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image-tessellator

v1.0.6

Published

Draw triangles over an image to create a cool effect

Downloads

4

Readme

Tessellations

This project is a cute little program that loads up a random image and draws triangles over it. It is meant to be nothing more than a simple screen saver like application.

Available as an npm package

Live Demo

Navigate to https://edricy.github.io/Tessellations/demo (tested in Google Chrome)

Download

npm install image-tessellator

File include

<script src="tessellator.js"></script>

ES6 Module

import ImageTessellator from path/to/tessellator.es.js';

CommonJS

require("image-tesselator");

Basic Usage

See the demo code

Setup your canvas like you want it.

<style>
#c {
	width: 50vw;
	height: 50vh;
}
</style>
<canvas id="c"></canvas>

include the script <script src="/path/to/tessellator.js"></script>

call the constructor

let c = document.getElementById("c");
let src = "path/to/img.png"
let tess = new  ImageTessellator(c, src, {loadCallback: "playAnimation"});

Options

| Property | Default | Notes | | --------------------|------------|-------| | imgSampleRatio | .01 | 0 to 1. smaller value means less color accuracy but faster processing | | fitMethod | FitOptions.FIT | Specifies how the canvas is fit to the container | | traversalMode | TraversalOptions.LARGEST_FIRST | Specifies what order triangles are processed | | splitMode | SplitOptions.HALVE | Specifies how the triangles are split | | loadCallback | null | called after the image loads | | backgroundColor | #567 | | | strokeColor | #555 | | | doStroke | true | | | minColorArea | 50 | | | itersPerTick | 200 | | | areaPerTick | 10000 | | | tickMinDuration | 0 | | | renderImgPieces | false | set to true to draw pieces of the actual image when triangles are tiny | | doFadeAfter | false | fade the actual image on top when finished. renderImgPieces must be false | | fadeDelay | 500, | number of ms to wait before doing the after fade |

An example with different options specified: https://edricy.github.io/Tessellations/demo?splitMode=1&traversalMode=1&doStroke=false&doFadeAfter=true

FitOptions:
FIT: 0      // largest possible size while still fitting inside canvas
FILL: 1     // fill canvas completely while keeping aspect ratio
SAME: 2     // draw at original image size
STRETCH: 3  // stretch to canvas dimensions

TraversalOptions:
LARGEST_FIRST: 0
IN_ORDER: 1
RANDOM_ORDER: 2

SplitOptions:
HALVE: 0
SIERPINSKI: 1
CENTROID: 2