icodec
v0.5.2
Published
Image encoders & decoders built with WebAssembly
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icodec
Image encoders & decoders built with WebAssembly.
[!WARNING] Since libheif does not support specify thread count for x265 encoder, The
encode
of theheic
module only work in webworker.
icodec is aimed at the web platform and has some limitations:
- Decode output & Encode input only support RGBA format.
- No animated image support, you should use video instead.
Usage
Requirement: The target environment must support WebAssembly SIMD.
pnpm add icodec
Use in browser:
// All codec modules (see the table above) are named export.
import { avif, jxl } from "icodec";
const response = await fetch("https://raw.githubusercontent.com/Kaciras/icodec/master/test/snapshot/image.avif");
const data = new Uint8Array(await response.arrayBuffer());
// This should be called once before you invoke `decode()`
await avif.loadDecoder();
// Decode AVIF to ImageData.
const image = avif.decode(data);
// This should be called once before you invoke `encode()`
await jxl.loadEncoder();
// Encode the image to JPEG XL.
const jxlData = jxl.encode(image/*, { options }*/);
To use icodec in Node, just change the import specifier to icodec/node
, and loadEncoder
/loadDecoder
will use readFileSync
instead of fetch
.
import { avif, jxl } from "icodec/node";
If your bundler requires special handing of WebAssembly, you can pass the URL of WASM files to load*
function. WASM files are exported in the format icodec/<codec>-<enc|dec>.wasm
.
icodec is tree-shakable, with a bundler the unused code and wasm files can be eliminated.
import { avif, jxl } from "icodec";
// Example for Vite
import AVIFEncWASM from "icodec/avif-enc.wasm?url";
import JxlDecWASM from "icodec/jxl-dec.wasm?url";
await avif.loadDecoder(AVIFEncWASM);
await jxl.loadEncoder(JxlDecWASM);
Type of each codec module:
/**
* Provides a uniform type for codec modules that support encoding.
*
* @example
* import { wp2, ICodecModule } from "icodec";
*
* const encoder: ICodecModule<wp2.Options> = wp2;
*/
interface ICodecModule<T = any> {
/**
* The default options of `encode` function.
*/
defaultOptions: Required<T>;
/**
* The MIME type string of the format.
*/
mimeType: string;
/**
* File extension (without the dot) of this format.
*/
extension: string;
/**
* Load the decoder WASM file, must be called once before decode.
* Multiple calls are ignored, and return the first result.
*
* @param source If pass a string, it's the URL of WASM file to fetch,
* else it will be treated as the WASM bytes.
* @return the underlying WASM module, which is not part of
* the public API and can be changed at any time.
*/
loadDecoder(source?: WasmSource): Promise<any>;
/**
* Convert the image to raw RGBA data.
*/
decode(input: Uint8Array): ImageData;
/**
* Load the encoder WASM file, must be called once before encode.
* Multiple calls are ignored, and return the first result.
*
* @param source If pass a string, it's the URL of WASM file to fetch,
* else it will be treated as the WASM bytes.
* @return the underlying WASM module, which is not part of
* the public API and can be changed at any time.
*/
loadEncoder(source?: WasmSource): Promise<any>;
/**
* Encode an image with RGBA pixels data.
*/
encode(image: ImageDataLike, options?: T): Uint8Array;
}
The png
module exports extra members:
/**
* Reduces the colors used in the image at a slight loss, using a combination
* of vector quantization algorithms.
*
* Can be used before other compression algorithm to boost compression ratio.
*/
declare function reduceColors(image: ImageDataLike, options?: QuantizeOptions): Uint8Array;
Performance
Decode & Encode test/snapshot/image.*
files, 417px x 114px, time.SD
is Standard Deviation of the time.
This benchmark ignores extra code size introduced by icodec, which in practice needs to be taken into account.
Decode on Edge browser.
| No. | Name | codec | time | time.SD | |----:|-------:|------:|------------:|---------:| | 0 | icodec | avif | 2.30 ms | 19.02 us | | 1 | 2d | avif | 1.46 ms | 6.34 us | | 2 | WebGL | avif | 2.78 ms | 12.80 us | | 3 | icodec | heic | 2.55 ms | 9.82 us | | 4 | icodec | jpeg | 719.84 us | 3.00 us | | 5 | 2d | jpeg | 584.23 us | 2.52 us | | 6 | WebGL | jpeg | 1,674.88 us | 5.84 us | | 7 | icodec | jxl | 3.51 ms | 30.08 us | | 8 | icodec | png | 336.74 us | 1.21 us | | 9 | 2d | png | 561.65 us | 2.14 us | | 10 | WebGL | png | 1,654.59 us | 18.81 us | | 11 | icodec | qoi | 432.43 us | 1.44 us | | 12 | icodec | webp | 779.77 us | 2.38 us | | 13 | 2d | webp | 799.01 us | 1.48 us | | 14 | WebGL | webp | 1,952.10 us | 2.55 us | | 15 | icodec | wp2 | 2.55 ms | 12.66 us |
Decode on Node, vs Sharp.
| No. | Name | codec | time | time.SD | |----:|-------:|------:|------------:|------------:| | 0 | icodec | avif | 2.01 ms | 3.24 us | | 1 | Sharp | avif | 2.54 ms | 10.39 us | | 2 | icodec | heic | 2.28 ms | 4.41 us | | 3 | icodec | jpeg | 470.25 us | 2.96 us | | 4 | Sharp | jpeg | 836.00 us | 1.24 us | | 5 | icodec | jxl | 3.22 ms | 290.77 us | | 6 | icodec | png | 109.22 us | 883.82 ns | | 7 | Sharp | png | 637.05 us | 1,947.88 ns | | 8 | icodec | qoi | 191.46 us | 1.18 us | | 9 | icodec | webp | 548.78 us | 600.09 ns | | 10 | Sharp | webp | 1,700.14 us | 7,637.86 ns | | 11 | icodec | wp2 | 2.28 ms | 2.86 us |
Encode on Node, vs Sharp. Note that icodec and Sharp do not use the same code, so the output images are not exactly equal.
| No. | Name | codec | time | time.SD | |----:|-------:|------:|------------:|----------:| | 0 | icodec | avif | 47.47 ms | 78.77 us | | 1 | Sharp | avif | 52.77 ms | 78.89 us | | 2 | icodec | jpeg | 7,664.33 us | 3.62 us | | 3 | Sharp | jpeg | 802.02 us | 2.95 us | | 4 | icodec | jxl | 32.05 ms | 37.34 us | | 5 | icodec | png | 70.11 ms | 132.71 us | | 6 | Sharp | png | 10.88 ms | 69.48 us | | 7 | icodec | qoi | 371.47 us | 666.00 ns | | 8 | icodec | webp | 4.42 ms | 3.17 us | | 9 | Sharp | webp | 4.04 ms | 13.09 us | | 10 | icodec | wp2 | 90.14 ms | 295.49 us |
Contribute
To build WASM modules, you will need to install:
- Cmake >= 3.24
- Rust & wasm-pack
- Emscripten
- Perl
- Git
- A proper C/C++ compiler toolchain, depending on your operating system
build the project:
pnpm exec tsc
node scripts/build.js
Rnn tests:
node --test test/test-*.js
Start web demo:
node scripts/start-demo.js
TODOs:
- Could it be possible to remove HEIC & VVIC encoder dependency on pthread, or limit the number of threads?
- Cannot specify vvenc & vvdec paths for libheif build.