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inferno-unstated

v1.2.4

Published

State so simple, it goes without saying

Downloads

6

Readme

Unstated

State so simple, it goes without saying

Installation

npm i unstated --save
yarn add unstated

Example

import { render } from 'inferno';
import { Provider, Subscribe, Container } from 'unstated';

class CounterContainer extends Container {
  state = {
    count: 0
  };

  increment() {
    this.setState({ count: this.state.count + 1 });
  }

  decrement() {
    this.setState({ count: this.state.count - 1 });
  }
}

function Counter() {
  return (
    <Subscribe to={[CounterContainer]}>
      {counter => (
        <div>
          <button onClick={() => counter.decrement()}>-</button>
          <span>{counter.state.count}</span>
          <button onClick={() => counter.increment()}>+</button>
        </div>
      )}
    </Subscribe>
  );
}

render(
  <Provider>
    <Counter />
  </Provider>,
  document.getElementById('root')
);

For more examples, see the example/ directory.

Happy Customers

Guide

If you're like me, you're sick of all the ceremony around state management in Inferno. Something that fits in well with the Inferno way of thinking, but doesn't command some crazy architecture and methodology.

Component state is nice! It makes sense and people pick it up quickly:

class Counter extends Component {
  state = { count: 0 };
  increment = () => {
    this.setState({ count: this.state.count + 1 });
  };
  decrement = () => {
    this.setState({ count: this.state.count - 1 });
  };
  render() {
    return (
      <div>
        <span>{this.state.count}</span>
        <button onClick={this.decrement}>-</button>
        <button onClick={this.increment}>+</button>
      </div>
    );
  }
}

As a new Inferno developer you might not know exactly how everything works, but you can get a general sense pretty quickly.

The only problem here is that we can't easily share this state with other components in our tree. Which is intentional! Inferno components are designed to be very self-contained.

What would be great is if we could replicate the nice parts of Inferno's component state API while sharing it across multiple components.

But how do we share values between components in Inferno? Through "context".

const Amount = createInfernoContext(1);

class Counter extends Component {
  state = { count: 0 };
  increment = amount => { this.setState({ count: this.state.count + amount }); };
  decrement = amount => { this.setState({ count: this.state.count - amount }); };
  render() {
    return (
      <Amount.Consumer>
        {amount => (
          <div>
            <span>{this.state.count}</span>
            <button onClick={() => this.decrement(amount)}>-</button>
            <button onClick={() => this.increment(amount)}>+</button>
          </div>
        )}
      </Amount.Consumer>
    );
  }
}

class AmountAdjuster extends Component {
  state = { amount: 0 };
  handleChange = event => {
    this.setState({
      amount: parseInt(event.currentTarget.value, 10)
    });
  };
  render() {
    return (
      <Amount.Provider value={this.state.amount}>
        <div>
          {this.props.children}
          <input type="number" value={this.state.amount} onChange={this.handleChange}/>
        </div>
      </Amount.Provider>
    );
  }
}

render(
  <AmountAdjuster>
    <Counter/>
  </AmountAdjuser>
);

This is already pretty great. Once you get a little bit used to Inferno's way of thinking, it makes total sense and it's very predictable.

But can we build on this pattern to make something even nicer?

Introducing Unstated

Well this is where Unstated comes in.

Unstated is designed to build on top of the patterns already set out by Inferno components and context.

It has three pieces:

Container

We're going to want another place to store our state and some of the logic for updating it.

Container is a very simple class which is meant to look just like Component but with only the state-related bits: this.state and this.setState.

class CounterContainer extends Container {
  state = { count: 0 };
  increment = () => {
    this.setState({ count: this.state.count + 1 });
  };
  decrement = () => {
    this.setState({ count: this.state.count - 1 });
  };
}

Behind the scenes our Containers are also event emitters that our app can subscribe to for updates. When you call setState it triggers components to re-render, be careful not to mutate this.state directly or your components won't re-render.

<Subscribe>

Next we'll need a piece to introduce our state back into the tree so that:

  • When state changes, our components re-render.
  • We can depend on our container's state.
  • We can call methods on our container.

For this we have the <Subscribe> component which allows us to pass our container classes/instances and receive instances of them in the tree.

function Counter() {
  return (
    <Subscribe to={[CounterContainer]}>
      {counter => (
        <div>
          <span>{counter.state.count}</span>
          <button onClick={counter.decrement}>-</button>
          <button onClick={counter.increment}>+</button>
        </div>
      )}
    </Subscribe>
  );
}

<Subscribe> will automatically construct our container and listen for changes.

<Provider>

The final piece that we'll need is something to store all of our instances internally. For this we have <Provider>.

render(
  <Provider>
    <Counter />
  </Provider>
);

We can do some interesting things with <Provider> as well like dependency injection:

let counter = new CounterContainer();

render(
  <Provider inject={[counter]}>
    <Counter />
  </Provider>
);

Testing

Whenever we consider the way that we write the state in our apps we should be thinking about testing.

We want to make sure that our state containers have a clean way

Well because our containers are very simple classes, we can construct them in tests and assert different things about them very easily.

test('counter', () => {
  let counter = new CounterContainer();
  assert(counter.state.count === 0);

  counter.increment();
  assert(counter.state.count === 1);

  counter.decrement();
  assert(counter.state.count === 0);
});

If we want to test the relationship between our container and the component we can again construct our own instance and inject it into the tree.

test('counter', () => {
  let counter = new CounterContainer();
  let tree = render(
    <Provider inject={[counter]}>
      <Counter />
    </Provider>
  );

  click(tree, '#increment');
  assert(counter.state.count === 1);

  click(tree, '#decrement');
  assert(counter.state.count === 0);
});

Dependency injection is useful in many ways. Like if we wanted to stub out a method in our state container we can do that painlessly.

test('counter', () => {
  let counter = new CounterContainer();
  let inc = stub(counter, 'increment');
  let dec = stub(counter, 'decrement');

  let tree = render(
    <Provider inject={[counter]}>
      <Counter />
    </Provider>
  );

  click(tree, '#increment');
  assert(inc.calls.length === 1);
  assert(dec.calls.length === 0);
});

We don't even have to do anything to clean up after ourselves because we just throw everything out afterwards.

FAQ

What state should I put into Unstated?

The community has focused a lot on trying to put all their state in one place. You could keep doing that with Unstated, but I wouldn't recommend it.

I would recommend a multi-part solution.

First, use local component state as much as you possibly can. That counter example from above never should have been refactored away from component state, it was fine before Unstated.

Second, use libraries to abstract away the bits of state that you'll repeat over and over.

Like if form state has you down, you might want to use a library like Final Form.

If fetching data is getting to be too much, maybe try out Apollo.

Third, a lot of shared state between components is localized to a few components in the tree.

<Tabs>
  <Tab>One</Tab>
  <Tab>Two</Tab>
  <Tab>Three</Tab>
</Tabs>

Passing your own instances directly to <Subscribe to>

If you want to use your own instance of a container directly to <Subscribe> and you don't care about dependency injection, you can do so:

let counter = new CounterContainer();

function Counter() {
  return (
    <Subscribe to={[counter]}>
      {counter => <div>...</div>}
    </Subscribe>
  );
}

You just need to keep a couple things in mind:

  1. You are opting out of dependency injection, you won't be able to <Provider inject> another instance in your tests.
  2. Your instance will be local to whatever <Subscribe>'s you pass it to, you will end up with multiple instances of your container if you don't pass the same reference in everywhere.

Also remember that it is okay to use <Provider inject> in your application code, you can pass your instance in there. It's probably better to do that in most scenarios anyways (cause then you get dependency injection and all that good stuff).

How can I pass in options to my container?

A good pattern for doing this might be to add a constructor to your container which accepts props sorta like Inferno components. Then create your own instance of your container and pass it into <Provide inject>.

class CounterContainer extends Container {
  constructor(props = {}) {
    super();
    this.state = {
      amount: props.initialAmount || 1,
      count: 0
    };
  }

  increment = () => {
    this.setState({ count: this.state.count + this.state.amount });
  };
}

let counter = new CounterContainer({
  initialAmount: 5
});

render(
  <Provide inject={[counter]}>
    <Counter />
  </Provide>
);