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guessmasterclient

v1.1.1

Published

A client for guessmaster game

Downloads

6

Readme

GuessMaster API Client

This package provides an easy-to-use client for interacting with the GuessMaster. It allows you to register users, log in, manage games, submit guesses, access leaderboards, and retrieve current user.

Installation

You can install this package via npm:

npm install guessmasterclient

Usage

To use the API client, first import the necessary services:

import { AuthService, GameService, GuessService, LeaderboardService, UserService } from 'guessmasterclient';

Authentication Methods

1. Register a New User

const registerUser = async () => {
    try {
        const response = await AuthService.RegisterUser({
            name: 'John Doe',
            email: '[email protected]',
            password: 'password123'
        });
        console.log(response.msg);
    } catch (error) {
        console.error(error);
    }
};

2. Log In an Existing User

const loginUser = async () => {
    try {
        const response = await AuthService.LoginUser({
            email: '[email protected]',
            password: 'password123'
        });
        console.log(response.user);
    } catch (error) {
        console.error(error);
    }
};

3. Log Out a User

const logoutUser = async () => {
    try {
        const response = await AuthService.LogoutUser();
        console.log(response.msg);
    } catch (error) {
        console.error(error);
    }
};

Game Management Methods

1. Create a New Game

const createGame = async () => {
    try {
        const response = await GameService.CreateGame({
            difficulty: 'medium'
        });
        console.log(response);
    } catch (error) {
        console.error(error);
    }
};

2. Get All Games of the Current User

const getAllGames = async () => {
    try {
        const response = await GameService.GetAllGames();
        console.log(response.games);
    } catch (error) {
        console.error(error);
    }
};

3. Delete a Game by ID

const deleteGame = async (gameId) => {
    try {
        const response = await GameService.DeleteGame(gameId);
        console.log(response.msg);
    } catch (error) {
        console.error(error);
    }
};

Guess Submission Method

1. Submit a Guess for a Game

const createGuess = async (gameId, guess) => {
    try {
        const response = await GuessService.CreateGuess(gameId, {
            guess: guess
        });
        console.log(response.result);
    } catch (error) {
        console.error(error);
    }
};

Leaderboard Methods

1. Get the Easy Level Leaderboard

const getEasyLeaderboard = async () => {
    try {
        const response = await LeaderboardService.getLeaderboardEasyLevel();
        console.log(response);
    } catch (error) {
        console.error(error);
    }
};

2. Get the Medium Level Leaderboard

const getMediumLeaderboard = async () => {
    try {
        const response = await LeaderboardService.getLeaderboardMediumLevel();
        console.log(response);
    } catch (error) {
        console.error(error);
    }
};

3. Get the Hard Level Leaderboard

const getHardLeaderboard = async () => {
    try {
        const response = await LeaderboardService.getLeaderboardHardLevel();
        console.log(response);
    } catch (error) {
        console.error(error);
    }
};

User Profile Method

1. Get the Current User

const getCurrentUser = async () => {
    try {
        const response = await UserService.GetCurrentUser();
        console.log(response.user);
    } catch (error) {
        console.error(error);
    }
};

Contributing

If you'd like to contribute, please fork the repository and submit a pull request.

License

This project is licensed under the MIT License.