hltv-livescore
v1.3.0
Published
An HLTV scorebot wrapper
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HLTV Livescore
Contents
Introduction
This module is based on @Nols1000's original version, created back in May of 2015. It is packed full of features, but was never updated to the newest version of HLTV's scorebot. The purpose of this version is to be more of a wrapper for HLTV, and to incorporate all of the features available with the new scorebot.
Getting Started
Install with npm:
$ npm install hltv-livescore
Usage:
var Livescore = require('hltv-livescore');
var live = new Livescore({
listid: 2299033
});
live.on('kill', function(data) {
console.log(data.killer.name, 'killed', data.victim.name, 'with', data.weapon, data.headshot ? '(headshot)' : '');
});
Methods
Constructor([options])
options
- An optional object containing some of the following optionslistid
- The game's listidurl
- The URL to listen on. Defaults tohttp://scorebot2.hltv.org
port
- The port to listen on. Defaults to10022
Constructs a new Livescore
. You will be automatically connected to the HLTV scorebot server. The game with the specified listid
will be automatically started if provided. If not provided, you must specify them using them using the start()
method.
start([options][, callback])
options
- An optional object containing some of the following optionslistid
- The game's listid
callback
- An optional callback.
Start the game with the specified listid
. If provided in the Constructor, the listid
is not required. An error will be thrown if you are not connected to the HLTV scorebot server before calling this method.
getPlayers(callback)
callback
- Required. Called with an object of playersplayers
- An object containing all the players connected to the server, with their name as the key
Retrieve all players connected to the server.
getTeams(callback)
callback
- Required. Called with an object of playersteams
- An object containing both teams connected to the server
Retrieve both teams connected to the server.
setTime(time)
time
- Required. The time to set the scoreboard to (in seconds)
Set the scoreboard to a new time.
getTime(callback)
callback
- Required. Called with the remaining timetime
- The time remaining in seconds as displayed on the scoreboard
Retrieve the time remaining.
Events
Events emit an object containing the parameters listed under each event.
connected
Emitted when we successfully connect to the HLTV Socket.io server.
started
Emitted immediately before the first scoreboard
event is emitted.
log
log
- The log given to us by HLTV since the last log was emitted
Emitted whenever HLTV feels like giving us logs (after kills, round events, etc).
time
seconds
- The time displayed on the timer in seconds
Emitted every time the timer on the scoreboard is updated.
scoreboard
teams
- An object containing the two teams' objectsmap
- The current mapbombPlanted
-true
if the bomb is plantedcurrentRound
- The current round number
Emitted whenever HLTV sends us a scoreboard update. The scoreboard may not be any different from the last update.
kill
killer
- The player object of the killervictim
- The player object of the victimweapon
- The weapon usedheadshot
-true
if the kill was a headshot
Emitted after every kill.
suicide
player
- The player object of the suicider
Emitted after a player commits suicide.
bombPlanted
player
- The player object of the bomb planter
Emitted when the bomb is planted.
bombDefused
player
- The player object of the bomb defuser
Emitted when the bomb is defused.
roundStart
round
- The round number.
Emitted at the start of every round.
roundEnd
teams
- The list of teamswinner
- The team that wonwinType
- How the team wonknifeRound
- If we think the round was a knife round (>=5 knife kills)
Emitted at the end of every round.
playerJoin
playerName
- The player's name
Emitted when a player joins the server.
playerQuit
player
- The player object of the player who quit
Emitted when a player leaves the server.
mapChange
map
- The new map
Emitted when the map is changed.
restart
Emitted when the score is restarted
Classes
Player
steamid
- A SteamID objecthltvid
- The player's HLTV idname
- The player's usernamealive
-true
if the player is alivemoney
- The player's in-game moneyrating
- The player's HLTV rating for this gamekills
- The player's total killsassists
- The player's total assistsdeaths
- The player's total deathsteam
- The player's Team class
Example:
Player {
steamid: [Object],
hltvid: 11654,
name: 'almazer1',
alive: true,
money: 12300,
rating: 1.16,
kills: 19,
assists: 4,
deaths: 17,
team: [Object]
}
Team
id
- The team's HLTV idname
- The team's namescore
- The team's scoreside
- The team's side (ESide)players
- An array of the team's Player classeshistory
- The team's round history
Example:
Team {
id: 6921,
name: 'Vesuvius',
score: 16,
side: 1,
players: [Array],
history: [Object]
}
Round
type
- How the round ended for this team (ERoundType)round
- The round number
Example:
Round {
type: 6
round: 12
}
Enums
There are numerous enums available for your use. All enums are located in the /resources/
directory.
EOption
Primarily for internal use. Specifies options about the module.
ERoundType
Specifies how a team ended the round.
ESide
Specifies team constants.