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holoplay-gamepad

v1.0.1

Published

A library for getting events from the Looking Glass buttons.

Downloads

6

Readme

holoplay-gamepad

A JavaScript library for listening to button press events from a Looking Glass display.

The Looking Glass

Usage

Setting up your event listener

var gamepad = new HoloPlayGamePad();
gamepad.on(eventName, callback);

Setting up the game loop

//Game loop
function WatchForInput(){
    gamepad.tick();
    // Setup a callback for the next animation tick.
    requestAnimationFrame(WatchForInput);
}
WatchForInput()

Events

Listening to all buttons

To listen to all the buttons, the callback is passed the name of the button

  • buttonDown - Triggered once when the button is pressed
  • buttonPressed - Triggered on each tim
  • buttonUp

Listening to individual buttons

Each button also has their own callback event.

SQUARE

  • squareDown
  • squarePressed
  • squareUp

LEFT

  • leftDown
  • leftPressed
  • leftUp

RIGHT

  • rightDown
  • rightPressed
  • rightUp

CIRCLE

  • circleDown
  • circlePressed
  • circleUp

Example

<html>
  <head>
    <!-- Bring in the GamePad.js dependencies, use `grunt install` -->
    <script src="dependencies/GamePad/WebModule.js"></script>
    <script>WebModule.publish = true;</script>
    <script src="dependencies/GamePad/GamePadDevice.js"></script>
    <script src="dependencies/GamePad/GamePad.js"></script>
    <script src="dependencies/GamePad/GamePadPlayer.js"></script>

    <!-- Bring in the holoplay-gamepad classes -->    
    <script src="lib/EventEmitter.js"></script>
    <script src="lib/HoloPlayGamePad.js"></script>
    
    <script>
    var gamepad = new HoloPlayGamePad();
    gamepad.on('buttonDown', function(name) {
      document.getElementById("holoButton").innerText = name;
    });
    gamepad.on('buttonUp', function(name) {
      document.getElementById("holoButton").innerText = '';
    });
    
    //Game loop
    function WatchForInput(){
      gamepad.tick();
      // Setup a callback for the next animation tick.
      requestAnimationFrame(WatchForInput);
    }
    WatchForInput()
    </script>
  </head>
  <body>
    Pressing:<span id="holoButton"></span>
  </body>
</html>

Try the example yourself:

git clone https://github.com/jaxzin/holoplay-gamepad.git
yarn install
grunt install
start/open index.html