npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

interact-js

v2.1.0

Published

A small interaction event unifiying library

Downloads

461

Readme

interact

An interaction unifying library.

Makes binding to dragging and moving events easier.

Allows easy handling of multi-touch interactions.

Usage

Get it:

npm install interact-js

Require it:

var interact = require('interact-js');

Use it:

interact.on('move', document.body, moveHandler);
interact.on('start', document.body, startHandler);
interact.on('drag', document.body, dragHandler);
interact.on('end', document.body, endHandler);
interact.on('cancel', document.body, cancelHandler);

Events

start

mousedown and/or touchstart

drag

A mousemove while the mouse button is pressed

or

A touchmove.

move

Usually a mousemove

This event is rarely used.

end

mouseup and/or touchend

cancel

The event was canceled.

This could happen if the user ALT+TAB's, or if a system prompt appears wile they are interacting with the UI.

an Interaction

Event handlers are passed an instance of Interaction.

interact.on('drag', document.body, function(interaction){
                                            ^^^^^^^^^^^
});

The Interaction instance is persisted throughout the lifecycle of a user interaction. This means you can safely store custom data on the interaction, and it will be available in every following stage of the interaction. For example, in 'start', you could attach some data, and that data will still be there on 'drag'.

An interaction has a number of properties and methods that can be helpful

interaction.preventDefault

Maps to event.preventDefault

interaction.stopPropagation

Maps to event.stopPropagation

interaction.getActualTarget

Often, touch browsers will report the element that was touchstarted, even after the user moves their finger off of that element

This is stupid.

getActualTarget will get the actual element that is under the users finger.

interaction.getMoveDistance()

Returns the distance bewteen this interaction and the previous one.

interaction.getMoveDistance();

// 12.5476

interaction.getMoveDelta()

Returns the difference between this interaction and the previous one in x and y

interaction.getMoveDelta();

// {x: 5, y: -3}

interaction.getSpeed()

Returns the speed in pixels per second over the last two pixels

interaction.getSpeed();

// 5.0193452

interaction.getCurrentAngle(blend)

Returns the angle that the interaction is traveling at.

interaction.getCurrentAngle();

// 90

pass true to get much nicer results at low speeds. Interact will figure out a more useful angle based of previous moves, and the speed that the interaction is moving.

interaction.getCurrentAngle(true);

// 104.246342

interaction.getAllInteractions()

Returns an array of all interactions that are currently active.

interaction.getAllInteractions();

// [Interaction, Interaction, Interaction]

interaction.moves

An array of all the previous moves AND drags associated with the interaction.

At 1000 moves, the head of the list will be culled.

If you need more, you can track them yourself :)

interaction.angle

The angle between the last two points.

This value is simplistic, and will report hard 90 degree mutliples at low speeds, as the interaction moves between two pixels.

use getCurrentAngle(true) for nicer angles.