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hltv-scorebot

v0.2.0

Published

Connecting to HLTV's scorebot.

Downloads

16

Readme

HLTV Scorebot

Getting started

Get the module with the npm:

npm install hltv-scorebot

Install manually:

  1. Download the latest build of the module at Releases.
  2. Extract the package and copy it to your projects node_modules-folder
  3. Rename the module-folder (e.g. hltv-scorebot-0.1.4) to hltv-scorebot
  4. Execute your console in the module-folder (hltv-scorebot)
  5. Execute npm install (This should download and install all dependencies [currently only [email protected]. Check out package.json])

Using HLTV-Scorebot:

var Scorebot = require('hltv-scorebot');

var sb = new Scorebot();
    sb.connect('http://scorebot.hltv.org', 10023, 36747)  // Match 36747 was CLG vs eBettle at ESL One Cologne 2015
                                                          // Check out the helper-branch for example data
    sb.on('kill', function(killer, victim, weapon, headshot, assister) {
        
        var killerName = killer.name;
        
        // Checking if assister exists
        if(assister)
            killerName = killer.name + " and " + assister.name;  
        
        console.log(killer.name, 'killed', vicitim.name, 'with', weapon, headshot ? 'headshot' : '');
    });

Constants

  • Team

    • TERRORIST = 0
    • COUNTERTERRORIST = 1

Methods

  • connect(url, port, matchid)
  • on(event, callback)
    • event
      • time
        • callback: function(time) [int]
        • updates game clock every second
        • freeze timer is experimental
      • score
        • callback: function(tscore, ctscore) [int, int]
        • updates score every round after roundend
      • player
        • callback: function(playermanager) [PlayerManager]
        • updates playermanager every time a player is updated
      • kill
        • callback: function(killer, victim, weapon, headshot, assister) [Player, Player, String, boolean, Player]
        • triggers callback when killer kills victim with weapon
        • assister is optional
      • assist
        • callback: function(assister, victim) [Player, Player]
        • triggers callback when assister assists in a kill of victim
      • bombplanted
        • callback: function(planter) [Player]
        • triggers callback when bomb is planted
      • bombdefused
        • callback: function(defuser) [Player]
        • triggers callback when bomb is defused
      • roundstart
        • callback: function()
        • triggers callback when round starts
      • roundend
        • callback: function(winner, tscore, ctscore) [int, int, int]
        • triggers callback when round ends
        • winner 0 | 1 (0 - T | 1 - CT)
      • playerjoin
        • callback: function(player) [Player]
        • triggers callback when a player joins the server
      • playerquit
        • callback: function(player) [Player]
        • triggers callback when a player leaves the server
      • mapchange
        • callback: function(map) [String]
        • triggers callback when the server changes map
      • restart
        • callback: function()
        • triggers callback when server restarts

Classes

  • Scorebot.Player
    • id [int]
    • steamID [String]
    • name [String]
    • team [int]
    • kills [int]
    • assists [int]
    • deaths [int]
    • alive [boolean]
  • Scorebot.HLTVPlayer
    • name [String]
    • team [int]
    • kills [int]
    • deaths [int]
    • alive [boolean]
  • Scorebot.KPlayer
    • id [int]
    • steamID [String]
    • name [String]
    • team [int]
  • Scorebot.APlayer
    • id [int]
    • name [String]
    • team [int]
    • NODE: Assist will be counted when merge with Player
  • Scorebot.PlayerManager
    • TERRORIST [int]
      • 0
    • COUNTERTERRORIST [int]
      • 1
    • playerList[team][index] [Array]
      • 2 dimensional array
      • stores all players
    • set(team, player) [function]
      • append/update player player in team team
    • get(team, index) [function]
      • returns the player in team team at index
    • getIndex(name) [function]
      • returns object with team and index of the player with the name name
      • return: { 'team': 0, 'index': 0 }
      • returns { 'team': -1, 'index': -1 } if there is no player with the name name
    • getByName(name) [function]
      • returns player with the name name
    • getByNameAsync(name, callback) [function]
      • calls the callback with player with the name name as argument
      • callback: function(error, player)
    • del(name) [function]
      • deletes player with the name name

Known Bugs

  • Assists counter wont reset after warm-up

Examples

To be done

(Try the examples Folder at the hltv-scorebot repository)


I'm sorry for my poor English. If you have some problems understanding the module, the README or my documentation please mail me (nilsmargotti [at] gmail [dot] com).

Every Feedback is welcome.

Nils 'Nols1000' Margotti