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hud-gamepad

v0.5.9

Published

A Heads Up Display (HUD) for Gamepads, Keyboards and More

Downloads

19

Readme

File Size npm GitHub stars

GamePad

So you want to add a gamepad to a html5/canvas based app in html5

npm i hud-gamepad

GamePad setup and configurations

In your html file add GamePad.setup()

/*
** this is a basic joystick and 1 button setup with start and select buttons
*/
GamePad.setup();

Checkout the working React Example

Configuration options

GamePad is fully customizable, from button names, colors, layout and more.

| property | type | value(s) | description | example | | -------: | :------ | :--------------------------------------------------------- | :--------------------------------------------------------- | :----------------------------------------------------------- | | debug | boolean | true|false | show or hide event debug info default is false | debug:false | | trace | boolean | true|false | show or hide gamepad trace info default is false | trace:false | | canvas | string | id of target canvas | if left out, creates a new canvas object | canvas:"game" | | buttons | array | [] | collection of button objects | [{name:"x",color:"rgba(255,255,0,0.5)"}] | | button | object | {name:string,color:hex|rgb|rgba} | properties for custom buttons | [{name:"x",color:"rgba(255,255,0,0.5)"},{name:"y",color:"rgba(255,0,255,0.5)"}] | | layout | string | TOP_LEFTTOP_RIGHTBOTTOM_LEFTBOTTOM_RIGHT | cardinal position of buttons default is BOTTOM_RIGHT | layout:"BOTTOM_RIGHT" | | start | boolean | true|false | display start button default is true | start:false | | select | boolean | true|false | display select button default is false | select:false | | joystick | boolean | true|false | display joystick/dpad default is false | debug:false | | hidden | boolean | true|false | show or hide the gamepad default is false | this can be used to hide the gamepad if you are doing something else on screen |

if you are using multikey.js to extend the GamePad for keyboard access

| property | type | value(s) | description | example | | -------: | :------ | :--------------------------------- | :--------------------------------------- | :--------------------------------------- | | buttons | array | [] | collection of button objects | [{name:"x",color:"rgba(255,255,0,0.5)", key:"[keyboard letter]"}] | | button | object | {name:string,color:hex|rgb|rgba} | properties for custom buttons | [{name:"x",color:"rgba(255,255,0,0.5)", key:"w"},{name:"y",color:"rgba(255,0,255,0.5)", key:"q"}] | | hint | boolean | true|false | show or hidekeyboard hint default is false | hint:true |

Config examples

default options

default options

GamePad.setup();
one button, custom name, no start button

default options

GamePad.setup({
  start:false,
  buttons:[
    {name:"jump"}
  ]
});
two buttons, custom names, custom colors, with select button

default options

GamePad.setup({
  select:true,
  buttons:[
    {name:"x",color:"rgba(255,255,0,0.5)"},
    {name:"y",color:"rgba(0,255,255,0.75)"}
  ]
});
target canvas

default options

GamePad.setup({
  canvas:"game"
});
change layout canvas

default options

GamePad.setup({
  layout:"BOTTOM_LEFT"
});
show trace & debug info

default options

GamePad.setup({
  trace:true,
  debug:true
});
all out everything

default options

GamePad.setup({
  select:true,
  trace:true,
  debug:true,
  canvas:"game",
  buttons:[
    {name:"z", color:"#17861c"},
    {name:"y", color:"rgb(134, 83, 23)"},
    {name:"x", color:"rgba(204, 0, 51, 0.5)"},
  ]
});
hidden gamepad

default options

GamePad.setup({
  hidden:true
});
real world example

default options

/*
** @description start the game
*/
game.init();
/*
** @description setup gamepad, no stick, no start, one button
*/
GamePad.setup({
  canvas:"controller",
  joystick:false,
  start:false,
  buttons:[
    {name:"jump", color:"rgba(0,0,0,0.25)"}
  ]
});
example using key binding with multikey.js

default options

GamePad.setup(
  {
    canvas:"controller",
    start:{name:"start", key:"b"},
    select:{name:"select", key:"v"},
    trace:true,
    debug:true,
    hint:true,
    buttons:[
      {name:"a", "key":"s"},
      {name:"b", "key":"a"},
      {name:"x", "key":"w"},
      {name:"y", "key":"q"}
    ]
  }
);
multikey.setup(GamePad.events, "qwasbv", true);

the above code is running in this example

GamePad observable method


GamePad has an observable method that returns the current state map of the gamepad

observe();

GamePad.setup()
/*
** @description the below example simply logs out the observe method return
*/
setInterval(
  function()
  {
    var map = GamePad.observe();
    console.log(new Date() + ":" + JSON.stringify(map))
  }
  ,1000
);
/*
** @description additionally, you can throw it into your main loop in canvas
*/
function draw()
{
  if(GamePad)
  {
    gamepad(GamePad.observe())
  }
}