ig-object
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_object.js_ is a set of tools and abstractions to create and manage constructors, objects and prototype chains in idiomatic JavaScript.
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object.js
object.js is a set of tools and abstractions to create and manage constructors, objects and prototype chains in idiomatic JavaScript.
This is an alternative to the ES6 class
syntax in JavaScript and provides
several advantages:
- Uniform and minimalistic definition "syntax" based on basic JavaScript object literals. No special cases, special syntax or "the same but slightly different" ways to do things, trying to adhere to POLS as much as possible,
- Transparently based on JavaScript's prototypical inheritance model,
- Produces fully introspectable constructors/instances,
- Does not try to emulate constructs foreign to JavaScript (i.e. classes),
- Granular 2-stage instance construction and initialization (a-la
Python's
.__new__(..)
and.__init__(..)
methods), - Simple way to define callable instances (including a-la Python's
.__call__(..)
), - Less restrictive:
new
is optional,- all input components are reusable JavaScript objects,
- no artificial restrictions.
Disadvantages compared to the class
syntax:
- No syntactic sugar,
- Slightly more complicated calling of
parent
(super) methods.
Note that the produced constructors and objects are functionally identical (almost) to the ones produced via ES6 classes and are interchangeable with them.
Here is a basic comparison:
object.js
var A = object.Constructor('A', {
// prototype attribute (inherited)...
attr: 'prototype',
method: function(){
// ...
},
})
var B = object.Constructor('B', A, {
constructor_attr: 'constructor',
constructor_method: function(){
return 'constructor'
},
}, {
get prop(){
return 42 },
__init__: function(){
this.instance_attr = 7
},
})
- No direct way to do "private" definitions,
- Clear separation of constructor and
.prototype
For example, inB
:- First block (optional) is merged with
B
, - Second block is the
B.prototype
,
- First block (optional) is merged with
- No special syntax, stands out less.
ES6
class A {
// instance attribute (copied)...
attr = 'instance'
method(){
// ...
}
}
class B extends A {
static constructor_attr = 'class'
static constructor_method(){
return 'class'
}
get prop(){
return 42 }
constructor(){
super(...arguments)
this.instance_attr = 7
}
}
- Syntax pretty but misleading;
calling a constructor a class is not correct, static
and instance definitions are not separated,- lots of details done non-transparently under the hood.
Contents
- object.js
- Contents
- Installation
- Basic usage
- Advanced usage
- Special methods
- Components
STOP
/STOP(..)
ASIS(..)
Constructor(..)
/C(..)
create(..)
/Constructor.create(..)
sources(..)
/Constructor.sources(..)
entries(..)
/Constructor.entries(..)
values(..)
/Constructor.values(..)
parent(..)
/Constructor.parent(..)
parentProperty(..)
/Constructor.parentProperty(..)
parentCall(..)
/Constructor.parentCall(..)
parentOf(..)
/childOf(..)
/related(..)
andConstructor.*(..)
variantsRawInstance(..)
Mixin(..)
<mixin>(..)
<mixin>.mode
<mixin>.mixout(..)
<mixin>.isMixed(..)
mixin(..)
/Mixin.mixin(..)
mixinFlat(..)
/Mixin.mixinFlat(..)
mixout(..)
/Mixin.mixout(..)
mixins(..)
/Mixin.mixins(..)
hasMixin(..)
/Mixin.hasMixin(..)
- Utilities
- Limitations
- More
- License
Installation
$ npm install ig-object
Or just download and drop object.js into your code.
Basic usage
Include the code, this is compatible with both node's and
RequireJS' require(..)
var object = require('ig-object')
Create a basic constructor...
// NOTE: new is optional here...
var A = new object.Constructor('A', {})
var B = object.Constructor('B', A, {})
var C = object.Constructor('C', B, {})
Now we can test this...
var c = C() // or new C()
c instanceof C // -> true
c instanceof B // -> true
c instanceof A // -> true
Note:
- in
object.Constructor('X', A)
the second argument is used as the prototype, to useA
as a parent constructor add an empty object as a third argument, i.e. 'object.Constructor('X', A, {})'
(see:Constructor(..)
/C(..)
for more info)
Inheritance
//
// Base <--- Item <--- SubItem
//
var Base = object.Constructor('Base', {
proto_attr: 'prototype attr value',
get prop(){
return 'propery value' },
method: function(){
console.log('Base.method()') },
// initializer...
__init__: function(){
this.instance_attr = 'instance'
},
})
var Item = object.Constructor('Item', Base, {
method: function(){
// ...
// call the "super" method...
return object.parentCall(Item.prototype, 'method', this, ...arguments)
},
__init__: function(...args){
// call the "super" method...
object.parentCall(this.__init__, this, ...args)
this.item_attr = 'instance attribute value'
},
})
var SubItem = object.Constructor('SubItem', Item, {
// ...
})
Callable instances
var Action = object.Constructor('Action',
// constructor as a function...
function(context, ...args){
// return the instance...
return this
})
// a more flexible approach...
//
// This is the same as the above but a bit more convenient as we do
// not need to use Object.assign(..) or object.mixinFlat(..) to define
// attributes and props.
var Action2 = object.Constructor('Action2', {
__call__: function(context, ...args){
// call the callable parent...
return object.parentCall(Action2.prototype, '__call__', this, ...arguments)
},
})
var action = Action()
var action2 = new Action2()
// the instances are now functions...
action()
action2()
In the above cases both the function constructor and the .__call__(..)
method receive a context
argument in addition to this
context, those
represent the two contexts relevant to the callable instance:
- Internal context (
this
)
This always references the instance being called - External context (
context
) This is the object the instance is called from, i.e. the call context (window
orglobal
by default)
If the prototype is explicitly defined as a function then it is the
user's responsibility to call .__call__(..)
method.
When calling the parent passing '__call__'
will get the parent in both
the function and .__call__(..)
implementations, but extra care must be
taken in passing the reference prototype to .parentCall(..)
, the instance
is implemented as a proxy function that will pass the arguments to the
implementation (i.e. this.constructor.prototype(..)
) so this proxy
function as well as the .constructor.prototype(..)
are valid implementations
and both will be retrieved by sources(this, '__call__')
,
values(this, '__call__')
and by extension parent(this, '__call__')
and friends, so this is another reason not to use this
in the general
case.
Notes:
The two approaches (function vs.
.__call__(..)
) will produce functionally identical but structurally different constructors/objects, the difference is in.prototype
-- what is defined as the prototype is the prototype (POLS), so we get:- prototype function ->
.prototype
is that exact function object, .__call__(..)
->.prototype
is the object with the.__call__(..)
method.
The instance in both cases is a function wrapper that will proxy the call to the corresponding implementation. (this may change in the future)
- prototype function ->
Making an object callable does not guarantee that
<obj> instanceof Function
will betrue
, thoughtypeof(<obj>) == 'function'
will always work. To satisfy theinstanceof Function
test the prototype tree must be rooted inFunction
.
Mix-ins
Prototype-based mixin...
var utilityMixin = {
utility: function(){
// ...
},
}
var Base = object.Constructor('Base')
// normal instance prototype chain:
// b -> Base.prototype -> ..
//
var b = Base()
// mixin directly into the instance...
//
// now the prototype chain looks like this:
// b -> mixinFlat({}, utilityMixin) -> Base.prototype -> ..
//
object.mixin(b, utilityMixin)
.mixin(..)
will copy the contents of utilityMixin
into the prototype
chain between b
and b.__proto__
.
We can also remove the mixin...
o.mixout(b, utilityMixin)
The mixed-in data is removed iff a matching
object is found in the chain with the same attributes as utilityMixin
and
with each attribute matching identity with the corresponding attribute in
the mixin.
Constructor-based mixin...
var UtilityMixin = function(parent){
return object.Constructor(parent.name + '+utils', parent, utilityMixin) }
var Mixed = object.Constructor('Mixed', UtilityMixin(Base), {
// ...
})
var m = Mixed()
Notes:
- It is not recommended to
.mixin(..)
into constructors directly, use.mixinFlat(..)
instead.
Advanced usage
Low level constructor
var LowLevel = object.Constructor('LowLevel', {
__new__: function(context, ...args){
return {}
},
})
The value .__new__(..)
returns is used as the instance and gets linked
to the prototype chain by the calling constructor's .__rawinstance__(..)
,
the constructor then will call .__init__(..)
if defined.
Note that .__init__(..)
is called by the constructor and not by
RawInstance(..)
or .__rawinstance__(..)
.
Like function constructor and .__call__(..)
this also has two contexts, but the internal context is different -- as
it is the job of .__new__(..)
to create an instance, at time of call
the instance does not exist and this
references the .prototype
object.
The external context is the same as above.
Contexts:
- Internal context (
this
)
References the.prototype
of the constructor. - External context (
context
) This is the object the instance is called from, i.e. the call context (window
orglobal
by default), the same as for function constructor and.__call__(..)
.
This has priority over the callable protocols above, thus the user must
take care of both the function constructor and prototype.__call__(..)
handling.
Extending the constructor
var C = object.Constructor('C', {
// this will get mixed into the constructor C...
constructor_attr: 123,
constructorMethod: function(){
// ...
},
// ...
}, {
instanceMethod: function(){
// get constructor data...
var x = this.constructor.constructor_attr
// ...
},
// ...
})
And the same thing while extending...
var D = object.Constructor('D', C, {
// ...
}, {
// ...
})
Inheriting from native constructor objects
var myArray = object.Constructor('myArray', Array, {
// ...
})
All special methods and protocols defined by object.js except for
.__new__(..)
will work here without change.
For details on .__new__(..)
and native .constructor(..)
interaction
see: Extending native .constructor(..)
Extending native .constructor(..)
Extending .constructor(..)
is not necessary in most cases as
.__init__(..)
will do everything generally needed, except for instance
replacement.
var myArray = object.Constructor('myArray', Array, {
__new__: function(context, ...args){
var obj = Reflect.construct(myArray.__proto__, args, myArray)
// ...
return obj
},
})
Special methods
<object>.__new__(..)
Create new instance object.
<object>.__new__(<context>, ..)
-> <instance>
This is called in the context of <constructor>
as at time of call
no instance exists yet.
<context>
is the outer context of the call, i.e. the object from which
<constructor>
was referenced before it was called.
Any value returned by .__new__(..)
will be integrated into the prototype
chain of <object>
, if this is not desired then wrap it in
object.ASIS(..)
before returning, but note that this will
not prevent <object>.__init__(..)
from being called. The ASIS(..)
-wrapped
value will be unwrapped before being returned by the constructor.
For more info see:
<object>.__init__(..)
Initialize the instance.
<object>.__init__(..)
Return value is ignored.
<object>.__call__(..)
Call the object.
<object>.__call__(<context>, ..)
-> <result>
This is called in the context of <object>
.
<context>
is the outer context of the call, i.e. the object from which
<object>
was referenced before it was called.
For more info see: Callable instances
Components
Note that all of the following are generic and will work on any relevant JavaScript object.
For example, this will happily create a normal native array object
['a', 'b', 'c']
:
var l = object.RawInstance(null, Array, 'a', 'b', 'c')
STOP
/ STOP(..)
Used in sources(..)
,
values(..)
and
mixins(..)
to stop the search before it reaches the top of
the prototype chain.
ASIS(..)
Can be used in .__new__(..)
to wrap the returned object to
prevent changing it's prototype by RawInstance()
.
Constructor(..)
/ C(..)
Define an object constructor
Constructor(<name>)
Constructor(<name>, <prototype>)
Constructor(<name>, <parent-constructor>, <prototype>)
Constructor(<name>, <parent-constructor>, <constructor-mixin>, <prototype>)
Constructor(<name>, <constructor-mixin>, <prototype>)
-> <constructor>
Constructor(..)
essentially does the following:
- Creates a constructor function,
- Sets constructor
.name
and.toString(..)
for introspection, - Creates
.__rawinstance__(..)
wrapper toRawInstance(..)
- Sets constructor
.__proto__
,.prototype
and.prototype.constructor
, - Mixes in constructor-mixin if given.
The resulting constructor function when called will:
- call constructor's
.__rawinstance__(..)
if defined orRawInstance(..)
to create an instance, - call instance's
.__init__(..)
if present.
Note that Constructor(<name>, <prototype>)
is intentionally set as default
instead of having the parent-constructor as the last argument, this is
done for two reasons:
- The main cause to inherit from a constructor is to extend it,
- In real code the
Constructor(<name>, <prototype>)
is more common than empty inheritance.
Shorthand to Constructor(..)
C(<name>, ..)
-> <constructor>
Constructor(..)
/ C(..)
and their products can be called with and without
new
.
create(..)
/ Constructor.create(..)
Create a new object from the given
create(<base>)
-> <obj>
For functions we can set .name
create(<name>, <base-func>)
-> <func>
This is similar to Object.create(..)
but handles callables correctly, i.e. if
<base>
is a callable then <obj>
will also be callable.
<obj>
respects the call protocol, and will call <obj>.__call__(..)
if defined.
sources(..)
/ Constructor.sources(..)
Iterate the sources for attribute
sources(<object>)
sources(<object>, <name>)
-> <iterator>
If no name is given iterate through all the parents.
Special case: get callable implementations
sources(<object>, '__call__')
-> <iterator>
This will iterate the callable implementations regardless of the actual
implementation details, i.e. both function prototype or .__call__(..)
methods will be matched.
entries(..)
/ Constructor.entries(..)
Iterate <soruce>
-<value>
pairs for attribute in the prototype chain.
entries(<object>, <name>)
-> <iterator>
Iterate property descriptors for attribute in prototype chain
entries(<object>, <name>, true)
-> <iterator>
Special case: get callable implementations
entries(<object>, '__call__')
-> <iterator>
This will yield the callable objects themselves or the value of .__call__
.
values(..)
/ Constructor.values(..)
Iterate values for attribute in prototype chain
values(<object>, <name>)
-> <iterator>
Iterate property descriptors for attribute in prototype chain
values(<object>, <name>, true)
-> <list>
Special case: get callable implementations
values(<object>, '__call__')
-> <list>
This will yield the callable objects themselves or the value of .__call__
.
See sources(..)
for docs on callback(..)
and special cases.
parent(..)
/ Constructor.parent(..)
Get parent attribute value or method
parent(<prototype>, <name>)
-> <parent-value>
-> undefined
It is recommended to use the relative<constructor>.prototype
as
<prototype>
and in turn not recommended to use this
or this.__proto__
as they will not provide the appropriate reference point in the prototype
chain for the current method and may result in infinite recursion.
For access to parent methods the following special case is better.
parent(<method>, <this>)
-> <parent-method>
-> undefined
Edge case: The parent(<method>, ..)
has one potential pitfall -- in
the rare case where a prototype chain contains two or more references
to the same method under the same name, parent(..)
can't distinguish
between these references and will always return the second one.
Special case: get the parent callable implementation
parent(<prototype>, '__call__')
-> <parent-value>
-> undefined
See sources(..)
for more info on the
special case.
parentProperty(..)
/ Constructor.parentProperty(..)
Get parent property descriptor
parentProperty(<prototype>, <name>)
-> <prop-descriptor>
-> undefined
parentCall(..)
/ Constructor.parentCall(..)
Get parent method and call it
parentCall(<prototype>, <name>, <this>)
-> <result>
-> undefined
parentCall(<method>, <this>)
-> <result>
-> undefined
Special case: call the parent callable implementation
parentCall(<prototype>, '__call__', <this>)
-> <result>
-> undefined
See parent(..)
and
sources(..)
for more details.
parentOf(..)
/ childOf(..)
/ related(..)
and Constructor.*(..)
variants
Test if a is parent of b and/or vice-versa.
parentOf(<parent>, <child>)
-> <bool>
childOf(<child>, <parent>)
-> <bool>
related(<a>, <b>)
-> <bool>
These are similar to instanceof
but will test if the two objects are in the
same prototype chain and in case of parentOf(..)
/childOf(..)
in what order.
RawInstance(..)
Make a raw (un-initialized) instance
RawInstance(<context>, <constructor>, ..)
-> <object>
RawInstance(..)
will do the following:
- Create an instance object
- get result of
.__new__(..)
if defined, or - if prototype is a function or
.__call__(..)
is defined, create a wrapper function, or - if constructor's
.__proto__
has a.__rawinstance__(..)
use it to create an instance, or - if constructor's
.__proto__
is a function (constructor) use it to create an instance, or - use
{}
.
- get result of
- Link the object into the prototype chain
Un-initialized means this will not call .__init__(..)
RawInstance(..)
can be called with and without new
.
Mixin(..)
Create a mixin wrapper.
Mixin(<name>, <obj>, ..)
-> <mixin>
This will create a more convenient <mixin>
object.
The following two are the same
var mixin = {
// ...
}
var obj = mixinFlat({
// ...
}, mixin)
and
var mixin = Mixin('mixin', {
// ...
})
var obj = mixin('flat', {
// ...
})
The former approach is better suited for inline mixing in, where one could
use Object.assign(..)
while the later is more convenient for working with
library and reusable mixin object as it is more readable and more centralized.
This also makes combining mixins simpler
var A = Mixin('A', {
// ...
})
var B = Mixin('B', {
// ...
})
// this is a combination of A and B...
var C = Mixin('C', A, B, {
// NOTE: this "block" is optional...
// ...
})
Note that for multiple mixins used in Mixin(..)
as well as in
mixin(..)
/mixinFlat(..)
,
mixins from right to left, e.g. in the above example B
will overwrite
intersecting data in A
, ... etc.
<mixin>(..)
Mixin into <target>
as a prototype
<mixin>(<target>)
<mixin>('proto', <target>)
-> <target>
Mixin into <target>
directly (flatly)
<mixin>('flat', <target>)
-> <target>
These are similar to using mixin(..)
or
mixinFlat(..)
respectively.
<mixin>.mode
Sets the default mode for <mixin>(..)
.
Can be:
proto
mix into prototype objects, likemixin(..)
flat
mix into object directly, likemixinFlat(..)
<mixin>.mixout(..)
Remove <mixin>
from <target>
<mixin>.mixout(<target>)
-> <target>
This is the same as mixout(..)
<mixin>.isMixed(..)
Check if <mixin>
is mixed into <target>
<mixin>.isMixed(<target>)
-> <bool>
This is the same as hasMixin(..)
mixin(..)
/ Mixin.mixin(..)
Mixin objects into a prototype chain
mixin(<base>, <object>, ..)
-> <base>
This will link the base .__proto__
to the last mixin in chain,
keeping the prototype visibility the same.
This will copy the content of each input object without touching the objects themselves, making them fully reusable.
It is not recommended to .mixin(..)
into constructors directly, use
.mixinFlat(..)
instead.
mixinFlat(..)
/ Mixin.mixinFlat(..)
Mixin contents of objects into one base object
mixinFlat(<base>, <object>, ..)
-> <base>
This is like Object.assign(..)
but copies property descriptors rather
than property values.
Also like Object.assign(..)
this will overwrite attribute values in
<base>
.
mixout(..)
/ Mixin.mixout(..)
Remove the first match matching input mixin from base of base
mixout(<base>, <object>, ..)
mixout(<base>, 'first', <object>, ..)
-> <base>
Remove all occurrences of each matching input mixin from base
mixout(<base>, 'all', <object>, ..)
-> <base>
This is the opposite of mixin(..)
mixins(..)
/ Mixin.mixins(..)
Get matching mixins
mixins(<base>, <object>)
mixins(<base>, [<object>, ..])
mixins(<base>, <object>, <callback>)
mixins(<base>, [<object>, ..], <callback>)
-> list
callback(<match>, <object>, <parent>)
-> STOP
-> undefined
-> <value>
See sources(..)
for docs on callback(..)
hasMixin(..)
/ Mixin.hasMixin(..)
Check if base object has mixin
hasMixin(<base>, <mixin>)
-> <bool>
Utilities
deepKeys(..)
/ Constructor.deepKeys(..)
deepKeys(<obj>)
-> <keys>
deepKeys(<obj>, <stop>)
-> <keys>
This is like Object.keys(..)
but will get the keys from the whole
prototype chain or until <stop>
if given.
match(..)
/ Constructor.match(..)
Test if the two objects match in attributes and attribute values
match(<base>, <obj>)
-> <bool>
This relies on first level object structure to match the input object, for a successful match one of the following must apply:
- object are identical
or:
typeof
matches and,- attribute count matches and,
- attribute names match and,
- attribute values are identical.
Non-strict match
match(<base., <obj>, true)
-> <bool>
Like the default case but uses equality instead of identity to match values.
matchPartial(..)
/ Constructor.matchPartial(..)
matchPartial(<base>, <obj>)
-> <bool>
// non-strict version...
matchPartial(<base>, <obj>, true)
-> <bool>
Like .match(..)
but will check for a partial match, i.e. when obj
is
a non-strict subset of base
.
Limitations
Can not mix unrelated native types
At this point we can't mix native types, for example it is not possible
to make a callable Array
object...
This is not possible in current JavaScript implementations directly as most builtin objects rely on "hidden" mechanics and there is no way to combine or inherit them.
To illustrate:
// produces an Array that looks like a function but does not act like one...
var a = Reflect.construct(Array, [], Function)
// creates a function that looks like an array...
var b = Reflect.construct(Function, [], Array)
So these will produce partially broken instances:
var A = object.Constructor('A', Array, function(){ .. })
var B = object.Constructor('B', Array, {
__call__: function(){ .. },
})
Essentially this issue and the inability to implement it without emulation, shows the side-effects of two "features" in JavaScript:
- lack of multiple inheritance
- hidden protocols/functionality (namely: calls, attribute access)
Still, this is worth some thought.
More
For more info see the source...
License
Copyright (c) 2016-2021, Alex A. Naanou,
All rights reserved.