gux-fsm
v1.2.1
Published
Simple StateMahchine implementation designed to use on a game engine loop
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TypeScript library starter
Gux-FSM - gux-fsm
A simple implementation of a Finite State Machine to use with Phaser 3.
Getting Started
Add to your project through npm
.
npm install --save gux-fsm
Then import into your project either through a script
tag:
<script src="//node_modules/gux-fsm/dist/gux-fsm.umd.js"></script>
Or as a commonjs
, es6
, or typescript
module:
// CommonJS
const {State, StateMachine} = require('gux-fsm');
// ES6 and Typescript
import {State, StateMachine} from 'gux-fsm';
You can find the Typescript types
at ./dist/types/gux-fsm.d.ts
.
Versiones de Node.JS soportadas
Tests with NodeJS 6 failed, though it might work.
- 11
- 10
- 8
Prerequisites
This library was meant to be used with Phaser, though it isn't a requirement. For now part of the API might look weird if taken outside a Phaser app, but there is nothing special unwarranting its use for a diferent project.
Running the tests
I use jest
to run the tests. To run them just do:
npm run test
Built With
- typescript-library-starter - Typescript library starter kit.
Contributing
Do what you want and create a PR. If it's cool, it will get merged. If it isn't we'll work it untili it is, and then it'll get merged.
Versioning
~~I use~~ I would like to use, or at least, I am trying to use, SemVer for versioning. For the versions available, see the tags on this repository.
Authors
- Guzmán Monné - Initial work - guzmonne
License
This project is licensed under the Apache 2.0 License - see the LICENSE.md file for details
Acknowledgments
Heavily inspired by the State
chapter of the book "Game Programming Patterns", by Robert Nystrom. You should read this book if you want to delve into game programming.