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gulp-rev-hash3

v1.0.10

Published

Appends a file's hash to a file URL to cache assets in any file (html, templates)

Downloads

41

Readme

gulp-rev-hash3

=============

正则匹配出html文件中的css和js路径,根据其文件内容计算出hash值作为版本号.如:

<!-- rev-hash -->
<link rel="stylesheet" href="main.min.css?v=9d58b7441d92130f545778e418d1317d">
<!-- end -->

由于项目打包需求,在已有npm gulp-rev-hash 组件基础上进行了扩展和优化! Fork 至 https://github.com/outluch/gulp-rev-hash.git

改进

  1. 为js,css加上文件hash值作为版本号,对cdn引用的文件仍然可以进行计算hash值;
  2. 保留script标签中的其他属性值不改变;
  3. 兼容src和href的单引号和双引号包裹;
  4. 自动检测代码使用的换行符

安装

npm install gulp-rev-hash3

原理

  • 原理:正则匹配出html文件中的css和js路径,根据其文件内容计算出hash值作为版本号;

  • 具体实现思路:

    1. 先根据将html拆分成N段;
    2. 对1-N的每一段再根据进行拆分,得到2段,第一段为前的内容,第二段为包含script和link标签的片段;
    3. 将包含script和link标签的片段进行正则匹配得到其路径,并根据其路径读取其内容从而计算出hash值,作为其版本号,重新得到script和link标签片段;
    4. 最后将各段重新拼接为完整的html。
  • 意义:根据静态文件内容来计算其hash,只有在内容改变时,其hash值才会改变,这样,在缓存有效期内,客户端不会再次下载该静态资源,也减轻服务端压力,同时加快渲染提升了用户体验。

实例

Default

默认情况下,打包时,node以gulpfile所在目录为当前目录,然后根据script及link标签中的路径来读取文件,如果script及link设置的路径与gulpfile不在同一目录,则需要配置assetsDir,即静态资源所在目录,读取文件时,会以assetsDir+ js/css path作为路径来读取。

var gulp = require('gulp');
var revHash = require('gulp-rev-hash3');

gulp.task('rev-hash', function () {
    return gulp.src('test/*.html')
        .pipe(revHash({
			assetsDir: 'test',
		}))
        .pipe(gulp.dest('test'));
});

Input:

<!-- rev-hash -->
<link rel="stylesheet" href="main.min.css">
<!-- end -->

<!-- rev-hash -->
<script src="abc.js"></script>
<script src="def.js"></script>
<!-- end -->

Output:

<!-- rev-hash -->
<link rel="stylesheet" href="main.min.css?v=9d58b7441d92130f545778e418d1317d">
<!-- end -->

<!-- rev-hash -->
<script src="abc.js?v=0401f2bda539bac50b0378d799c2b64e"></script>
<script src="def.js?v=e478ca95198c5a901c52f7a0f91a5d00"></script>
<!-- end -->

静态文件为CDN或者域 的方式(CDN对应目录必须为当前项目可访问的目录)

在demo项目中,以gulp-rev-hash3为项目目录,以gulpfile为基准,则项目的目录为"./",假设需要配置域名cdn.xxxx.com 对应 test目录,则对应的域名配置为

{
    domain:"cdn.xxxx.com",
    path:"test"
}

在读取静态资源时,node会以 projectPath + domain path + js/css path 作为路径来读取,此时不受assetsDir的影响;

其打包配置为:

var gulp = require('gulp');
var rev = require('./index');

gulp.task('test', function() {
    return gulp.src('test/*.html')
        .pipe(rev({
            assetsDir: 'test',
            remotePath:[{
                domain:"cdn.xxxx.com",
                path:"test"
            }],
            projectPath:"./"
        }))
        .pipe(gulp.dest('test'));
});

Input

<!-- rev-hash -->
<link rel="stylesheet" href="main.min2.css"/>
<link rel="stylesheet" href="//cdn.xxxx.com/main.min2.css"/>
<!-- end -->

<!-- rev-hash -->
<script src="abc.js"></script>
<script src="//cdn.xxxx.com/def.js"></script>
<!-- end -->

Output

<!-- rev-hash -->
<link rel="stylesheet" href="main.min2.css?v=aa4488642be0a613ad4e840e9617ee48"/>
<link rel="stylesheet" href="//cdn.xxxx.com/main.min2.css?v=aa4488642be0a613ad4e840e9617ee48"/>
<!-- end -->

<!-- rev-hash -->
<script src="abc.js?v=9c811ea8215aeaac0efff4fae71a9022"></script>
<script src="//cdn.xxxx.com/def.js?v=e5803321a29f976103521afa380a5b52"></script>
<!-- end -->

API参数

示例:

assetsDir: 'test',
remotePath:[{
    domain:"cdn.xxxx.com",
    path:"test"
}],
projectPath:"./"

说明:

|参数| 说明 | 默认值 | |---|---|---| |assetsDir| 静态资源文件目录现对于gulpfile的路径,即以gulpfile所在目录 为起点,assetsDir+script.src能找到对应的js;|""| |remotePath|域名对应文件目录|无| |projectPath | 相对于gulpfile,项目目录地址,或者理解为配置domain path时,path所在目录,即以gulpfile所在目录 为起点,projectPath + domain path +script.src能找到对应的js |../,gulpfile上一级|

  1. 对于html中通过相对路径引用(./ 或者../)的静态资源,插件会根据html的路径找到具体的静态资源文件。
  2. 对于通过/方式引用的静态资源<script src="/def.js">,组件会根据assetsDir+script.src 的方式去寻找具体的静态资源文件
  3. 对于通过cdn应用的静态资源,组件会通过projectPath + domain path +script.src的方式去寻找具体的静态资源文件

局限

由于计算hash值需要能读取让node读取到其二进制文件,需保证以当前gulpfile所在目录为起点能访问到需要加版本号的静态资源文件(css,js);

版本

1.0.10

  1. 给link加上/

1.0.9

  1. 为静态资源加版本号时,如果未找到对应的静态资源,则给出静态资源路径便于查找问题。

1.0.8

  1. 支持html中引用的是../等静态资源

1.0.7

  1. 修复一个发布导致的致命错误

1.0.6

  1. 根据项目中使用的换行符类型,来决定组装内容时应该使用的换行符。
  2. 在gulp配置中加入return,解决与其他task使用时冲突问题。

1.0.5

  1. 兼容包裹路径的单引号双引号;
  2. 保留script标签的其他属性

1.0.4

  1. 修正一部分代码缩进问题
  2. 加版本号时保持原有html缩进

1.0.3

去掉冗余兼容

1.0.2

  1. 发布版本及文档
  2. 添加cdn的配置

1.0.1

初次发布版本