hasard
v1.6.1
Published
Random variables and random nested objects manipulation in javascript
Downloads
109
Maintainers
Readme
Installation
npm install hasard
Description
Random variables and random nested objects manipulation in javascript
Inspired by :
Features:
- Generate basic types randomly (string, number, boolean, integer)
- Nested random object (array, object, matrix)
- Use distribution to generate numbers (normal, uniform, truncated-normal) and integers (poisson, uniform)
- Add reference + context to fix a random variable value in a local context
- Easy-to-use common operators on random variable (add, substract, divide, multiply, round, ceil, floor)
- Create custom operators
- Change the Pseudorandom number generator
- Stream API
Simple Usage
const h = require('hasard');
const v = h.object({
color: h.value(['white', 'yellow']), // randomly choose between 2 values
size: h.integer(10, 20) // randomly choose an integer between 10 and 20
});
const values = v.run(3);
console.log(values);
// [{color: 'white', size: 12}, {color: 'yellow', size: 18}, {color: 'yellow', size: 17}]
const value = v.runOnce();
console.log(value);
// {color: 'white', size: 13}
Prng
You can customize the Pseudorandom number generator which is Math.random
by default.
const n = h.value({choices: ['white', 'yellow'], prng: <custom prng>})
Basic types
h.value
h.value(Array.<Hasard> | Hasard.<Array>)
const v = h.value(['white', 'yellow']);
h.value({choices: Array.<Hasard> | Hasard.<Array>, weights}) -> Hasard
const v = h.value({
choices: ['white', 'yellow'],
weights: [0.75, 0.25]
});
h.boolean
h.boolean({Hasard.<Number>} probability) -> Hasard.<Boolean>
const v = h.boolean(0.2); // will be true 20% of the time
h.boolean({prob: Hasard.<Number>}) -> Hasard.<Boolean>
const v = h.boolean({prob: 0.3}); // will be true 30% of the time
h.number
h.number({Hasard.<Number>} start, {Hasard.<Number>} end) -> Hasard.<Number>
const v = h.number(0, 1);
h.number([{Hasard.<Number>} start, {Hasard.<Number>} end]) -> Hasard.<Number>
const v = h.number([0, 1]);
h.number({type: String, ...}) -> Hasard.<Number>
Available distribution for numbers are
- normal
- uniform
- truncated-normal
Please Open an issue if you need another distribution
const v = h.number({
type: 'uniform',
start: 0,
end: 1
});
const v = h.number({
type: 'normal',
mean: -2,
std: 3
});
h.integer
h.integer({Hasard.<Integer>} start,{Hasard.<Integer>} end) -> Hasard.<Integer>
const v = h.integer(0, 10);
h.integer([{Hasard.<Integer>} start,{Hasard.<Integer>} end]) -> Hasard.<Integer>
const v = h.integer([0, 10]);
h.integer({type: String, ...}) -> Hasard.<Integer>
For now, the only available distribution for integer is poisson
, please Open an issue
const v = h.integer({
type: 'poisson',
lambda: 3
});
h.string
h.string({value: Hasard, size: Hasard.<integer>}) -> Hasard.<String>
const v = h.string({
value: h.value(["a", "b", "c", "d"]),
size: h.integer([5, 10])
});
h.array
h.array({value: Hasard, size: Hasard.<Integer>}) -> Hasard.<Array>
const v = h.array({
value: h.integer([0, 255]),
size: h.integer([5, 10]),
});
h.array(Array.<Hasard>) -> Hasard.<Array>
const v = h.array([
h.integer([0, 255]),
h.integer([0, 255]),
h.integer([0, 255])
]);
h.array({values: Array.<Hasard>, size: Hasard.<Integer>, randomOrder: Hasard.<Boolean>}) -> Hasard.<Array>
// pick 5 digits in a randomOrder
const v = h.array({
values: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9],
size: 5,
randomOrder: true
});
h.object
h.object(Object.<String, Hasard>) -> Hasard.<Object>
const obj = h.object({
color1 : h.value(['white', 'yellow']),
color2 : h.value(['black', 'grey'])
});
h.object(Hasard.<Array.>, Hasard) -> Hasard.<Object>
const phoneNumber = hasard.array({
value: hasard.add(
new hasard.Value(['+33', '+32', '+1']),
new hasard.String({
value: new hasard.Value(['0', '1', '2', '3', '4', '5', '6', '7', '8', '9']),
size: 9 // 9 digits in phone numbers
})
),
size : 5 // 5 keys
});
const fullName = hasard.add(
new hasard.Value(['Mr ', 'M ']),
new hasard.Value(['Thomas ', 'Nicolas ', 'Julien ', 'Quentin ', 'Maxime ']),
new hasard.Value(['DURAND', 'DUBOIS', 'LEFEBVRE', 'MOREAU', 'MOREL', 'FOURNIER'])
);
const randomPhoneDirectory = h.object(phoneNumber, fullName);
randomPhoneDirectory.run(2) // run 2 times
//
// {
// '+33236972292': 'M Julien FOURNIER',
// '+1833509762': 'Mr Quentin DURAND',
// '+33210149263': 'Mr Maxime MOREAU',
// '+1807872258': 'Mr Julien DURAND',
// '+32215961607': 'M Julien DUBOIS'
// }
//
// {
// '+32067043361': 'Mr Nicolas MOREL',
// '+33898861064': 'Mr Thomas DURAND',
// '+33730685919': 'Mr Nicolas MOREL',
// '+33723780566': 'M Nicolas FOURNIER',
// '+33515400984': 'Mr Quentin DUBOIS'
// }
h.matrix
h.matrix({value: Hasard, shape: Hasard.<Array.<Integer>>}) -> Hasard.<Matrix>
create matrix with a specific shape
const v = h.matrix({
value: h.integer([0, 255]),
shape: [128, 128, 3]
});
create random matrix with random values and random size
const v = h.matrix({
value: h.integer([0, 255]),
shape: h.array({
value: h.integer([5, 10]),
size: h.integer([1, 4])
})
});
h.reference
h.reference(Hasard) -> Hasard
A reference is generated only once per objet per run.
Let's take an example of how it can be used
const value = h.integer([0, 255]);
const v = h.array([
value,
value,
value
]);
v.run(2);
// all values are randomized independently
// [[22, 128, 54], [250, 134, 12]]
const ref = h.reference(h.Integer([0, 255]));
const v = h.array([
ref,
ref,
ref
]);
v.run(2);
// reference is reused inside the same run
// [[72, 72, 72], [114, 114, 114]]
h.reference({source: Hasard, context: Hasard.<String>}) -> Hasard
When defined with a context, the reference is related to a context.
You can define a context with any Hasard tool, by using {contextName: <name of the context>}
// we will create a grey image in RGB so R = G = B
const ref = h.reference({
source: h.Integer([0, 255]),
context: 'pixel'
});
// Here we need to use the form h.array({values, contextName})
const pixel = h.array({
values: [
ref,
ref,
ref
],
contextName: 'pixel'
});
const img = h.matrix({
value: pixel,
shape: [2,2]
})
v.run(2);
// reference is reused inside the same pixel
// [
// [[[12, 12, 12],[145, 145, 145]],[[251, 251, 251],[88, 88, 88]]], // first run,
// [[[212, 212, 212],[2, 2, 2]],[[78, 78, 78],[130, 130, 130]]] // second run,
//]
Helpers
h.isHasard(Any) -> Boolean
Check if the object is an instance of the hasard library
const value = h.integer([0, 255]);
h.isHasard(value); // true
h.isHasard([0, 255]); // false
h.fn(Function(Any, ...)) -> Function(Hasard.<Any>, ...)
Example of use
const refA = h.reference(h.number(0, 1));
const refB = h.reference(h.number(0, 1));
const addHasard = h.fn((a, b) => {
return a + b;
});
const obj = h.object({
a: refA,
b: refB,
sum: addHasard(refA, refB)
});
Shortcuts
Hasard provides shortcuts for most common operations
h.add(Hasard.<Number>, Hasard.<Number>, ...) -> Hasard.<Number>
const refA = h.reference(h.number(0, 1));
const refB = h.reference(h.number(0, 1));
const obj = h.object({
a: refA,
b: refB,
sum: h.add(refA, refB)
});
h.add(Hasard.<String>, Hasard.<String>, ...) -> Hasard.<String>
const a = h.value(['M. ', 'Mme ']);
const b = h.value(['DUPONT', 'DURANT']);
h.add(a, b).run(2)
// ['M. DUPONT', 'M. DURANT']
h.substract(Hasard.<Number>, Hasard.<Number>) -> Hasard.<Number>
const refA = h.reference(h.number(0, 1));
const refB = h.reference(h.number(0, 1));
const obj = h.object({
a: refA,
b: refB,
diff: h.substract(refA, refB)
});
h.multiply(Hasard.<Number>, Hasard.<Number>) -> Hasard.<Number>
const refA = h.reference(h.number(0, 1));
const refB = h.reference(h.number(0, 1));
const obj = h.object({
a: refA,
b: refB,
mul: h.multiply(refA, refB)
});
h.divide(Hasard.<Number>, Hasard.<Number>) -> Hasard.<Number>
const refA = h.reference(h.number(0, 1));
const refB = h.reference(h.number(1, 2));
const obj = h.object({
a: refA,
b: refB,
ratio: h.divide(refA, refB)
});
h.if(Hasard.<Boolean>, Hasard, Hasard) -> Hasard
const test = h.boolean(0.5);
const poisson = h.reference(h.integer({type: 'poisson', lambda: '3'}));
const signedPoisson = h.multiply(h.if(test, -1, 1), poisson)
h.round(Hasard.<Number>) -> Hasard.<Integer>
const int = h.round(h.number(0, 10));
h.floor(Hasard.<Number>) -> Hasard.<Integer>
const int = h.floor(h.number(0, 10));
h.ceil(Hasard.<Number>) -> Hasard.<Integer>
const int = h.ceil(h.number(0, 10));
h.concat(Hasard.<Array>, Hasard.<Array>) -> Hasard.<Array>
const int = h.concat([1,2], h.array({value: h.integer([0, 10]), size: 3}));
h.getProperty(Hasard.<Number>, Hasard.<Object> | Hasard.<Array>) -> Hasard
const int = h.getProperty(0, h.array({value: h.integer([0, 10]), size: 3}));
Nested randomness
Using set
method, object properties can be set afterward
Generate a random nested Object
const randomValue = h.value();
const randomInteger = h.integer({type: 'poisson', lambda: 4});
const randomString = h.string({
size: h.add(randomInteger, 5),
value: h.value('abcdefghijklmnopkrstuvw'.split(''))
});
const randomNumber = h.number(0, 100);
const randomKeys = h.array({
size: randomInteger,
value: randomString
});
const randomObject = h.object(
randomKeys,
randomValue
);
randomValue.set({
choices: [
randomString,
randomObject,
randomNumber,
randomInteger
]
});
console.log(randomObject.run(1));
Stream API
const h = require('hasard');
const v = h.object({
color: h.value(['white', 'yellow']), // randomly choose between 2 values
size: h.integer(10, 20) // randomly choose an integer between 10 and 20
});
const streamValue = v.stream(3);
streamValue.on('data', d => {
console.log(d);
})