image-pal-canvas
v1.2.5
Published
A browser based `image-pal` implementation that leverages `Image` and `Canvas` for fast palette retrieval
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Intro
A browser based Image-Pal implementation that leverages Image
and Canvas
for fast palette generation.
Demo
To see demo clone this repo and open demo/index.html
in any browser (IE11 or later). Select image (or drag & drop) to see palette.
Usage
Very similar pattern to its parent Image-Pal, but asyncrhonous to accomodate events (onload, etc).
Additionally, rgb
spectrum is used by default for client to keep size small. Specify hsluv
directly if you want the extra weight.
const getColors = require('image-pal-canvas/lib/hsluv');
// OR if you want the non-human-perceptual version based on pure RGB
// const getColors = require('image-pal-canvas/lib/rgb');
getColors(options, (err, colors) => {
if (err) return void console.error('oops!', err.stack || err);
colors.forEach(color => {
console.log(color.rgb); // [ 100, 100, 100 ]
console.log(color.alpha); // 255
console.log(color.hex); // #abc123
// below props only available if using `hsluv` version
console.log(color.hsluv); // [ 1, 50, 100 ]
});
});
Options
Large images are not necessary for computing accurate palettes. It's highly recommended to use default settings for high performance and quality results.
| Name | Type | Default | Desc |
| --- | --- | --- | --- |
| srcUrl | String | (optional) | If you're supplying your own image url |
| width | Number | 100
| Maximum width of canvas in pixels. Only width
OR height
should be set, not both, to respect aspect ratio of source image |
| height | Number | undefined
| Maximum height of canvas in pixels. Only width
OR height
should be set, not both, to respect aspect ratio of source image |
| imageEl | HTMLElement | (optional) | If specified, will use supplied img
element instead of automatically created background image |
| canvasEl | HTMLElement | (optional) | If specified, will use supplied canvas
element instead of automatically created background canvas |
| inputEl | HTMLElement | (optional) | If specified, will use supplied input
to use as the file load trigger. MUST be of type='file'
|
Additional tuning options can be found at Image-Pal.
Source Usage
The simplest example where we want everything to happen in the background and simply return the color palette once available.
getColors({ srcUrl: '//some-domain.com/some-image.jpg' }, (err, colors) => {
// do something with err & colors
});
Image Usage
Here we have an existing img
element we want to attach to.
getColors({ imageEl: document.getElementById('myImage') }, (err, colors) => {
// do something with err & colors
});
Canvas Usage
Here we have an existing canvas
element we want to attach to.
getColors({ canvasEl: document.getElementById('myCanvas') }, (err, colors) => {
// do something with err & colors
});
Upload Usage
Here we have an existing input
element we want to attach to.
getColors({ inputEl: document.getElementById('myUploadButton') }, (err, colors) => {
// do something with err & colors
});
Advanced Usage
Here we're attaching to an existing img
, canvas
, and input
elements.
getColors({
srcUrl: '//some-domain.com/some-image.jpg', // set default image
imageEl: document.getElementById('myImage'), // attach to existing `img` element
canvasEl: document.getElementById('myCanvas'), // render to my visible canvas
inputEl: document.getElementById('myUploadButton') // update image & canvas if user tries to upload file
}, (err, colors) => {
// do something with err & colors
});
Unregister Usage
If you need unregister listeners simply:
const getColorsInstance = getColors(options, cb);
getColorsInstance.unregister(); // free me!