to Arnout Kazemier for the quick fix. Here's the Node Security Project disclosure.
What's the solution?
It's important that node.js offers a fast way to get memory otherwise performance-critical applications would needlessly get a lot slower.
But we need a better way to signal our intent as programmers. When we want uninitialized memory, we should request it explicitly.
Sensitive functionality should not be packed into a developer-friendly API that loosely accepts many different types. This type of API encourages the lazy practice of passing variables in without checking the type very carefully.
A new API: Buffer.allocUnsafe(number)
The functionality of creating buffers with uninitialized memory should be part of another
API. We propose Buffer.allocUnsafe(number)
. This way, it's not part of an API that
frequently gets user input of all sorts of different types passed into it.
var buf = Buffer.allocUnsafe(16) // careful, uninitialized memory!
// Immediately overwrite the uninitialized buffer with data from another buffer
for (var i = 0; i < buf.length; i++) {
buf[i] = otherBuf[i]
}
How do we fix node.js core?
We sent a PR to node.js core (merged as
semver-major
) which defends against one case:
var str = 16
new Buffer(str, 'utf8')
In this situation, it's implied that the programmer intended the first argument to be a
string, since they passed an encoding as a second argument. Today, node.js will allocate
uninitialized memory in the case of new Buffer(number, encoding)
, which is probably not
what the programmer intended.
But this is only a partial solution, since if the programmer does new Buffer(variable)
(without an encoding
parameter) there's no way to know what they intended. If variable
is sometimes a number, then uninitialized memory will sometimes be returned.
What's the real long-term fix?
We could deprecate and remove new Buffer(number)
and use Buffer.allocUnsafe(number)
when
we need uninitialized memory. But that would break 1000s of packages.
~~We believe the best solution is to:~~
~~1. Change new Buffer(number)
to return safe, zeroed-out memory~~
~~2. Create a new API for creating uninitialized Buffers. We propose: Buffer.allocUnsafe(number)
~~
Update
We now support adding three new APIs:
Buffer.from(value)
- convert from any type to a bufferBuffer.alloc(size)
- create a zero-filled bufferBuffer.allocUnsafe(size)
- create an uninitialized buffer with given size
This solves the core problem that affected ws
and bittorrent-dht
which is
Buffer(variable)
getting tricked into taking a number argument.
This way, existing code continues working and the impact on the npm ecosystem will be
minimal. Over time, npm maintainers can migrate performance-critical code to use
Buffer.allocUnsafe(number)
instead of new Buffer(number)
.
RLP Encoding - decoding API
USAGE
var RLP = require('rlp');
var assert = require('assert');
var nestedList = [ [], [[]], [ [], [[]] ] ];
var encoded = RLP.encode(nestedList);
var decoded = RLP.decode(encoded);
assert.deepEqual(nestedList, decoded);
API
rlp.encode(plain)
- RLP encodes an Array
, Buffer
or String
and returns a Buffer
.
rlp.decode(encoded, [skipRemainderCheck=false])
- Decodes an RLP encoded Buffer
, Array
or String
and returns a Buffer
or an Array
of Buffers
. If skipRemainderCheck
is enabled, rlp
will just decode the first rlp sequence in the buffer. By default, it would throw an error if there are more bytes in Buffer than used by rlp sequence.