hypercomponent
v3.2.0
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Fast and light component system, backed by hyperHTML
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hypercomponent
:zap: Fast and light component system, backed by hyperHTML
HyperComponent
is an abstract component system designed to be fast, and light - weighing in at ~4kb.
const HyperComponent = require('hypercomponent')
class HelloMessage extends HyperComponent {
renderCallback (wire) {
return wire`
<div>Hello ${this.props.name}</div>
`
}
}
const greeting = new HelloMessage({ name: 'Jane'})
greeting.render(document.body)
Install
npm
npm install hypercomponent --save
cdn
<script src="https://unpkg.com/hypercomponent@latest/dist/hypercomponent.min.js"></scrpt>
API
HyperComponent
HyperComponent
is a base class for creating generic front-end components.
class Component extends HyperComponent {
constructor (props) {
super(props)
}
}
Instances of HyperComponent
have the following internal properties:
this.el
: The DOM node a component has rendered to. Defaults tonull
.this.props
: The initial properties passed to theHyperComponent
constructor. Defaults toComponent.defaultProps
or{}
this.state
: The initial state of theHyperComponent
constructor. Defaults toComponent.defaultState
or{}
HyperComponent.prototype.renderCallback(wire, component)
You'll always want to implement a render function. This forms the public interface for your component. Your renderCallback
method should always return DOM nodes, and the output of your renderCallback
is automatically assigned to this.el
.
The following arguments are available:
wire
The wire
argument is a tagged template literal for turning your template into DOM.
Internally your template is cached against the instance of a component, and as such additional calls to wire
with different templates will result in errors.
For cases where you want sub templates, you can simply pass a optional type
argument, eg.
class Component extends HyperComponent {
constructor (props) {
super(props)
this.winning = true
}
renderCallback (wire) {
return wire`
<div>${this.winning
? wire(':winning')`<span>Winning!</span>`
: wire(':not-winning')`<span>Not winning!</span>`
}</div>
`
}
For those familiar with hyperHTML
a wire
in this case is literally a facade around hyperHTML.wire([obj[, type]])
, and can be used in the same way, eg.
class Component extends HyperComponent {
constructor (props) {
super(props)
this.items = [
{ text: 'Foo' },
{ text: 'Bar' }
]
}
renderCallback (wire) {
return wire`
<div>
<ul>${this.items.map((item) => wire(item, ':unordered')`
<li> ${item.text} </li>`
)}</ul>
<ol>${this.items.map((item) => wire(item, ':ordered')`
<li> ${item.text} </li>`
)}</ol>
</div>`
}
}
component(Component, props, children)
The component
argument is useful for managing component composition, and the returned value of component
is the result of calling Component.prototype.renderCallback()
. The following arguments are available.
Component
The Component
argument is a component class you wish to compose within your parent component. It's expected that Component
is an instance of HyperComponent
.
props
Internally this will effectively create a new instance of your child component by passing props to the constructor eg. new Component(props)
For managing multiple instances of the same component class, you can additionally assign a key
property via props.key
, which is used to ensure component instances are reused on subsequent calls to renderCallback()
.
children
It's expected that the children
argument is a valid type for children within hyperHTML eg. a String of text or markup, DOM nodes, a Promise, or an Array of the previous types. Internally the children
argument is assigned to this.props.children
.
As an example, the following demonstrates all of the above.
class Parent extends HyperComponent {
renderCallback (wire, component) {
return wire`<div id="parent">${
component(Child, { key: 'child1' },
wire(':child')`<div>${[
component(Child, { key: 'subchild1' }, `<div>woah!</div>`),
component(Child, { key: 'subchild2' }, `<div>dude!</div>`)
]}</div>`)
}</div>`
}
}
class Child extends HyperComponent {
renderCallback (wire) {
return wire`<div id="${ this.props.key }">${
this.props.children
}</div>`
}
}
HyperComponent.prototype.render(node)
Renders a component returning it's rendered DOM tree. When the optional argument node
is provided the contents of the target DOM node will be replaced by your rendered component.
HyperComponent.prototype.handleEvent(event)
By default handleEvent
is preconfigured to delegate any component method whose name matches a valid DOM event. eg. onclick
.
The benefit being that instead of binding event handlers individually to your components, you can simply pass your HyperComponent
instance to your event handler, and delegate all event handling logic through the handleEvent
API.
As an example:
// instead of this... 👎
class BoundButton extends HyperComponent {
constructor (props) {
super(props)
this.onclick = this.onclick.bind(this)
}
onclick (event) {
console.log(event.target, " has been clicked!")
}
renderCallback (wire) {
return wire`
<button onclick="${this.onclick}">Click me</button>
`
}
}
// you can simply do this! 🎉
class DelegatedButton extends HyperComponent {
onclick (event) {
console.log(event.target, " has been clicked!")
}
renderCallback (wire) {
return wire`
<button onclick="${this}">Click me</button>
`
}
}
Of course the HyperComponent.prototype.handleEvent
method is simply a helper. You can always override it to create your own event delegation logic.
As an example, if camelCase
handlers are more your style:
class Button extends HyperComponent {
handleEvent (event) {
const type = event.type
this[`on${type.substr(0, 1).toUpperCase() + type.substr(1)}`](event)
}
onClick (event) {
console.log(event.target, " has been clicked!")
}
renderCallback (wire) {
return wire`
<button onclick="${this}">Click me</button>
`
}
}
For more information on the benefits of handleEvent
checkout this post by @WebReflection: DOM handleEvent: a cross-platform standard since year 2000.
HyperComponent.prototype.connectedCallback()
When assigned, the connectedCallback
handler will be called once your component has been inserted into the DOM.
HyperComponent.prototype.disconnectedCallback()
When assigned, the disconnectedCallback
handler will be called once your component has been removed from the DOM.
HyperComponent.prototype.setState(obj)
Sets the internal state of a component eg. this.state
by extending previous state with next state. After the state is updated your components renderCallback()
method will be called.
Examples
A Basic Component
const HyperComponent = require('hypercomponent')
class HelloMessage extends HyperComponent {
renderCallback (wire) {
return wire`
<div>Hello ${this.props.name}</div>
`
}
}
const greeting = new HelloMessage({ name: 'Jane'})
greeting.render(document.body)
A Stateful Component
const HyperComponent = require('hypercomponent')
class Timer extends HyperComponent {
constructor (props) {
super(props)
this.state = {
secondsElapsed: 0
}
}
tick () {
this.setState({
secondsElapsed: this.state.secondsElapsed + 1
})
}
connectedCallback () {
this.interval = setInterval(() => this.tick(), 1000)
}
disconnectedCallback () {
clearInterval(this.interval)
}
renderCallback (wire) {
return wire`
<div>Seconds Elapsed: ${this.state.secondsElapsed}</div>
`
}
}
const myTimer = new Timer()
myTimer.render(document.body)
An Application
class TodoApp extends HyperComponent {
constructor (props) {
super(props)
this.state = {items: [], text: ''}
}
renderCallback (wire, component) {
return wire`
<div>
<h3>TODO</h3>${
component(TodoList, {items: this.state.items})
}<form onsubmit="${this}">
<input onchange="${this}" value="${this.state.text}" />
<button>Add #${this.state.items.length + 1}</button>
</form>
</div>
`
}
onchange (event) {
this.setState({text: event.target.value})
}
onsubmit (event) {
event.preventDefault()
var newItem = {
text: this.state.text,
id: Date.now()
}
this.setState({
items: this.state.items.concat(newItem),
text: ''
})
}
}
class TodoList extends HyperComponent {
renderCallback (wire) {
return wire`
<ul>${this.props.items.map(item => wire(item)`
<li>
${item.text}
</li>`)
}</ul>`
}
}
const app = new TodoApp()
app.render(document.body)
License
MIT