ink-geom2d
v0.0.9
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2D Geometry package
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InkGeom 2D
A small, three-shakable and fast 2D geometry library with no external dependencies.
The geometry library behind InkStructure app.
Installation
Install the library using yarn:
yarn add ink-geom2d
or using npm:
npm install ink-geom2d
Guide Content
Numbers
The numbers module includes functions to work with numbers:
import { numbers } from 'ink-geom2d'
// Compare two numbers (using the default epsilon = 1E-10)
numbers.areCloseEnough(1.0000001, 1.0000002) // true
// Compare two numbers (using a specific epsilon)
numbers.areCloseEnough(1.0000001, 1.0000002, 1e-3) // false
// Check if a number is close to zero
numbers.isCloseToZero(0.0000000000001) // true
// Check if a number is chose to one
numbers.isCloseToOne(1.0000000000001) // true
// Rounds the number of decimals
numbers.roundDecimals(1.25, 1) // 1.3
// Clamp a given number
numbers.clamp(5).between(1, 10) // 5
numbers.clamp(-5).between(1, 10) // 1
numbers.clamp(50).between(1, 10) // 10
Angles
The Angle
class can be used to represent angles.
To instantiate an angle use one of its factories as the constructor is private:
import { Angle } from 'ink-geom2d'
// From radians
const angle = Angle.fromRadians(Math.PI)
// From degrees
const angle = Angle.fromDegrees(180)
There are some common angles ready to be used:
import { Angle } from 'ink-geom2d'
Angle.zero // 0 rad
Angle.piQuar // 𝝅/4 rad
Angle.piHalf // 𝝅/2 rad
Angle.minusPiHalf // -𝝅/2 rad
Angle.pi // 𝝅 rad
Angle.twoPi // 2𝝅 rad
Angle Operations
The Angle
class includes some useful operations:
// Get the angle's quadrant
Angle.fromDegrees(30).quadrant // 1
Angle.fromDegrees(120).quadrant // 2
Angle.fromDegrees(210).quadrant // 3
Angle.fromDegrees(300).quadrant // 4
// Get the opposite angle
Angle.fromDegrees(30).opposite() // { radians: -0.524, degrees: -30 }
// Getting the sign
Angle.fromDegrees(30).sign() // 1
Angle.fromDegrees(-30).sign() // -1
// Getting the angle as a vector
Angle.fromDegrees(30).asVector() // { x: 0.866, y: 0.5 }
// Trigonometric functions
const angle = Angle.fromDegrees(30)
angle.sin() // 0.5
angle.cos() // 0.866
angle.tan() // 0.577
// Add and subtract
const angleOne = Angle.fromDegrees(45)
const angleTwo = Angle.fromDegrees(30)
angleOne.plus(angleTwo) // { radians: 1.309, degrees: 75 }
angleOne.minus(angleTwo) // { radians: 0.262, degrees: 15 }
Vectors
The Vector
class can be used to define both points and vectors:
import { Vector } from 'ink-geom2d'
// Create a point or vector
const v = new Vector(1, 2)
// Or use predefined common instances
Vector.origin // { x: 0, y: 0 }
Vector.iVersor // { x: 1, y: 0 }
Vector.minusIVersor // { x: -1, y: 0 }
Vector.jVersor // { x: 0, y: 1 }
Vector.minusJVersor // { x: 0, y: -1 }
Lengths & Distances
const v = new Vector(1, 2)
// The vector's length
v.length // 2.236
// Is it a unit vector? (length == 1)
v.isUnit // false
// Is it a zero vector? (length == 0)
v.isZero // false
// Compute the unit (normalized) version
v.normalized() // { x: 0.447, y: 0.894 }
// Compute a vector with the same direction but different length
v.scaledToLength(10) // { x: 4.472, y: 8.944 }
// Compute the distance to another point
v.distanceTo(new Vector(4, 6)) // 5
Angles, Rotations & Projections
const v = new Vector(1, 2)
// Angle between the vector and the horizontal axis
v.angleWithHorizontal // { radians: 1.107, degrees: 63.4345 }
// Angle between the vector and the vertical axis
v.angleWithVertical // { radians: -0.464, degrees: -26.565 }
// Angle between the vector and another vector
v.angleTo(new Vector(1, 1)) // { radians: -0.322, degrees: -18.435 }
// Get the vector's angle (same as angleWithHorizontal)
v.asAngle() // { radians: 1.107, degrees: 63.4345 }
// Rotate the vector a given angle
v.rotated(Angle.pi) // { x: -1, y: 2 }
// Projection length of the vector over another vector
v.projectedOver(Vector.iVersor) // 1
Vector Operations
const u = new Vector(1, 2)
const v = new Vector(2, -1)
// Adding vectors
u.plus(v) // { x: 3, y: 1 }
// Subtracting vectors
u.minus(v) // { x: -1, y: 3 }
// Dot product
u.dot(v) // 0
// Cross product
u.cross(v) // -5
// Displacing a point by a vector a given number of times
u.displaced(v, 3) // { x: 7, y: -1 }
// Parallelism
u.isParallelTo(v) // false
// Perpendicularity
u.isPerpendicularTo(v) // true
// Computing the opposite vector
u.opposite() // { x: -1, y: -2 }
// Computing a perpendicular vector with the same length
u.perpendicular() // { x: -2, y: 1 }
Vector Factories & Utilities
The Vector
class can also be instantiated using the factory functions in the vectors module:
import { vectors } from 'ink-geom2d'
const pointA = { x: 1, y: 3 }
const pointB = { x: 5, y: 2 }
// Make a vector between two points
vectors.makeBetween(pointA, pointB) // { x: 4, y: -1 }
// Make a unit vector between two points
vectors.makeUnitBetween(pointA, pointB) // { x: 0.970, y: -0.243 }
// Make a point halfway
vectors.pointHalfWay(pointA, pointB) // { x: 3, y: 2.5 }
// Compute the bisector beteween two vectors
vectors.bisector(Vector.iVersor, Vector.jVersor) // { x: 1, y: 1 }
A Vector
can also be created using the startingAt
fluent API:
const direction = new Vector(1, 2)
vectors.startingAt(Vector.origin).withDirection(direction).andLength(50)
// { x: 22.361, y: 44.721 }
vectors.startingAt(Vector.origin).withDirection(direction).andXCoord(8)
// { x: 8, y: 16 }
vectors.startingAt(Vector.origin).withDirection(direction).andYCoord(5)
// { x: 2.5, y: 5 }
Two vectors representing a base can be ortonormalized using the Gram-Schmidt process:
import { vectors } from 'ink-geom2d'
const iVector = new Vector(3, 0)
const jVector = new Vector(1, 5)
vectors.orthonormalizeBase(iVector, jVector)
// [{ x: 1, y: 0 }, { x: 0, y: 1 }]
TParam
The TParam
class represents a parameter that goes from 0 to 1 (both ends included).
This parameter is used, for example, to obtain all the middle points in a segment.
import { TParam } from 'ink-geom2d'
// Create a new TParam with a valid value
TParam.tryMake(0.75) // { value: 0.75 }
// Create a new TParam with an invalid value
TParam.tryMake(4.5) // Uncaught Error: Expected 4.5 to be between 0 and 1
// Make a valid TParam. Caps the value to the [0, 1] range
TParam.makeValid(-2) // { value: 0 }
TParam.makeValid(0.3) // { value: 0.3 }
TParam.makeValid(4.5) // { value: 1 }
Line Segments
The Segment
class represents a straight line segment defined between two points: the start and end points.
import { Segment } from 'ink-geom2d'
const segment = new Segment({ x: 15, y: 10 }, { x: 20, y: 50 })
// Segment's start point
segment.start // { x: 15, y: 10 }
// Segment's end point
segment.end // { x: 20, y: 50 }
// Segment's middle point
segment.middle // { x: 17.5, y: 30 }
// Segment's Length
segment.length // 40.311
// Segment's width
segment.width // 5
// Segment's height
segment.height // 40
// Segment's direction vector
segment.directionVector // { x: 5, y: 40 }
// Segment's direction versor (unit length)
segment.directionVersor // { x: 0.124, y: 0.992 }
// Segment's normal versor (unit length)
segment.normalVersor // { x: -0.992, y: 0.124 }
// Segment's rectangular bounds
segment.rectBounds
/*
{
origin: { x: 15, y: 10 },
size: { width: 5, height: 40 },
left: 15,
right: 20,
bottom: 10,
top: 50
}
*/
// Segment's circlular bounds
segment.circleBounds
/*
{
center: { x: 17.5, y: 30 },
radius: 20.156
}
*/
Segment Points
import { Segment, TParam } from 'ink-geom2d'
const segment = new Segment({ x: 0, y: 10 }, { x: 50, y: 10 })
// Segment point at t = 0.75 (0 <= t <= 1>)
segment.pointAt(TParam.makeValid(0.75)) // { x: 37.5, y: 10 }
// Segment's closest point to an external point
segment.closestPointTo({ x: 25, y: 90 })
/*
{
point: { x: 25, y: 10 },
t: { value: 0.5 }
}
*/
// Segment's distance to an external point
segment.distanceToPoint({ x: 25, y: 90 }) // 80
// Segment contains point?
segment.containsPoint({ x: 30, y: 10 })
/*
{
contains: true,
t: { value: 0.6 },
point: { x: 30, y: 10 }
}
*/
Segment Operations
import { Segment, TParam } from 'ink-geom2d'
const segment = new Segment({ x: 0, y: 10 }, { x: 50, y: 10 })
// Split a segment in two at a given t value
segment.split(TParam.middle)
/*
[
{
start: { x: 0, y: 10 },
end: { x: 25, y: 10 },
middle: { x: 12.5, y: 10 },
...
},
{
start: { x: 25, y: 10 },
end: { x: 50, y: 10 },
middle: { x: 37.5, y: 10 },
...
}
]
*/
Segment Intersections
import { Segment, Line } from 'ink-geom2d'
const segOne = new Segment({ x: 0, y: 10 }, { x: 50, y: 10 })
const segTwo = new Segment({ x: 0, y: 0 }, { x: 50, y: 20 })
const line = new Line({ x: 25, y: 0 }, { x: 0, y: 1 })
// Intersection between two segments
segOne.intersectionWithSegment(segTwo)
/*
{
hasIntersection: true,
point: { x: 25, y: 10 },
t1: { value: 0.5 },
t2: { value: 0.5 }
}
*/
// Intersection with a line
segOne.intersectionWithLine(line)
/*
{
hasIntersection: true,
point: { x: 25, y: 10 },
t1: { value: 0.5 }
}
*/
Line
A Line
class represents an infinite line described by a base point and a direction vector.
import { Line } from 'ink-geom2d'
// Create a line
const line = new Line({ x: 5, y: 10 }, { x: 1, y: 1 })
/*
{
base: { x: 5, y: 10 },
direction: { x: 1, y: 1, _length: 1.414 },
directionVersor: { x: 0.707, y: 0.707}
}
*/
// is horizontal?
line.isHorizontal // false
// is vertical?
line.isVertical // false
// x intercept (the value for x where y = 0)
// The x intercept can be `undefined` if the line is horizontal
line.xIntercept // -5
// y intercept (the value for y where x = 0)
// The y intercept can be `undefined` if the line is vertical
line.yIntercept // 5
// get the x value for a given y value
line.xAtY(20) // 15
// get the y value for a given x value
line.yAtX(20) // 25
Line Parallelism & Perpendicularity
import { Line } from 'ink-geom2d'
const lineOne = new Line({ x: 0, y: 5 }, { x: 1, y: 1 })
const lineTwo = new Line({ x: 5, y: 15 }, { x: 1, y: 1 })
// Check if two lines are parallel
lineOne.isParallelTo(lineTwo) // true
// Check if two lines are perpendicular
lineOne.isPerpendicularTo(lineTwo) // false
Line Intersections
import { Line } from 'ink-geom2d'
const lineOne = new Line({ x: 0, y: 5 }, { x: 1, y: 1 })
const lineTwo = new Line({ x: 5, y: 15 }, { x: 1, y: 1 })
const lineThree = new Line({ x: 15, y: 0 }, { x: -1, y: 1 })
// Intersection between two lines
lineOne.intersectionWith(lineTwo)
/*
{
hasIntersection: false
}
*/
lineOne.intersectionWith(lineThree)
/*
{
hasIntersection: true,
point: { x: 5, y: 10 }
}
*/
Line Factories
You can use the line factory functions to create lines:
const { lines } from 'ink-geom2d'
// make a horizontal line
lines.makeHorizontal(5)
/*
{
base: { x: 0, y: 5 },
direction: { x: 1, y: 0, _length: 1 },
directionVersor: { x: 1, y: 0, _length: 1 }
}
*/
// make a vertical line
lines.makeVertical(2)
/*
{
base: { x: 2, y: 0 },
direction: { x: 0, y: 1, _length: 1 },
directionVersor: { x: 0, y: 1, _length: 1 }
}
*/
// make a line in the direction that goes from a point to another point
lines.makeBetween({ x: 0, y: 5 }, { x: 30, y: 30 })
/*
{
base: { x: 0, y: 5 },
direction: { x: 30, y: 25, _length: 39.05124837953327 },
directionVersor: { x: 0.7682212795973759, y: 0.6401843996644799 }
}
*/