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image-animator

v1.0.3

Published

A Simple image seqence player

Downloads

1

Readme

Image Animator

NPM version Travis Build

I once worked on a site for an animated movie that required this low-res style image animation component. I figure if it was good enough for a high-traffic, webby-recognized site; it was good enough to share.

Weighing in at 2.2K (uncompressed), ImageAnimator has zero dependencies, with the exception of the DOM, so you can pretty much plug and play.

Install

npm i image-animator --save

or using yarn

yarn add image-animator

Note: If using a package manager (recommended) you will likely want to integrate w/ your own build tools. However, the dist directory contains prebuilt versions of the project for easy inclusion in a web page.

Usage

Create a imageAnimator instance, by passing an opts object like so.

let imageAnimator = new imageAnimator({el: SOME_DOM_NODE_THAT_CONTAINS_IMAGES});

Valid options are

el: Object (required)

The DOM node that contains the images that we will be using in the imageAnimator.

Accept a native JS element like document.getElementById('image-animator-image-sequence').

fps: Number (optional)

The target frames per second of the imageAnimator animation

default value: 24

delay: Number (optional)

Amount of time (in milliseconds) that should pass between retarting the imageAnimator sequence (only evaluated if isLooping is set to true)

default value: false

isLooping: Boolean (optional)

Set to true if the imageAnimator sequence should restart after finishing

default value: false

loops: Number (optional)

The max number of times the imageAnimator sequece should restart

default value: null

onInit: Object (optional)

Optional function that is called when the imageAnimator object is initialized.

onComplete: Object (optional)

Optional function that is called when the imageAnimator object is done animating.

Examples

Check Here for more in-depth examples.

Consider the following.

<!DOCTYPE html>
<html>
<head>
<title>Example</title>
<script type="text/javascript" src="browserified-image-animator.min.js"></script>
</head>

<body>
  <h1>imageAnimator example</h1>
  <div id="image-animator-image-sequence">
    <img src="img1.png" alt="some alt"/>
    <img src="img2.png" alt="some alt"/>
    <img src="img3.png" alt="some alt"/>
    <img src="img4.png" alt="some alt"/>
    <img src="img5.png" alt="some alt"/>
    ...
  </div>
</body>

<script type="text/javascript">
  (function(){
    var imageAnimator = new imageAnimator({
      el: document.getElementById('image-animator-image-sequence'),
      isLooping: true,
      fps: 30
    });
  })();

</script>
</html>

The JS bit above does three things

  1. Creates an instance of imageAnimator named imageAnimator and passes the the #image-animator-image-sequence div as the el property.
  2. Sets the isLooping to true, so the image sequence will restart when it has completed
  3. Sets the fps to 30 frames per second.

Contributing

If you have a bug fix or feature proposal, submit a pull request with a clear description of the change, plus tests.

License

MIT © Joseph (Jos) Smith