gulp-sprite-generator
v0.2.3
Published
Plugin that generate sprites from your stylesheets (using spritesmith) and then updates the references.
Downloads
207
Maintainers
Readme
gulp-sprite-generator
Generate sprites from stylesheets.
Plugin that generate sprites from your stylesheets (using spritesmith) and then updates image references.
Getting started
If you haven't used gulp before, be sure to check out the Getting Started guide.
Install with npm
npm install --save-dev gulp-sprite-generator
Overview
Sprite generator is a gulp task, which accepts options object and returns two streams for style and image piping.
Here quick example of simple way usage:
var gulp = require('gulp');
var sprite = require('gulp-sprite-generator');
gulp.task('sprites', function() {
var spriteOutput;
spriteOutput = gulp.src("./src/css/*.css")
.pipe(sprite({
baseUrl: "./src/image",
spriteSheetName: "sprite.png",
spriteSheetPath: "/dist/image"
});
spriteOutput.css.pipe(gulp.dest("./dist/css"));
spriteOutput.img.pipe(gulp.dest("./dist/image"));
});
Of course you may need to have more flexible configuration for spriting. And this plugin could give you something more!
Options
Sprite generator options is an object, that mix spritesmith options and plugin specific options.
Spritesmith parameters (all is optional):
Property | Necessary | Type | Plugin default value
-------------|-----------|----------|---------------------
[engine] | no | String
| "pngsmith"
[algorithm] | no | String
| "top-down"
[padding] | no | Number
| 0
[engineOpts] | no | Object
| {}
[exportOpts] | no | Object
| {}
More detailed explanation you can find on the official page of spritesmith.
Plugin options are:
Property | Necessary | Type | Plugin default value
------------------|-----------|--------------|-----------
spriteSheetName | yes | String
| null
[spriteSheetPath] | no | String
| null
[styleSheetName] | np | String
| null
[baseUrl] | no | String
| "./"
[retina] | no | Boolean
| true
[filter] | no | Function[]
| []
[groupBy] | no | Function[]
| []
[accumulate] | no | Boolean
| false
[verbose] | no | Boolean
| false
More detailed explanation is below.
options.spriteSheetName
Type: String
Default value: null
The one and last necessary parameter. Defines which base will have the name of the output sprite. Base means that if you will group your sprites by some criteria, name will change.
options.spriteSheetPath
Type: String
Default value: null
Can define relative path of references in the output stylesheet.
options.styleSheetName
Type: String
Default value: null
Defines the name of the output stylesheet.
options.baseUrl
Type: String
Default value: ./
Defines where to find relatively defined image references in the input stylesheet.
options.retina
Type: Boolean
Default value: true
Defines whether or not to search for retina mark in the filename. If true
then it will look for @{number}x
syntax.
For example: [email protected]
.
options.filter
Type: Function[]
, Function
Default value: []
Defines which filters apply to images found in the input stylesheet. Each filer called with image object, explained below. Each filter must return Boolean
or
thenable Promise
, that will be resolved with Boolean
. Each filter
applies in series.
options.groupBy
Type: Function[]
, Function
Default value: []
Defines logic of how to group images found in the input stylesheet. Each grouper called with image object, explained below. Each filter must return String|Null
or
thenable Promise
, that will be resolved with String|Null
. Each grouper
applies in series.
options.accumulate
Type: Boolean
Default value: false
Tells sprite-generator to accumulate images from multiple stylesheets. This mean, that images, found in stylesheet A.css
and B.css
will be accumulated and grouped in common sprite.
Note, that if
options.accumulate == true
thenoptions.styleSheetName
will not be used.
options.verbose
Type: Boolean
Default value: false
Filtering and grouping
Sprite generator can filter and group images from the input stylesheet.
Built in filters:
- based on meta
skip
boolean flag; - based on
fs.exists
method to check, whether file exists or not.
Built in groupers:
- based on @2x image naming syntax, will produce
sprite.@{number}x.png
naming. (@{number}x
image group).
You can of course define your own filters or groupers. It will all based on main argument - the image object.
The Image object
Every filter or grouper is called with image
object, that have these properties:
Property | Type | Explanation
------------|------------|---------------------
replacement | String
| String, found by pattern in the input stylesheet
url | String
| Url for image fount in the input stylesheet
path | String
| Resolved path for the image
group | String[]
| List of string, representing groups of image
isRetina | Boolean
| Boolean flag of retina image (@2x syntax)
retinaRatio | Number
| Ratio of retina image (@2x, @3x => 2, 3)
meta | Object
| Object of meta properties, defined in doc block (will explain below).
Doc block meta properties
You can also define some properties for the filters and groupers in doc block via this syntax:
{css definition} /* @meta {valid json} */
Example:
.my_class {
background-image: url("/images/my.png"); /* @meta {"sprite": {"skip": true}} */
}
Important! Only object in sprite
property of meta will be available in image object for filters and groupers.
Flexible example
var gulp = require('gulp'),
sprite = require('gulp-sprite-generator'),
Q = require('q'),
sizeOf = require('image-size');
gulp.task('sprites', function() {
var spriteOutput;
spriteOutput = gulp.src("./src/css/*.css")
.pipe(sprite({
baseUrl: "./",
spriteSheetName: "sprite.png",
spriteSheetPath: "/dist/image",
styleSheetName: "stylesheet.css",
filter: [
// this is a copy of built in filter of meta skip
// do not forget to set it up in your stylesheets using doc block /* */
function(image) {
return !image.meta.skip;
}
],
groupBy: [
// group images by width
// useful when building background repeatable sprites
function(image) {
var deferred = Q.defer();
sizeOf(image.path, function(err, size) {
deferred.resolve(size.width.toString());
});
return deferred.promise;
}
]
});
spriteOutput.css.pipe(gulp.dest("./dist/css"));
spriteOutput.img.pipe(gulp.dest("./dist/image"));
});
License
MIT © Sergey Kamardin