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hands

v1.0.1

Published

simple gamepad API interface for browser

Downloads

8

Readme

Hands

simple gamepad API for browser.

Install

$ npm install hands

Usage

importing and instantiation:

	var Hands = require("hands");

	// get all connected controllers
	var hands = new Hands();

reading updated values of connected controllers:


	// main animation loop
	function update() {
		// welcome new controller connections
		hands.welcome();

		// update all connected controllers
		hands.update();
		
		// print new values
		hands.forEach(function(hand) {
			console.log(hand.value("input-name"));
		});
	
		// continue updating
		window.requestAnimationFrame(update);
	}

	// begin updating
	window.requestAnimationFrame(update);

setting reaction handlers on value updates


	// initialize array of values we would like to control
	var X = []

	// register reaction handlers for each connected controller
	hands.forEach(function(hand, i) {
		// add entry for each connected controller
		X.push(0.0)
		
		// set reaction handler for an input
		hand.setReaction("input-name", function(value) {
			// change value of array entry to value of input
			X[i] = value;
		});
	});

	// main animation loop
	function update() {
		// update all connected controllers and call
		// all attached reaction handlers
		hands.update();
		// 
	
		// continue updating
		window.requestAnimationFrame(update);
	}

	// begin updating
	window.requestAnimationFrame(update);

attaching an onConnection/onDisconnection callback to a new controller connection:


	// initialize an empty map of objects
	var A = {}

	// set onConnection callback
	hands.onConnection(function(hand) {
		// populate a new entry to the map on connection
		A[hand.id] = {somde: "data"}
	}).onDisconnection(function(hand) {
		// remove entry from map on disconnection
		A.delete(hand.id)
	});

Notes

Since this library relies on the experimental GamePad API, it is only supported by a subset of modern browsers (Chrome >35.0, Firefox >29.0, Opera >22.0). Please check the Compatibility for more details.