ifcjs
v1.1.7
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A Javascript client for Infinite Flight simulator Connect API v1 - forked from earlier clients
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ifc
A Javascript client for Infinite Flight simulator API
This version is forked from the version originally created by NicolasBD (https://github.com/nicolasbd/ifc) and subsequently forked and updated by Velocity23 (https://github.com/Velocity23/ifc).
This fork makes some key changes and extensions:
- Stores the results of calls to information calls (such as Airplane.GetState) in an object so that the last fetched data can easily be retrieved by the calling script.
- Provides a "polling" mechanism where the calling script can ask the module to poll any of the information calls on a regular basis (i.e. every second or every minute) -- this can be useful for applications which need regular data updates from Infinite Flight.
- Emits events when data/information is returned by the API so that calling scripts can respond to those events.
- Emits events when sending an API command succeeds or fails.
Connection to Infinite Flight Connect API
Infinite Flight Connect is an built-in API that allows you to send command to Infinite Flight. You must enable it in Infinite Flight Settings > General > "Enable Infinite Flight Connect".
Initialization
init(successCallback, errorCallback)
successCallback
is the function to be executed after the connection has been established with Infinite FlighterrorCallback
is the function to be executed in case of error connectingparams
is an optional parameter which allows you to configure and control various aspects of the module, including:intervals
is an object containing a list of polling intervals for information functions (see the section on "Polling")enableLog
is a boolean value to enable/disable logging in the Module; default isfalse
loggingLevel
is an integer value for logging level in the module (2: INFO, 1: WARN, 0: ERROR); default is 0 (ERROR)host
is the IP address of a device running Infinite Flight to which you want to connect without polling for UDP broadcasts from Infinite Flight; if not set the module will wait for a UDP broadcast to determine which device to connect toport
is the port to use when manually connecting to a device running Infinite Flight without polling for UDP broadcasts from Infinite Flight; if not set the module will wait for a UDP broadcast to determine which device to connect to
Example :
IFC.init(
function() {
console.log("IFC connected");
IFC.sendCommand({ "Command": "Commands.FlapsDown", "Parameters": []});
},
function() {
IFC.log("IFC connection error");
},
{
"intervals": {
"Fds.IFAPI.APIAircraftState": 1000,
"Fds.IFAPI.APIFuelTankStates": 5000
},
"enableLog": true,
"loggingLevel": 1,
"host": "192.168.2.123",
"port": 10111
}
)
Using the Infinite Flight Connect API through ifc
Sending a Command
To send a command to Infinite Flight, you may use the shortcut function IFC.cmd()
or the full function for complex commands. You'll find a full list of commands on the API Docs repo
Examples :
- Flaps Down :
IFC.cmd("FlapsDown")
will lower the flaps down. (Full Command equivalent is:IFC.sendCommand({ "Command": "Commands.FlapsDown", "Parameters": []});
- Camera Move : this one require params, so let's call the full command call :
"Command": "NetworkJoystick.SetPOVState", "Parameters": [ { "Name": "X", "Value": 0 }, { "Name": "Y", "Value": 0 } ] }
Calling Information Functions
The Infinite API has a series of information-fetching functions which return structured data from Infinite Flight:
Airplane.GetState
: Returns the full aircraft state.Airplane.GetEngineState
: Returns the aircraft engine states.Airplane.GetFuelState
: Returns the aircraft fuel tank states.Airplane.GetInfo
: Returns the full aircraft information.Airplane.GetLightsState
: Returns the state of the aircraft lights.Autopilot.GetState
: Returns the autopilot state.Infiniteflight.GetStatus
: Returns the status of the Infinite Flight application.Infinitefight.GetNearestAirports
: Returns a list of the nearest airports.Flightplan.Get
: Returns flight plan information.Live.GetTraffic
: Returns live traffic.Live.AtcFacilities
: Returns a list of ATC facilities.Live.GetCurrentComFrequencies
: Return current communication frequencies.
Each of these functions is associated with a data type name which is used by the ifc
module for retrieving the results of calls to these functions as well as setting regular polling intervals for any of these types of information:
Airplane.GetState
:Fds.IFAPI.APIAircraftState
Airplane.GetEngineState
:Fds.IFAPI.APIEngineStates
Airplane.GetFuelState
:Fds.IFAPI.APIFuelTankStates
Airplane.GetInfo
:Fds.IFAPI.APIAircraftInfo
Airplane.GetLightsState
:Fds.IFAPI.APILightsState
Autopilot.GetState
:Fds.IFAPI.APIAutopilotState
Infiniteflight.GetStatus
:Fds.IFAPI.IFAPIStatus
Infinitefight.GetNearestAirports
:Fds.IFAPI.APINearestAirportsResponse
Flightplan.Get
:Fds.IFAPI.APIFlightPlan
Live.GetTraffic
:Fds.IFAPI.LiveAirplaneList
Live.AtcFacilities
:Fds.IFAPI.FacilityList
Live.GetCurrentComFrequencies
:Fds.IFAPI.APIFrequencyInfoList
Every time one of these functions is called and the API returns data, the data is stored in the IFData
object in the ifc
module so the calling script can retrieve it.
For instance, if you have called Airplane.GetState
and data has been returned, it can be retrieved via IFC.ifData["Fds.IFAPI.APIAircraftState"]
.
Events
The module emits the following events:
IFCData
: Emitted when data is returned by the API - such as after calling a function such asAirplane.GetState
; the event returns the results from the API to listeners as a JSON object.IFCCommandSent
: Emitted after a command is successfully sent to the API; the event returns the command sent to the API to listeners as a string.IFCCommandError
: Emitted after a command fails to be sent to the API; the API returns the command which failed to send to listeners as a string.
The following is an example of binding an event to the IFCData
events in a calling scripts:
var IFC = require("ifc");
IFC.eventEmitter.addListener('IFCdata', function(results) {
// perform actions on the Results
console.log(results.Type);
});
Polling
Some applications will need o regularly call information functions in the API at set intervals.
For instance, an application which needs to display the fuel level in tanks may need to fetch the results of Airplane.GetFuelState
every second.
You can define polling intervals in milliseconds for any of the information types at the time you call the IFC.init()
function by passing the optional intervals
parameter.
In the example below, two intervals are set:
- For
Fds.IFAPI.APIAircraftState
a polling interval is set every one second (1000 milliseconds). - For
Fds.IFAPI.APIFuelTankStates
a polling interval is set every five seconds (5000 milliseconds).
IFC.init(
function() {
console.log("IFC connected");
IFC.sendCommand({ "Command": "Commands.FlapsDown", "Parameters": []});
},
function() {
IFC.log("IFC connection error");
},
{
"Fds.IFAPI.APIAircraftState": 1000,
"Fds.IFAPI.APIFuelTankStates": 5000
}
)
At any point you can change the polling intervals for any information type by calling IFC.resetPollingIntervals
and passing a similar intervals
object as a parameter. You can cancel a polling interval by setting the interval to zero (0) milliseconds.
For instance, to cancel the interval for Fds.IFAPI.APIFuelTankStates
and set the interval for Fds.IFAPI.APIAircraftState
to three seconds you would call resetPollingIntervals
as follows:
IFC.resetPollingIntervals({
"Fds.IFAPI.APIAircraftState": 3000,
"Fds.IFAPI.APIFuelTankStates": 0
});
Copyright and License
This version of ifc
is a fork and derivative version of two previous versions:
- Original version by @nicolasbd (https://github.com/nicolasbd/ifc)
- Initial fork by @Velocity23 (https://github.com/Velocity23/ifc)
Both previous versions were released under the Apache 2.0 license (http://www.apache.org/licenses/LICENSE-2.0) as is this version.
This version is Copyright 2019, @likeablegeek, with components from previous versions copyright by the two authors noted above.
You may not use this work/module/file except in compliance with the License. Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.