hands
v1.0.1
Published
simple gamepad API interface for browser
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Hands
simple gamepad API for browser.
Install
$ npm install hands
Usage
importing and instantiation:
var Hands = require("hands");
// get all connected controllers
var hands = new Hands();
reading updated values of connected controllers:
// main animation loop
function update() {
// welcome new controller connections
hands.welcome();
// update all connected controllers
hands.update();
// print new values
hands.forEach(function(hand) {
console.log(hand.value("input-name"));
});
// continue updating
window.requestAnimationFrame(update);
}
// begin updating
window.requestAnimationFrame(update);
setting reaction handlers on value updates
// initialize array of values we would like to control
var X = []
// register reaction handlers for each connected controller
hands.forEach(function(hand, i) {
// add entry for each connected controller
X.push(0.0)
// set reaction handler for an input
hand.setReaction("input-name", function(value) {
// change value of array entry to value of input
X[i] = value;
});
});
// main animation loop
function update() {
// update all connected controllers and call
// all attached reaction handlers
hands.update();
//
// continue updating
window.requestAnimationFrame(update);
}
// begin updating
window.requestAnimationFrame(update);
attaching an onConnection/onDisconnection callback to a new controller connection:
// initialize an empty map of objects
var A = {}
// set onConnection callback
hands.onConnection(function(hand) {
// populate a new entry to the map on connection
A[hand.id] = {somde: "data"}
}).onDisconnection(function(hand) {
// remove entry from map on disconnection
A.delete(hand.id)
});
Notes
Since this library relies on the experimental GamePad API, it is only supported by a subset of modern browsers (Chrome >35.0, Firefox >29.0, Opera >22.0). Please check the Compatibility for more details.