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infinity-canvas

v0.1.4

Published

This component has as objective the practicality and economy of resources when we use the canvas of the html, being able to overcome the limitation of the drawing area through methods of scroll.

Downloads

20

Readme

Infinity Canvas

npm version License: MIT

Description

This component has as objective the practicality and economy of resources when we use the canvas of the html, being able to overcome the limitation of the drawing area through methods of scroll.

Install

npm install infinity-canvas and import ICanvas from 'infinity-canvas';

Usage

First we must define a container for our component, with its respective size:

<div id='canvas_container' style='width: 100%; height: 800px;'></div>

Then we take our container, and pass it to the component's constructor:

const container = document.getElementById('canvas_container');
const elements = [
  {
    x: 10, y: 10, width: 100, height: 100, type: 'draw',
    contextOptions: {globalAlpha: 0.5, fillStyle: "#85C1E9"},
    elementOptions: {positionFixed: false}
  }
];

let infinityCanvas = new ICanvas(container, {
  elements: elements
});

With that we have our component created and with a rectangle drawn in the specified positions.

Advanced Usage

Options

The second parameter of the constructor is the options referring to its configurations and listening. We can pass the following values:

  • elements: Array - Array of elements containing objects that will be drawn by the component itself.
  • drawWidth: Integer - Width of the canvas.
  • drawHeight: Integer - Height of the canvas.
  • refreshRate: Integer - Drawing refresh rate.
  • onDraw: Function - Function to be called when we want to take over the drawing manually.
  • onScroll: Function - Function called when the canvas scroll event happens.
  • onResize: Function - Function called when the canvas resize event happens.

Element

We can create an element to pass in the Array of elements to the canvas with the following definitions:

  • x: Integer - Position x on the canvas where the element will be drawn.
  • y: Integer - Position y on the canvas where the element will be drawn.
  • width: Integer - Width of the element.
  • height: Integer - Element height.
  • type: String - Element drawing type.
  • contextOptions: Object - Settings to be applied to the canvas.
  • elementOptions: Object - Settings to be applied to the element.

Drawing Functions

We can also draw manually where we can pass a function to be able to draw on the canvas:

let infinityCanvas = new ICanvas(container, {
  elements: elements,
  onDraw: myDrawMethod
});

...

function myDrawMethod(canvas) {
  const ctx = canvas.context;
  
  ctx.ICfillRect({x: 0, y: 2900, w: 100, h: 100}, {globalAlpha: 0.5, fillStyle: "#85C1E9"});
  ctx.ICdrawRect({x: 10, y: 10, w: 100, h: 100}, {globalAlpha: 0.5, fillStyle: "#85C1E9"});
  
  return false;
}

Drawing Functions

  • ICdrawRect({x: Integer, y: Integer, w: Integer, h: Integer}, contextOptions: Object, elementOptions: Object): Draws a rectangle with outline.
  • ICfillRect({x: Integer, y: Integer, w: Integer, h: Integer}, contextOptions: Object, elementOptions: Object): Draws with outline and fill a rectangle.
  • ICdrawLines: Under development
  • ICdrawLine: Under development
  • ICdrawText: Under development
  • ICdrawSegments: Under development
  • ICdrawTextBox: Under development