inferno-particles
v2.9.3
Published
Official tsParticles Inferno Component - Easily create highly customizable particle, confetti and fireworks animations and use them as animated backgrounds for your website. Ready to use components available also for Web Components, React, Vue.js (2.x and
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inferno-particles
Official tsParticles Inferno component
Installation
npm install inferno-particles
or
yarn add inferno-particles
How to use
Code
Examples:
Remote url
import Particles from "inferno-particles";
import { loadFull } from "tsparticles";
class App extends Component {
constructor(props) {
super(props);
this.particlesInit = this.particlesInit.bind(this);
this.particlesLoaded = this.particlesLoaded.bind(this);
}
particlesInit(main) {
console.log(main);
// you can initialize the tsParticles instance (main) here, adding custom shapes or presets
// this loads the tsparticles package bundle, it's the easiest method for getting everything ready
// starting from v2 you can add only the features you need reducing the bundle size
loadFull(main);
}
particlesLoaded(container) {
console.log(container);
}
render() {
return (
<Particles
id="tsparticles"
url="http://foo.bar/particles.json"
init={this.particlesInit}
loaded={this.particlesLoaded}
/>
);
}
}
Options object
import Particles from "inferno-particles";
import { loadFull } from "tsparticles";
class App extends Component {
constructor(props) {
super(props);
this.particlesInit = this.particlesInit.bind(this);
this.particlesLoaded = this.particlesLoaded.bind(this);
}
particlesInit(main) {
console.log(main);
// you can initialize the tsParticles instance (main) here, adding custom shapes or presets
// this loads the tsparticles package bundle, it's the easiest method for getting everything ready
// starting from v2 you can add only the features you need reducing the bundle size
loadFull(main);
}
particlesLoaded(container) {
console.log(container);
}
render() {
return (
<Particles
id="tsparticles"
init={this.particlesInit}
loaded={this.particlesLoaded}
options={{
background: {
color: {
value: "#0d47a1",
},
},
fpsLimit: 120,
interactivity: {
events: {
onClick: {
enable: true,
mode: "push",
},
onHover: {
enable: true,
mode: "repulse",
},
resize: true,
},
modes: {
push: {
quantity: 4,
},
repulse: {
distance: 200,
duration: 0.4,
},
},
},
particles: {
color: {
value: "#ffffff",
},
links: {
color: "#ffffff",
distance: 150,
enable: true,
opacity: 0.5,
width: 1,
},
collisions: {
enable: true,
},
move: {
direction: "none",
enable: true,
outMode: "bounce",
random: false,
speed: 6,
straight: false,
},
number: {
density: {
enable: true,
area: 800,
},
value: 80,
},
opacity: {
value: 0.5,
},
shape: {
type: "circle",
},
size: {
value: { min: 1, max: 5 },
},
},
detectRetina: true,
}}
/>
);
}
}
Props
| Prop | Type | Definition | | --------------- | -------- | --------------------------------------------------------------------------------------------------------------------------------------------------- | | id | string | The id of the element. | | width | string | The width of the canvas. | | height | string | The height of the canvas. | | options | object | The options of the particles instance. | | url | string | The remote options url, called using an AJAX request | | style | object | The style of the canvas element. | | className | string | The class name of the canvas wrapper. | | canvasClassName | string | the class name of the canvas. | | container | object | The instance of the particles container | | init | function | This function is called after the tsParticles instance initialization, the instance is the parameter and you can load custom presets or shapes here | | loaded | function | This function is called when particles are correctly loaded in canvas, the current container is the parameter and you can customize it here |
Find your parameters configuration here.
Demos
The demo website is here
There's also a CodePen collection actively maintained and updated here