hots-parser
v7.55.6
Published
A node-based Heroes of the Storm match parser.
Downloads
35
Readme
hots-parser
A node-based Heroes of the Storm parser.
Setup
From npm
npm add hots-parser
From Repository
git clone
cd hots-parser
npm install
Updating the Parser
hots-parser
relies on heroprotocol.js to access the StormReplay files.
These files are pulled directly from the Blizzard heroprotocol repository.
If you're running this on a server, you will need to monitor the Blizzard repository and run node node_modules/heroprotocol/postinstall.js
to keep the parser up to date.
Note that hots-parser
will throw an unverifiedBuild
error if I have not personally verified
that the new build works correctly with the parser. You'll have to also monitor this module for updates to
keep everything updated. It might be best to run postinstall.js
after updating this module just to be safe.
Usage
const Parser = require('hots-parser')
processReplay()
Parser.processReplay(file, options = {})
Main replay processing function.
Arguments
file
- String containing the path to the replay file.
options
- Optional object that can contain the following:
getBMData
: bool, defaulttrue
. Set to false to skip parsing all taunts, b-step, spray, and dance events. These options use thegamedata
archive, which adds significant processing time as the parser loads and inspects all game events.useAttributeName
: bool, defaultfalse
. Set to true to leave hero names unresolved and use the internal attribute code instead. Hero names are stored in theattr.js
file, and will lag behind patches by approximately one day. If you'd like to not worry about new heroes causing problems, you will want to set this to true.overrideVerifiedBuild
: bool, defaultfalse
. Set to true to override the parser's default verification step. This step aborts parsing if the given replay file is too new (on an unverified build). It is recommended to wait until the parser is updated before running any parsing operations in order to account for unexpected or large changes to the replay file format. This setting bypasses this check, and should be run at your own risk.legacyTalentKeys
: bool, defaultfalse
. Prior to version 7, the talents were stored using keys that contained spaces (Tier 1 Choice
). The spaces have been removed by default in version 7+ (Tier1Choice
). If you are using an application that requires the old keys for legacy compatibility reasons, set this option to true.
Returns
JSON object containing result
, match
, and players
keys.
result
integer status code indicating success or failure. You want to see a 1
here.
See Parser.ReplayStatus
for possible values of this field.
match
contains information about the parsed match. It gathers team-specific data, and can be linked
back to players via the player's ToonHandles.
players
contains 10 objects. Each object is keyed by the player's ToonHandle (unique identifier).
These objects contain player-specific statistics.
The best way to see the results of these files is to run the parser and inspect the output yourself.
Notes
This parser does not allow AI games to be parsed and will throw an error if this occurs.
ReplayStatus
Parser.ReplayStatus
Values
OK = 1
Unsupported = 0
Duplicate = -1
- This is a holdover from when the parser was part of Stats of the StormFailure = -2
- If you get this exception and it's not about a missing filepath, please report it. This indicates a general internal exception that should probably be fixed.UnsupportedMap = -3
- Brawls are included in unsupported maps.ComputerPlayerFound = -4
- AI games will not parse.Incomplete = -5
- Partial replay detected. If the parser does not see a core destroyed it will be unable to find a winner and this status will be returned.TooOld = -6
- Related to Incomplete. Usually returned if a winner is unable to be determined from some very old replays, or some recent incomplete replays.
Notes
Values from this enum can be resolved into strings by passing it into Parser.StatusString[]
(which is an object)
parse()
Parser.parse(filename, requestedData[], opts)
Extract specific replay data. Data is returned unprocessed.
Arguments
filename
- the path to the replay file
requestedData
- Array containing keys specifying which data to get. Available values are in Parser.ReplayDataType
.
You can also use shortcuts Parser.CommonReplayData
(all data except game events) and Parser.AllReplayData
as arguments.
options
- object containing the following possible values:
saveToFile
: string, doesn't exist by default. If this key is present, the replay data will also be written to the specified file.
Returns
Object containing the specified replay data. Object keys are values in Parser.ReplayDataType
.
ReplayDataType
Parser.ReplayDataType
Values in this enum correspond with flags given to the reference Blizzard/heroprotocol implementation.
Values
game = "gameevents"
message = "messageevents"
tracker = "trackerevents
attribute = "attributeevents"
header = "header"
details = "details"
init = "initdata"
stats = "stats"
getHeader()
Parser.getHeader(file)
Returns basic information about the match.
Arguments
file
- path to the replay file
Returns
Object containing basic match data. Includes match version, date, players info (including ToonHandles), map, and game mode.