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horizon-joy

v1.0.11

Published

Game controllers for Horizon Joy

Downloads

5

Readme

HorizonJoy

Adopt your game for TV by using mobiles as controllers

Usage

  • Get HorizonJoy from NPM with npm i horizon-joy --save
  • Include dist/JoyGame.js into project
  • Now you have window.joyGame which is an events emitter and is your gate to the world of Horizon Joy
  • You may listen to joystick events with joyGame.addEventListener(eventName , callback);
  • You run the game on box or TV
  • User opens http://horizonjoy.com on his phone (phone should be on same internet router to join the game)
  • Now user is able to use gamepad which sends events to the game running on TV

Events

  • playerenter - someone opened http://horizonjoy.com from your router and entered game on your TV, seems you should spawn a new player, callback passed argument will give you some data about user joined
  • playerquit - someone quit game, seems you should remove a player using id from callback passed argument
  • keydown - key was pressed. Callback argument brings some data about keyCode and user who pressed
  • keyup - key was released. Callback argument brings some data about keyCode and user who pressed

Demo

Please, have a look at Bombergirl demo we have in demo folder. This is a third aparty HTML5 game which was modified to use HorizonJoy. You might be interested in GameEngine.js:321, GameEngine.js:327 and InputEngine.js:30

To run demo please do following:

  • run bower install in demo folder;
  • launch web server on this repository root;
  • open http://yourwebserver/demo/ on desktop;
  • open http://horizonjoy.com on mobile or Chrome using mobile debugging mode;
  • enjoy playing bomberman alltogether

Bombergirl developed by Matouš Skála ( http://matousskala.cz ) and is distributed under Creative Commons license.

Issues

Feel free to drop your questions to [email protected]