happn-primus
v6.0.1
Published
Primus is a simple abstraction around real-time frameworks. It allows you to easily switch between different frameworks without any code changes.
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Primus
Primus, the creator god of transformers but now also known as universal wrapper for real-time frameworks. There are a lot of real-time frameworks available for Node.js and they all have different opinions on how real-time should be done. Primus provides a common low level interface to communicate in real-time using various real-time frameworks.
Advantages
- Effortless switching between real-time frameworks by changing one single line of code. No more API rewrites needed when your project requirements change, the framework gets abandoned or simply breaks down.
- Built-in reconnect, it just works. The reconnect is controlled by a randomised exponential back-off algorithm to reduce server stress.
- Offline detection, Primus is smart enough to detect when users drop their internet connection (switching WIFI points/cell towers for example) and reconnects when they are back online.
- Automatically encodes and decodes messages using custom parsers. Can be easily switched for binary encoding for example.
- A clean, stream-compatible interface for the client and server. You can
just
stream#pipe
data around. In addition to that, the client works on Node.js as well, write once, run it everywhere. - Fixes various of bugs in the supported frameworks and additional stability patches to improve real-time communication.
- Comes with an amazing plugin interface to keep the core library as fast and lean as possible while still allowing the server and the client to be extended.
- Last but not least, Primus is built with love, passion and dedication to the real-time web.
If you have questions or need help with primus, come chat in our IRC room:
server: irc.freenode.net
room: #primus
Installation
Primus is released on npm
and can be installed using:
npm install happn-primus --save
Before Starting
If you deploy your application behind a reverse proxy (Nginx, HAProxy, etc.) you might need to add WebSocket specific settings to its configuration files. If you intend to use WebSockets, please ensure that these settings have been added. There are some example configuration files available in the observing/balancerbattle repository.
Table of Contents
- Introduction
- Installation
- Getting started
- Connecting from the browser
- Connecting from the server
- Authorization
- Broadcasting
- Destruction
- Events
- Heartbeats and latency
- Supported real-time frameworks
- Transformer inconsistencies
- Parsers
- Middleware
- Plugins
- Community
- FAQ
- Versioning
- Other languages
- License
Getting started
Primus doesn't ship with real-time frameworks as dependencies, it assumes that
you as user add them yourself as a dependency. This is done to keep the module
as lightweight as possible. This works because require
in will walk through
your directories searching for node_module
folders that have these matching
dependencies.
Primus needs to be "attached" to a HTTP compatible server. These includes the
built-in http
and https
servers but also the spdy
module as it has the
same API as node servers. Creating a new Primus instance is relatively
straightforward:
'use strict';
var Primus = require('primus')
, http = require('http');
var server = http.createServer(/* request handler */)
, primus = new Primus(server, {/* options */});
The following options can be provided:
| Name | Description | Default |
| ---------------------- | ---------------------------------------- | ---------------------------------- |
| authorization | Authorization handler | null
|
| pathname | The URL namespace that Primus can own | /primus
|
| parser | Message encoder for all communication | JSON
|
| transformer | The transformer we should use internally | websockets
|
| plugin | The plugins that should be applied | {}
|
| timeout | The heartbeat timeout (ignored, server learns timeout from client on connect) | 35000
|
| allowSkippedHeartBeats | To allow waylaid pings | 2
|
| global | Set a custom client class / global name | Primus
|
| compression | Use permessage-deflate / HTTP compression | false
|
| origins | cors List of origins | *
|
| methods | cors List of accepted HTTP methods | GET,HEAD,PUT,POST,DELETE,OPTIONS
|
| credentials | cors Allow sending of credentials | true
|
| maxAge | cors Cache duration of CORS preflight | 30 days
|
| headers | cors Allowed headers | false
|
| exposed | cors Headers exposed to the client | false
|
| pongSkipTime | deduplicate songs | 1000ms
|
The options that are prefixed with cors are supplied to our access-control module which handles HTTP Access Control (CORS), so for a more detailed explanation of these options check it out.
The heartbeat timeout
is used to disconnect the client if no ping arrives within that time. The timeout is not configurable, instead it is learned from the client's connect url. This allows the server to handle new client deployments with longer timeouts as well as older deployments with shorter/default timeouts. The connecting url includes the client's ping and pong values. It calculates an appropriate heartbeat timeout
as ping + (pong / 2)
. The division by 2 allows for the server to emit pongs to the client sufficiently timeously to avert the waylaid ping conundrum as described below.
The waylaid ping conundrum occurs when the client sends a payload whose transmission time exceeds the heartbeat timeout at the server. Although the client sent the ping in time, its arrival at the server is delayed behind the large payload. So either the server closes the socket because no ping arrived in time or the client closes the socket because the server never replied with a pong in time.
To avert this problem the server can be configured to allow for the missing heartbeats/pings by setting the allowSkippedHeartBeats
option sufficiently large to encompass the duration of the large payload's transmission, specifically, allowSkippedHeartBeats
x heartbeat timeout
should be long enough to transmit the payload.
That solves the problem of the server closing the socket for a limited number of missed pings.
To solve the problem of the client closing the socket the server sends a unsolicited pong to the client when the heartbeat is skipped. For this to work the pong needs to be sent before the client times out waiting for it. To achieve this the heatbeat timeout at the server (as calculated from the connect url with the formula above) exceeds the client's ping interval to prevent the sending of unnecessary pongs, but does not exceed the client's ping interval plus pong timeout so that the unsolicited pong does arrive at the client in time.
For already deplyed clients the pong timeout is 10000ms. This means that the defaulted heartbeat timeout
at the server will cause the server to emit the unsolicited pong with only 5000ms client-bound transmission latency leeway before the client-side timeout closes the socket.
For new deployments the client's deafult pong timeout is increased to 20000ms. Allowing for a 10000ms latency.
If you don't have a pre-existing server where you want or can attach your Primus
server to you can also use the Primus.createServer
convenience method. The
`createServer method will automatically:
- Setup a HTTP, HTTPS or SPDY server for you on the given port number.
- Setup your Primus server with the given configuration.
- Listen on the HTTP, HTTPS, SPDY server.
- Attach a
primus.on('connection')
listener. - Return the created Primus instance.
Primus.createServer(function connection(spark) {
}, { port: 8080, transformer: 'websockets' });
In the above example we automatically create a HTTP server which will listen
on port 8080, a primus instance with the websockets
transformer and start
listening for incoming connections. The supplied function in the
Primus.createServer
method is optional. You can just listen for incoming
connections your self using the returned Primus instance. If you want to listen to
a HTTPS or SPDY server, which is recommended, you can directly pass the SPDY and
HTTPS certs/keys/pfx files in the options object:
var primus = Primus.createServer({
port: 443,
root: '/folder/with/https/cert/files',
cert: 'myfilename.cert',
key: 'myfilename.cert',
ca: 'myfilename.ca',
pfx: 'filename.pfx',
passphrase: 'my super sweet password'
});
primus.on('connection', function (spark) {
spark.write('hello connnection');
});
Primus.createServer
returns a warning when it starts a HTTP server. The
warning advises you to use a HTTPS server and can be disabled setting the
option iknowhttpsisbetter
to true
.
Client library
As most libraries come with their own client-side framework for making the connection we've also created a small wrapper for this. The library can be retrieved using:
primus.library();
Which returns the client-side library as a string (which can then be minified or
even have more code added to it). It does not come pre-minified as that is out
of the scope of this project. You can store this on a CDN or on your static server.
Do whatever you want with it, but remember to regenerate it every time you change
Primus server options. This is important because some properties of the client
are set using the server configuration. For example if you change the
pathname
, the client should be regenerated to reflect that change and work
correctly. We advise you to regenerate the library every time you redeploy so
you always have a client compatible with your back-end. To save the file you
can use:
primus.save(__dirname +'/primus.js');
This will store the compiled library in your current directory. If you want to save it asynchronously, you can supply the method with a callback method:
primus.save(__dirname +'/primus.js', function save(err) {
});
But to make it easier for you during development we've automatically added an extra route to the supplied HTTP server, this will serve the library for you so you don't have to save it. Please note, that this route isn't optimised for serving static assets and should only be used during development. In your HTML page add:
<script src="/primus/primus.js"></script>
As you can see, it will use the /primus
pathname by default. Primus needs to
own the whole path/namespace in order to function properly as it will forward
all other requests directly in to the transformers so they can work their magic.
If you already have a static folder with the name primus
you can change the
pathname to something different and still make this work. But you would of
course need to update the src
attribute of the script tag to set the correct
location. It's always available at:
<protocol>://<server location>/<pathname>/primus.js
Here <pathname>
is the pathname
set in server options above. The client
is cross domain compatible so you don't have to serve it from the
same domain you're running Primus on. But please note, that the real-time
framework you're using might be tied to same domain restrictions.
Once you're all set up you can start listening for connections. These
connections are announced through the connection
event.
primus.on('connection', function (spark) {
// spark is the new connection.
});
Disconnects are announced using a disconnection
event:
primus.on('disconnection', function (spark) {
// the spark that disconnected
});
The spark
argument is the actual real-time socket/connection. Sparks have a
really low level interface and only expose a couple properties that are cross
engine supported. The interface is modeled towards a Node.js stream compatible
interface. So this will include all methods that are available on the stream
interface including Spark#pipe
.
spark.headers
The spark.headers
property contains the headers of either the request
that started a handshake with the server or the headers of the actual real-time
connection. This depends on the module you are using.
Please note that sending custom headers from the client to the server is impossible as not all transports that these transformers support can add custom headers to a request (JSONP for example). If you need to send custom data, use a query string when connecting
spark.address
The spark.address
property contains the ip
and port
of the
connection. If you're running your server behind a reverse proxy it will
automatically use the x-forwarded-for
header. This way you will always have
the address of the connecting client and not the IP address of your proxy.
Please note that the port
is probably out of date by the time you're going
to read it as it's retrieved from an old request, not the request that is
active at the time you access this property.
spark.query
The spark.query
contains the query string you used to connect to the server. It's
parsed as an object. Please note that this may not be available for all supported
transformers.
spark.id
This is a unique id that we use to identify this single connection with. Normally
the frameworks refer to this as a sessionid
, which is confusing as it's only
used for the duration of one single connection. You should not see this as a
"session id", and rather expect it to change between disconnects and reconnects.
spark.request
The spark.request
gives you access to the HTTP request that was used to
initiate the real-time connection with the server. Please note that this request
is already answered and closed (in most cases) so do not attempt to write or
answer it anyway. But it might be useful to access methods that get added by
middleware layers, etc.
spark.write(data)
You can use the spark.write
method to send data over the socket. The data is
automatically encoded for you using the parser
that you've set while creating
the Primus server instance. This method always returns true
on success and
false
on failure so back pressure isn't handled.
spark.write({ foo: 'bar' });
spark.end(data, options)
You can use spark.end
to close the connection. This method takes two optional
arguments. The first, if provided, is the data
to send to the client before
closing the connection. The second is an options object used to customize the
behavior of the method. By default the spark.end
method closes the connection
in a such way that the client knows it was intentional and it doesn't attempt a
reconnection.
spark.end(); // the client doesn't reconnect automatically
You can change this behavior and trigger a client-side reconnection using the
reconnect
option.
spark.end(undefined, { reconnect: true }); // trigger a client-side reconnection
spark.emits(event, parser)
This method is mostly used internally. It works similarly to the native bind
function, returning a function that emits the assigned event
every time it's
called. If the last argument is a function, it will be used to parse the
arguments of the returned function. The parser
is optional and always async,
its first argument is a callback that follows the usual error first pattern,
all successive arguments are the ones to parse. Using the parser
you can
reduce the arguments down to a single value, remove them completely or prevent
the event from being emitted. See emits for
detailed usage instructions.
spark.emits('event', function parser(next, structure) {
next(undefined, structure.data);
});
Please note that the data that is received here isn't decoded yet.
spark.on('data')
The data
event is emitted when a message is received from the client. It's
automatically decoded by the specified decoder.
spark.on('data', function message(data) {
// the message we've received.
});
spark.on('end')
The end
event is emitted when the client has disconnected.
primus.on('connection', function (spark) {
console.log('connection has the following headers', spark.headers);
console.log('connection was made from', spark.address);
console.log('connection id', spark.id);
spark.on('data', function (data) {
console.log('received data from the client', data);
//
// Always close the connection if we didn't receive our secret imaginary
// handshake.
//
if ('foo' !== data.secrethandshake) spark.end();
spark.write({ foo: 'bar' });
spark.write('banana');
});
spark.write('Hello world');
})
Connecting from the Browser
Primus comes with its client framework which can be compiled using
primus.library()
as mentioned above. To create a connection you can simply
create a new Primus instance:
var primus = new Primus(url, { options });
//
// But it can be easier, with some syntax sugar.
//
var primus = Primus.connect(url, { options });
The URL should confirm the following conditions:
- It should include the protocol it needs to connect with. This can either be
http
orhttps
. We recommend that you're using HTTPS for all your connections as this prevents connection blocking by firewalls and anti-virus programs. - The URL should not include a pathname. The pathname is configured by the
server (See: getting-started) and needs to be configured
there as it will be compiled in to the
primus.js
client file.
If no url
argument is passed, it will default to the current URL.
The following options can be provided:
| Name | Description | Default |
| ----------- | --------------------------------------- | ----------------------------- |
| reconnect | Configures the exponential back off | {}
|
| timeout | Connect time out | 10000
ms |
| ping | Ping interval to test connection | 25000
ms (false to disable) |
| pong | Time the server has to respond to ping | 10000
ms |
| strategy | Our reconnect strategies | "disconnect,online,timeout"
|
| manual | Manually open the connection | false
|
| websockets | Should we use WebSockets | Boolean, is detected |
| network | Use native online
/offline
detection | Boolean, is feature detected |
| transport | Transport specific configuration | {}
|
| queueSize | Number of messages that can be queued | Infinity
|
There are 2 important options that we're going to look a bit closer at.
Reconnect
When the connection goes down unexpectedly an automatic reconnect process is
started. It uses a randomised exponential back-off algorithm to prevent clients
from DDoSing your server when you reboot as they will all be re-connecting at
different times. The reconnection can be configured using the options
argument
in Primus
and you should add these options to the reconnect
property:
| Name | Description | Default |
| ----------------- | ---------------------------------------- | ---------- |
| max | Maximum delay for a reconnection attempt | Infinity
|
| min | Minimum delay for a reconnection attempt | 500
ms |
| retries | Maximum amount of attempts | 10
|
| reconnect timeout | Maximum time for an attempt to complete | 30000
ms |
| factor | Exponential back off factor | 2
|
primus = Primus.connect(url, {
reconnect: {
max: Infinity // Number: The max delay before we try to reconnect.
, min: 500 // Number: The minimum delay before we try reconnect.
, retries: 10 // Number: How many times we should try to reconnect.
}
});
When you're going to customize min
please note that it will grow
exponentially e.g. 500 -> 1000 -> 2000 -> 4000 -> 8000
and is randomized
so expect to have slightly higher or lower values.
Please note that when we reconnect, we will receive a new connection
event on
the server and a new open
event on the client, as the previous connection was
completely dead and should therefore be considered a new connection.
If you are interested in learning more about the backoff algorithm you might want to read http://dthain.blogspot.nl/2009/02/exponential-backoff-in-distributed.html
Strategy
The strategy allows you to configure when you want a reconnect
operation to
kick in. We're providing some sane defaults for this but we still want to
provide users with highest level of customization:
You can supply these options as a comma-separated String
:
var primus = new Primus(url, { strategy: 'online, timeout, disconnect' })
Or as an Array
:
var primus = new Primus(url, { strategy: [ 'online', 'timeout', 'disconnect' ]});
We'll try to normalize everything as much as possible, we toLowerCase
everything
and join it back to a readable string so if you wrote dIsconNect
it will get
normalized to disconnect
.
If you are using authentication you should disable the timeout
strategy as
there is no way of detecting the difference between a failed authorization and a
failed connect. If you leave this enabled with authorization every unauthorized
access will try to reconnect again.
We automatically disable this for you when you've set the authorization before you save the library.
But there are always use cases where reconnection is not advised for your
application. In these cases we've provided a way to completely disable the
reconnection, this is done by setting the strategy
to false
:
var primus = new Primus(url, { strategy: false });
If you want to manually control the reconnection you can call primus.end()
to close the connection and primus.open()
to establish a new one. Be sure
to use primus.open()
correctly, see below for details.
transport
The transport object allows you to add a transport specific configuration. We only recommend using this if you understand and accept the following consequences:
- Primus will try to override configuration properties that are needed to ensure a correct functioning.
- We might start using options without any announcement or major version bump.
- Expect your client and its connection to malfunction once you switch between different transports, as these configurations are specific to the bundled transformer library/client.
- Bugs and bug reports caused by using this functionality are closed immediately.
Having that said, this gives you total freedom while still getting the benefits of Primus.
primus.open()
This method opens a connection with the server. By default it is called
automatically when the Primus instance is created, but there are cases where
it's desirable to open the connection manually. To do this set the manual
option to true
and when you have the Primus instance call the method:
primus.open();
When you call primus.open()
you should make sure that the connection is
totally dead (e.g. after an end
event) and primus isn't already trying or
planning to reconnect.
primus.write(message)
Once you've created your Primus instance you're ready to go. When you want to
write data to your server you can just call the .write
method:
primus.write('message');
It automatically encodes your messages using the parser that you've specified on the server. So sending objects back and forth between the server is nothing different then just writing:
primus.write({ foo: 'bar' });
When you are sending messages to the server, you don't have to wait for the
open
event to happen, the client will automatically buffer all the data you've
send and automatically write it to the server once it's connected. The client
supports a couple of different events.
primus.on('data')
The data
event is the most important event of the whole library. It's emitted
when we receive data from the server. The data that is received is already
decoded by the specified parser.
primus.on('data', function message(data) {
console.log('Received a new message from the server', data);
});
primus.on('open')
The open
event is emitted when we've successfully created a connection with
the server. It will also be emitted when we've successfully reconnected after the
connection goes down unintentionally.
primus.on('open', function open() {
console.log('Connection is alive and kicking');
});
primus.on('error')
The error
event is emitted when something breaks that is out of our control.
Unlike Node.js, we do not throw an error if no error
event listener is
specified. In general, when there is an active connection, it is not directly
closed when an error
event is emitted. The cause of an error, in fact, could
be that the parser failed to encode or decode a message. In this case we only
emit the error, discard the message and keep the connection alive. An error
event can also be emitted when a connection fails to establish. When this
happens the client automatically tries to reconnect, unless the connection gets
closed for some other reason. The only exception is when there is an
authorization hook. If we get an error when connecting to a server where
authorization is required, we simply close the connection, as we can't
determinate if the error is the result of an unauthorized access or not.
primus.on('error', function error(err) {
console.error('Something horrible has happened', err.stack);
});
primus.on('reconnect')
The reconnect
event is emitted when we're attempting to reconnect to the
server. This all happens transparently and it's just a way for you to know when
these reconnects are actually happening.
primus.on('reconnect', function (opts) {
console.log('Reconnection attempt started');
});
primus.on('reconnect scheduled')
Looks a lot like the reconnect
event mentioned above, but it's emitted when
we've detected that connection went/is down and we're going to start a reconnect
operation. This event would be ideal to update your application's UI when the
connection is down and you are trying to reconnect in x seconds.
primus.on('reconnect scheduled', function (opts) {
console.log('Reconnecting in %d ms', opts.scheduled);
console.log('This is attempt %d out of %d', opts.attempt, opts.retries);
});
primus.on('reconnected')
The client successfully reconnected with the server.
primus.on('reconnected', function (opts) {
console.log('It took %d ms to reconnect', opts.duration);
});
primus.on('reconnect timeout')
The reconnect timeout
event is emitted when a reconnection attempt takes too
much time. This can happen for example when the server does not answer a request
in a timely manner.
primus.on('reconnect timeout', function (err, opts) {
console.log('Timeout expired: %s', err.message);
});
After this event a whole new reconnection procedure is automatically started, so you don't have to worry about it.
primus.on('reconnect failed')
This event is emitted when the reconnection failed, for example when all attempts to reconnect have been unsuccessful.
primus.on('reconnect failed', function (err, opts) {
console.log('The reconnection failed: %s', err.message);
});
primus.on('end')
The end
event is emitted when we've closed the connection. When this event is
emitted you should consider your connection to be fully dead with no way of
reconnecting. But it's also emitted when the server closes the connection.
primus.on('end', function () {
console.log('Connection closed');
});
primus.end()
When you want to close the connection you can call the primus.end()
method.
After this the connection should be considered dead and a new connection needs
to be made using Primus.connect(url)
or primus = new Primus(url)
if you want
to talk with the server again.
primus.end();
primus.destroy()
This method literally destroys the primus
instance. Internally it calls the
primus.end()
method but it also frees some potentially heavy objects like
the underlying socket, the timers, the message transformers, etc. It also
removes all the event listeners but before doing that it emits a final destroy
event. Keep in mind that once this method is executed, you can no longer use
primus.open()
on the same primus
instance.
primus.on('destroy', function () {
console.log('Feel the power of my lasers!');
});
primus.destroy();
primus.emits(event, parser)
This method is analogous to the spark.emits
method.
It returns a function that emits the given event every time it's called. See
emits for detailed usage instructions.
primus.emits('event', function parser(next, structure) {
next(undefined, structure.data);
});
primus.id(callback)
There are cases where it is necessary to retrieve the spark.id
from the client. To make this easier, we added a primus.id()
method that
takes a callback function to which the id will be passed.
primus.id(function (id) {
console.log(id);
});
Connecting from the server
The client-side library has been made compatible with Node.js so the same code base can be re-used for server side connections. There are two ways of creating a server side client.
When you've created your
primus
instance you can access theSocket
property on it. ThisSocket
is automatically configured to connect to the correct pathname, using the sametransformer
andparser
that you've specified when you created yourprimus
instance.var primus = new Primus(server, { transformer: transformer, parser: parser }) , Socket = primus.Socket; var client = new Socket('http://localhost:8080'); // // It has the same interface as the client, so you can just socket.write or // listen for the `open` events etc. //
You might need to connect from a different node process where you don't have access to your
primus
instance and the compatibleSocket
instance. For these cases there a specialcreateSocket
method where you can specify thetransformer
,parser
,plugin
that you are using on your server to create another compatible socket.var Socket = Primus.createSocket({ transformer: transformer, parser: parser }) , client = new Socket('http://localhost:8080');
When you are using plugins with Primus make sure you add them **before** you
reference the `primus.Socket` or it will compile a client without your plugins.
If you're using the `Primus.createSocket` api you can directly supply the
plugins as part of the options as it supports `plugin` object:
```js
var Socket = Primus.createSocket({
transformer: transformer,
parser: parser,
plugin: {
'my-emitter': require('my-emitter'),
'substream': require('substream')
}
});
The constructor returned by primus.Socket
or Primus.createSocket
has the
same signature of the constructor used to connect from the browser. This
means that you can use all the options mentioned in the previous
section:
var Socket = Primus.createSocket()
, client = new Socket('http://localhost:8080', { options });
If you do not know which transformer and parser are used on the server, we
expose a small JSON "spec" file that exposes this information. The specification
can be reached on the /<pathname>/spec
and will output the following JSON
document:
{
"version":"2.4.0",
"pathname":"/primus",
"parser":"json",
"transformer":"websockets"
}
Authorization
Server
Primus has a built-in auth hook that allows you to leverage the basic auth
header to validate the connection. To setup the optional auth hook, use the
Primus#authorize
method:
var authParser = require('basic-auth-parser');
//
// Add hook on server
//
primus.authorize(function (req, done) {
var auth;
try { auth = authParser(req.headers['authorization']) }
catch (ex) { return done(ex) }
//
// Do some async auth check
//
authCheck(auth, done);
});
primus.on('connection', function (spark) {
//
// You only get here if you make it through the auth hook!
//
});
In this particular case, if an error is passed to done
by authCheck
or
the exception handler then the connection attempt will never make it to the
primus.on('connection')
handler.
The error you pass can either be a string or an object. If an object, it can have the following properties which affect the response sent to the client:
statusCode
: The HTTP status code returned to the client. Defaults to 401.authenticate
: If set andstatusCode
is 401 then aWWW-Authenticate
header is added to the response, with a value equal to theauthenticate
property's value.message
: The error message returned to the client. The response body will be{error: message}
, JSON-encoded.
If the error you pass is a string then a 401 response is sent to the client
with no WWW-Authenticate
header and the string as the error message.
For example to send 500 when an exception is caught, 403 for forbidden users and details of the basic auth scheme being used when authentication fails:
primus.authorize(function (req, done) {
var auth;
if (req.headers.authorization) {
try { auth = authParser(req.headers.authorization) }
catch (ex) {
ex.statusCode = 500;
return done(ex);
}
if ((auth.scheme === 'myscheme') &&
checkCredentials(auth.username, auth.password)) {
if (userAllowed(auth.username)) {
return done();
} else {
return done({ statusCode: 403, message: 'Go away!' });
}
}
}
done({
message: 'Authentication required',
authenticate: 'Basic realm="myscheme"'
});
});
Client
Unfortunately, the amount of detail you get in your client when authorization fails depends on the transformer in use. Most real-time frameworks supported by Primus don't expose the status code, headers or response body.
The WebSocket transformer's underlying transport socket will fire an
unexpected-response
event with the HTTP request and response:
primus.on('outgoing::open', function () {
primus.socket.on('unexpected-response', function (req, res) {
console.error(res.statusCode);
console.error(res.headers['www-authenticate']);
//
// It's up to us to close the request (although it will time out).
//
req.abort();
//
// It's also up to us to emit an error so primus can clean up.
//
primus.socket.emit('error', 'authorization failed: ' + res.statusCode);
});
});
If you want to read the response body then you can do something like this:
primus.on('outgoing::open', function () {
primus.socket.on('unexpected-response', function (req, res) {
console.error(res.statusCode);
console.error(res.headers['www-authenticate']);
var data = '';
res.on('data', function (v) {
data += v;
});
res.on('end', function () {
//
// Remember error message is in the 'error' property.
//
primus.socket.emit('error', new Error(JSON.parse(data).error));
});
});
});
If unexpected-response
isn't caught (because the WebSocket transformer isn't
being used or you don't listen for it) then you'll get an error
event:
primus.on('error', function error(err) {
console.error('Something horrible has happened', err.stack);
});
As noted above, err
won't contain any details about the authorization failure
so you won't be able to distinguish it from other errors.
Broadcasting
Broadcasting allows you to write a message to every connected Spark
on your server.
There are 2 different ways of doing broadcasting in Primus. The easiest way is to
use the Primus#write
method which will write a message to every connected user:
primus.write('message');
There are cases where you only want to broadcast a message to a smaller group of
users. To make it easier to do this, we've added a Primus#forEach
method which
allows you to iterate over all active connections.
primus.forEach(function (spark, id, connections) {
if (spark.query.foo !== 'bar') return;
spark.write('message');
});
The method can be also used asynchronously. To enable the asynchronous iteration
you have to call Primus#forEach
with two arguments. The first is the iterator
function that is called on every step. The iterator is called with a connection
from the list and a callback for when it has finished. The second argument is
the main callback and is called when the iteration has finished.
primus.forEach(function (spark, next) {
//
// Do something and call next when done
//
next();
}, function (err) {
console.log('We are done');
});
There are also cases where you want to select a single Spark
. To do this you
can use the Primus#spark
method.
// Get a spark by its id
var spark = primus.spark(id);
spark.write('message');
This method returns a Spark
or undefined
if the given id doesn't match any
of the active Spark
ids on the server.
Destruction
In rare cases you might need to destroy the Primus instance you've created. You
can use the primus.destroy()
or primus.end()
method for this. This method
accepts an Object which allows you to configure the destruction process:
close
Close the HTTP server that Primus received. Defaults totrue
.reconnect
Automatically reconnect the clients. Defaults tofalse
.timeout
Close all active connections and clean up the Primus instance after the specified amount of timeout. Defaults to0
.
The timeout is especially useful if you want gracefully shutdown your server but really don't want to wait an infinite amount of time.
primus.destroy({ timeout: 10000 });
Events
Primus is built upon the Stream and EventEmitter interfaces. This is a summary of the events emitted by Primus.
| Event | Usage | Location | Description |
| --------------------- | ---------- | ------------- | ---------------------------------------- |
| outgoing::reconnect
| private | client | Transformer should reconnect. |
| reconnect scheduled
| public | client | We're scheduling a reconnect. |
| reconnect
| public | client | Reconnect attempt is about to be made. |
| reconnected
| public | client | Successfully reconnected. |
| reconnect timeout
| public | client | Reconnect attempt took too much time. |
| reconnect failed
| public | client | Failed to reconnect. |
| timeout
| public | client | Failed to connect to server. |
| outgoing::open
| private | client/spark | Transformer should connect. |
| incoming::open
| private | client/spark | Transformer has connected. |
| open
| public | client | Connection is open. |
| destroy
| public | client | The instance has been destroyed. |
| incoming::error
| private | client | Transformer received an error. |
| error
| public | client/spark | An error happened. |
| incoming::data
| private | client/server | Transformer received data. |
| outgoing::data
| private | client/spark | Transformer should write data. |
| data
| public | client/spark | We received data. |
| incoming::end
| private | client/spark | Transformer closed the connection. |
| outgoing::end
| private | client/spark | Transformer should close connection. |
| end
| public | client/spark | The connection has ended. |
| close
| public | client/server | The connection has closed, we might reconnect. / The server has been destroyed. |
| connection
| public | server | We received a new connection. |
| disconnection
| public | server | We received a disconnection. |
| initialised
| public | server | The server is initialised. |
| plugin
| public | server | A new plugin has been added. |
| plugout
| public | server | A plugin has been removed. |
| incoming::ping
| private | spark | We received a ping message. |
| outgoing::ping
| private | client | We're sending a ping message. |
| incoming::pong
| private | client | We received a pong message. |
| outgoing::pong
| private | spark | We're sending a pong message. |
| heartbeat
| public | spark | We've received a heartbeat and have reset the timer. |
| online
| public | client | We've regained a network connection. |
| offline
| public | client | We've lost our internet connection. |
| log
| public | server | Log messages. |
| readyStateChange
| public | client/spark | The readyState has changed. |
| outgoing::url
| private | client | The options used to construct the URL. |
As a rule of thumb assume that every event that is prefixed with incoming::
or
outgoing::
is reserved for internal use only and that emitting such events your
self will most likely result in c̮̫̞͚͉̮̙͕̳̲͉̤̗̹̮̦̪̖̱h̛͍͙̖̟͕̹͕̙̦̣̲̠̪̯̳͖̝̩a̴̝̦͇̥̠̟͚̳̤̹̗̻̭͍͖͕͓̻o̥̹̮̙͔̗͍͚͓̗̦̹͈͙͕̘̮͖̝ș̗̲̤̗̮͈̙͈̹̼̣̹̖̱̤̼̺̤ ̻͙̗̥̠̱͇̱̝̟̺͍̺̼͆̅̓̓̇a̜̖͈͇͎͙̲̙̗͇̫̘̖̹͖͓͔̺̱n̹͓̮͇̯̜̤̗͍̯̰̫̫̖̰ͬ͌ͬͫd͚̪͚̭͚̥̰̤̟͎̝̲̯̭̹̭̙̼̤ ͖̞̙̹͈͚̥̦͚͉͖̼̬͓͚̳͉͙͎d̴͚̱̮̗͍̩̻̰̣̫͉͈̞̲͉̫̞͔ẻͩͦ̃͌̿̐ͪͩ̌̇͂̆̑͐ͣ ҉̲͉͔͎̤̼̘͇̮̥̻̜̹̥͚̲̻̖s̶̗̻̫̼̠̳̗̺̤̗̳͈̪̮̗̝͇͈t̙͇͕̺̱̼̤̗̰̬̣͌ͬͧ͊́ͧͩ͌r͌̐̓̃ͥ̄ͤ͑̈ͬ͆ͬ͂̇̿̅ ҉̙̼̳̭̙͍̻̱̠͈̮̺̣̝̱̙̺͉ư̳͎̻͔̯̪̝͕͚̣̜̼̞͇̠̘̠̪c̨̫͙͙̬̰̰̫̐͋͊͑̌̾̉͆t͚̗͕̝̤̗͕̲̮̝̼̺͙͚̟͓̣̥͍ĭ͙̘̩̖͇͎̆̍̿̾ͤ̔̉̈̂̾̈ͭo̬̠̝͈̺̙̮̬̗̪̤͕͇͕̰̮͖͉̬n̙̪̤̝̹͖͖̻̬̹͙̞̗͓̞̭̜̠̟.
To make it easier for developers to emit events on Primus itself, we've added a
small helper function that checks if the event you want to emit is reserved for
Primus only. This would be all incoming::
and outgoing::
prefixed events and
the events listed above. This method is called <class>.reserved()
and it's
implemented on the Spark
:
primus.on('connection', function connection(spark) {
spark.on('data', function (data) {
//
// Just imagine that we receive an array of arguments from the client which
// first argument is the name of the event that we need to emit and the
// second argument are the arguments for function.
//
if (spark.reserved(data.args[0])) return;
spark.emit.apply(spark, data.args[0]);
});
});
But also the client:
var primus = new Primus('http://example.bar');
primus.on('data', function (data) {
if (primus.reserved(data.args[0])) return;
primus.emit.apply(primus, data.args);
});
And of course the Primus
instance as well.
Heartbeats and latency
Heartbeats are used in Primus to figure out if we still have an active, working and reliable connection with the server. These heartbeats are sent from the client to the server.
The heartbeats will only be sent when there is an idle connection, so there is very little to no overhead at all. The main reason for this is that we already know that the connection is alive when we receive data from the server.
The heartbeat package that we send over the connection is
primus::ping::<timestamp>
. The server will echo back the exact same package.
This allows Primus to also calculate the latency between messages by simply
getting the <timestamp>
from echo and comparing it with the local time. This
heartbeat is then stored in a primus.latency
property. The initial value of
the primus.latency
is to the time it took to send an open
package and to
actually receive a confirmation that the connection has been opened.
Supported Real-time Frameworks
The following transformers/transports are supported in Primus:
BrowserChannel
BrowserChannel was the original technology that GMail used for their real-time
communication. It's designed for same domain communication and does not use
WebSockets. To use BrowserChannel you need to install the browserchannel
module:
npm install browserchannel --save
And tell Primus
that you want to use browserchannel
as transformer:
var primus = new Primus(server, { transformer: 'browserchannel' });
The browserchannel
transformer comes with built-in node client support and can be
accessed using:
var Socket = primus.Socket
, socket = new Socket('url');
Please note that you should use at least version 1.0.6
which contains support
for query strings.
Engine.IO
Engine.IO is the low level transport functionality of Socket.IO 1.0. It supports
multiple transports for creating a real-time connection. It uses transport
upgrading instead of downgrading which makes it more resilient to blocking
proxies and firewalls. To enable engine.io
you need to install the engine.io
module:
npm install engine.io --save
And tell Primus
that you want to use engine.io
as transformer:
var primus = new Primus(server, { transformer: 'engine.io' });
If you want to use the client interface inside of Node.js you also need to
install the engine.io-client
:
npm install engine.io-client --save
And then you can access it from your server instance:
var Socket = primus.Socket
, socket = new Socket('url');
Faye
Faye is a WebSocket only transformer. It uses the faye-websocket
module which
is part of the Faye project and supports all
protocol specifications. To use this you need to install the faye-websocket
module:
npm install faye-websocket --save
And tell Primus
that you want to use faye
as transformer:
var primus = new Primus(server, { transformer: 'faye' });
The faye
transformer comes with built-in node client support and can be
accessed using:
var Socket = primus.Socket
, socket = new Socket('url');
lws
lws is a WebSocket only transformer. It uses the lws
module which is a
libwebsockets wrapper for Node.js. To use lws you have to install
the lws
module:
npm install lws --save
And tell Primus
that you want to use lws
as transformer:
var primus = new Primus(server, { transformer: 'lws' });
If you want to use the client interface inside of Node.js you also need to
install the ws
module:
npm install ws --save
And then you can access it from your server instance:
var Socket = primus.Socket
, socket = new Socket('url');
Socket.IO
The Socket.IO transport was written against Socket.IO 0.9.x. It was one of the
first real-time servers written on Node.js and is one of the most used modules
in Node.js. It uses multiple transports to connect the server. To use Socket.IO
you need to install the socket.io
module:
npm install [email protected] --save
And tell Primus
that you want to use socket.io
as transformer:
var primus = new Primus(server, { transformer: 'socket.io' });
If you want to use the client interface inside of Node.js you also need to
install the primus-socket.io-client
module. This a fork of socket.io-client
maintained by us to fix the bugs found on the 0.9 branch which is no longer
supported upstream:
npm install primus-socket.io-client --save
If you want, you can opt out of our fixes and use the original socket.io-client
.
To do that just install socket.io-client
instead of primus-socket.io-client
:
npm install [email protected] --save
And then you can access it from your server instance:
var Socket = primus.Socket
, socket = new Socket('url');
Please keep in mind that the browser client will always use our fixes.
Note: Primus will never support Socket.IO 1.0. As it's just an abstraction built upon Engine.IO so it makes more sense to use Engine.IO in Primus directly. Socket.IO 0.9.x will be supported as it uses a completely different transport system.
SockJS
SockJS is a real-time server that focuses on cross-domain connections and does
this by using multiple transports. To use SockJS you need to install the
sockjs
module:
npm install sockjs --save
And tell Primus
that you want to use sockjs
as transformer:
var primus = new Primus(server, { transformer: 'sockjs' });
If you want to use the client interface inside of Node.js you also need to
install the sockjs-client
module:
npm install sockjs-client --save
And then you can access it from your server instance:
var Socket = primus.Socket
, socket = new Socket('url');
WebSockets
If you are targeting a high end audience or maybe just need something for
internal uses you can use a pure WebSocket server. This transformer uses the
popular ws
module which is battle tested and supports all protocol
specifications. To use WebSockets you need to install the ws
module:
npm install ws --save
And tell Primus
that you want to use WebSockets
as transformer:
var primus = new Primus(server, { transformer: 'websockets' });
The WebSockets
transformer comes with built-in node client support and can be
accessed using:
var Socket = primus.Socket
, socket = new Socket('url');
As you can see from the examples above, it doesn't matter how you write the name
of the transformer, we just toLowerCase()
everything.
Transformer inconsistencies
- BrowserChannel does not give you access to the
remotePort
of the incoming connection. So when you accessspark.address
theport
property will be set to1337
by default. - BrowserChannel is the only transformer that does not support cross domain connections.
- BrowserChannel and SockJS are written in CoffeeScript and this can make debugging harder when their internals fail.
- Engine.IO and SockJS do not ship their client-side library with their server side component. We're bundling a snapshot of these libraries inside of Primus. We will always be targeting the latest version of these transformers when we bundle the library.
- lws only works on Linux and Mac OS X 10.7+ and only supports Node.js version 4 or 5.
- lws does not currently support HTTPS to WSS. To work around this limitation you can use a SSL terminating reverse proxy.
Parsers
In addition to support different frameworks we've also made it possible to use
custom encoding and decoding libraries. We're using JSON
by default but you
could also use binary
or EJSON
for example (but these parsers need to be
supported by Primus, so check out the parser folder for examples). To specify
the parser to use you can supply a parser
configuration option:
var primus = new Primus(server, { parser: 'JSON' });
All parsers have an async
interface for error handling.
Middleware
Primus has two ways of extending the functionality. We have plugins but also support middleware. And there is an important difference between these. The middleware layers allows you to modify the incoming requests before they are passed in to the transformers. Plugins allow you to modify and interact with the sparks. The middleware layer is only run for the requests that are handled by Primus.
We support 2 kind of middleware, async and sync middleware. The main difference between these kinds is that sync middleware doesn't require a callback, it is completely optional. In Primus, we eat our own dog food. Various of components in Primus are implemented through middleware layers:
cors
: Adds the Access Control headers.primus.js
: It serves ourprimus.js
client file.spec
: It outputs the server specification (version, transformer, path).authorization
: Our authorization handler, which is implemented as a middleware.no-cache
: Add no-cache headers to every HTTP request.x-xss
: AddX-XSS-Protection
headers to every HTTP request.
Primus.before(name, fn, options, index)
The primus.before
method is how you add middleware layers to your system. All
middleware layers need to be named. This allows you to also enable, disable and
remove middleware layers. The supplied function can either be a pre-configured
function that is ready to answer request/response or an unconfigured
middleware. An unconfigured middleware is a function with less then 2 arguments.
We execute this function automatically with Primus
as context of the function
and optionally, the options that got provided:
primus.before('name', function () {
var primus = this;
return function (req, res) {
res.end('foo');
}
}, { foo: 'bar' });
As you can see in the example above, we assume that you return the actual middleware layer. If you don't need any pre-configuration you can just supply the function directly:
// sync middleware
primus.before('name', function (req, res) {
});
// async middleware
primus.before('name', function (req, res, next) {
doStuff();
});
You need to be aware that these middleware layers are running for HTTP requests
but also for upgrade requests. Certain middleware layers should only run for
HTTP or Upgrade requests. To make it possible you can add a http
or upgrade
property to the middleware function and set it to false
if you don't want it
to be triggered.
primus.before('name', function () {
function middleware(req, res, next) {
}
middleware.upgrade = false; // Don't run this middleware for upgrades
return middleware;
});
By default a new middleware layer is added after the previous one, but there
are cases where you need to add a middleware at a specified index in
the stack. To accomplish this you can use the optional 0 based index
argument.
// add a middleware after the first two in the stack
primus.before('name', function (req, res) {
}, 2);
Primus.remove(name)
This method allows you to remove configured middleware. This works
for the middleware layers that you added but also the middleware layers that we
add by default. If you want to use a different way to serve the primus.js
file you can simply:
primus.remove('primus.js');
And add your own middleware instead.
Primus.disable(name)
In addition to removing middleware layers, it's also possible to disable them so they are skipped when we iterate over the middleware layers. It might be useful to just disable certain middleware layers in production.
primus.disable('name');
Primus.enable(name)
Of course, when you can disable middleware there also needs to be way to enable them again. This is exactly what this method does. Re-enable a disabled middleware layer.
primus.enable('name');
Plugins
Primus was built as a low level interface where you can build your applications upon. At it's core, it's nothing more than something that passes messages back and forth between the client and server. To make it easier for developers to switch to Primus we've developed a simple but effective plugin system that allows you to extend Primus's functionality.
Plugins are added on the server side in the form of an Object
:
//
// Require a plugin directly.
//
primus.use('name', require('metroplex'));
//
// Or supply it manually with the required object structure
//
primus.use('name', {
server: function (primus, options) {},
client: function (primus, options) {},
library: 'client side library'
});
Or you can pass the plugin Object
directly into the constructor:
var primus = new Primus(server, { plugin: {
name: {
server: function (primus, options) {},
client: function (primus, options) {},
library: 'client side library'
}
}})
And last but not least, you can also supply the constructor with a comma or space separated list of plugin names which will be required automatically:
var primus = new Primus(server, { plugin: 'metroplex, primus-emit' })
To remove added plugins you can use the plugout
method:
primus.use('name', require('metroplex'));
primus.plugout('name'); // returns true/false indicating successful removal.
The server function is only executed on the server side and receives 2 arguments:
- A reference to the initialised Primus server.
- The options that were passed in the
new Primus(server, { options })
constructor. So the plugin can be configured through the same interface.
The client receives the same arguments:
- A reference to the initialised Primus client.
- The options that were passed in the
new Primus(url, { options })
constructor. So the plugin can be configured through the same interface.
The only thing you need to remember is that the client is stored in the library
using toString()
so it cannot have any references outside the client's
closure. But luckily, there's a library
property that will also be included on
the client side when it's specified. The library
property should be an
absolute path to the library file.
Intercepting the connection
events
The connection
event is emitted using a async
emitter. It checks if your
supplied event emitter function has extra callback function. When it detects
this it will wait with the execution of the other assigned listeners until the
callback has been called. Please note that the order of assigning event
listeners is still respected so if you've assigned a connection
listener
before an async connection listener it will still be executed first.
primus.on('connection', function (spark) {
console.log('first call, i have no spark.newproperty', spark.newproperty);
});
primus.on('connection', function (spark, next) {
longrunningasynmethod(spark.query, function (err, data) {
spark.newproperty = data;
console.log('second call, i added the new property');
next(err);
});
});
primus.on('connection', function (spark) {
console.log('third call, i can read the ', spark.newproperty);
});
When an error argument is supplied it will automatically end the connection and
emit an error
event on the spark. If you are coming from Socket.IO 1.0 >=,
this will basically work the same way as their middleware system.
Extending the Spark / Socket
The server has a .Spark
property that can be extended. This allows you to
easily add new functionality to the socket. For example adding join room
function would be as easy as:
primus.use('rooms', {
server: function (primus) {
var Spark = primus.Spark;
Spark.prototype.join = function () {
// implement room functionality.
};
}
});
Transforming and intercepting messages
Intercepting and transforming messages is something that a lot of plugins
require. When your building an EventEmitter
plugin or something else you
probably don't want the default data
event to be emitted but your custom
event. There are 2 different types of messages that can be transformed:
incoming
These messages are being received by the server.outgoing
These messages are being sent to the client.
The transformer is available on both the client and the server and share, like you would have expected the same identical API. Adding a new transformer is relatively straightforward:
primus.transform('incoming', function (packet) {
//
// The packet.data contains the actual message that either received or
// transformed.
//
// This would transform all incoming messages to foo;
packet.data = 'foo';
// If you are handling the message and want to prevent the `data` event from
// happening, simply `return false` at the end of your function. No new
// transformers will be called, and the event won't be emitted.
});
These transformations can easily be done in the plugins:
primus.use('name', {
server: function (primus) {
primus.transform('outgoing', function (packet) {
packet.data = 'foo';
});
primus.transform('incoming', function (packet) {
if (packet.data === 'foo') packet.data = 'bar';
});
},
client: function (primus) {
primus.transform('outgoing', function (packet) {
packet.data = 'foo';
});
primus.transform('incoming', function (packet) {
if (packet.data === 'foo') packet.data = 'bar';
});
}
});
We also expose asynchronous interfaces for these transformers. If your function accepts 2 arguments we automatically assume it's async and that the last argument is the callback variable:
primus.transform('outgoing', function (packet, next) {
asyncprocess(packet.data, function (err, data) {
//
// If you return an error here, it will be emitted as `error` on the
// spark/client and no `data` event will be emitted.
//
if (err) return next(err);
//
// If you just wanted to ignore this message instead of emitting an error
// you can do:
//
if (err) return next(undefined, false);
//
// To update the data, just re-assign the `data` property on the packet you
// received and call the next callback.
//
packet.data = data;
next();
});
});
Primus project plugins
The following plugins are part of the Primus project.