grunticon-lib
v1.2.3
Published
Stand-alone library for Grunticon
Downloads
1,697
Keywords
Readme
Grunticon-Lib
/'
//
. //
|\//7
/' " \
. . .
| ( \
| '._ '
/ \'-'
A mystical CSS icon solution
grunticon is a stand-alone library that powers the one and only Grunticon!
Getting Started
Install this plugin with this command:
npm install grunticon-lib --save
To Use:
var Grunticon = require( 'grunticon-lib' );
var grunticon = new Grunticon( listOfFiles, destination, options );
grunticon.process(callback);
Gulp
If you're a Gulp user check out gulpicon or simply create your own task.
Required Parameters
listOfFiles
Type: Array
Grunticon's constructor will either take an array of files you'd like read for its first argument. These will be the files processed.
destination
Type: String
Grunticon's constructor will take a string that is the directory you'd like to output the CSS files, the PNG folder, and the preview HTML for its second argument.
Options
options.datasvgcss
Type: String
Default value: "icons.data.svg.css"
The name of the generated CSS file containing SVG data uris.
options.datapngcss
Type: String
Default value: "icons.data.png.css"
The name of the generated CSS file containing PNG data uris
options.urlpngcss
Type: String
Default value: "icons.fallback.css"
The name of the generated CSS file containing external png url references.
options.previewhtml
Type: String
Default value: "preview.html"
The name of the generated HTML file containing PNG data uris.
options.loadersnippet
Type: String
Default value: "grunticon.loader.js"
The name of the generated text file containing the grunticon loading snippet.
options.enhanceSVG
Type: Boolean
Default value: False
Include additional methods in the loader script to offer SVG embedding
options.corsEmbed
Type: Boolean
Default value: False
Include additional methods in the loader script to offer cross-domain SVG embedding. options.enhanceSVG
must be true
for this option to be respected.
options.pngfolder
Type: String
Default value: "png/"
The name of the generated folder containing the generated PNG images.
options.pngpath
Type: String
Default value: value of options.pngfolder
Allows you to specify a custom URL to serve fallback PNGs at.
Example:
{
pngpath: "/assets/icons/png"
}
Will generate PNG fallbacks like:
.icon-bar {
background-image: url('/assets/icons/png/bar.png');
background-repeat: no-repeat;
}
options.cssprefix
Type: String
Default value: ".icon-"
a string to prefix all icon selectors with (currently only classes or ids are guaranteed to work with the preview)
options.customselectors
Type: Object
Allows you to specify custom selectors (in addition to the generated cssprefix + filename - extension
class) for individual files.
Example:
{
"foo": [".icon-bar", ".baz"]
}
will produce:
.icon-bar,
.bar,
.icon-foo {
//css
}
You can also use an asterisk in your custom selector!
Examples:
customselectors: {
"*": [".icon-$1:before", ".icon-$1-what", ".hey-$1"]
},
cssprefix: ".icon-"
Should give the file bear.svg the css
.icon-bear:before,
.icon-bear-what,
.hey-bear,
.icon-bear {
// CSS THINGS
}
And if there are files bear.svg and cat.svg, the css should be like:
.icon-bear:before,
.icon-bear-what,
.hey-bear,
.icon-bear {
// CSS THINGS
}
.icon-cat:before,
.icon-cat-what,
.hey-cat,
.icon-cat {
// CSS THINGS
}
This should give you more flexibility with your selectors.
options.defaultWidth
Type: String
Default value: "400px"
a string that MUST be defined in px that will be the size of the PNG if there is no width given in the SVG element.
options.defaultHeight
Type: String
Default value: "300px"
similar to defaultWidth, but for height
options.previewTemplate
Type: String
Default value: Goes to the example/preview.hbs file
Takes a path to the template that will be used for the preview.html. Example of .hbs file contents:
<!doctype HTML>
<html>
<head>
<title>Icons Preview!</title>
<style>
body {
background-image: linear-gradient(#eee 25%, transparent 25%, transparent), linear-gradient(#eee 25%, transparent 25%, transparent), linear-gradient(transparent 75%, #eee 75%), linear-gradient(transparent 75%, #eee 75%);
width: 100%;
background-size: 10px 10px;
}
</style>
<script>
{{{loaderText}}}
grunticon(["icons.data.svg.css", "icons.data.png.css", "icons.fallback.css"]);
</script>
<noscript><link href="icons.fallback.css" rel="stylesheet"></noscript>
</head>
<body>
{{#each icons}}
{{#with this}}
<pre><code>{{prefix}}{{name}}:</code></pre><div class="{{prefixClass}}{{name}}" style="width: {{width}}px; height: {{height}}px;" ></div><hr/>
{{/with}}
{{/each}}
</body>
</html>
options.tmpPath
Type: String
Default value: os.tmpdir()
Let's you specify an absolute tmp-path (options.tmpDir
will still be appended).
options.tmpDir
Type: String
Default value: "grunticon-tmp"
Let's you specify a tmp-folder. Useful when having multiple grunticon tasks and using grunt-concurrent.
options.template
Type: String
Default value: ""
Location of a handlebars template that will allow you to structure your CSS file the way that you choose. As more data becomes available via directory-encoder, more options will be available for you to tap into during templating.
Example of .hbs file contents:
{{#each customselectors}}{{this}},{{/each}}
{{prefix}}{{name}} {
background-image: url('{{datauri}}');
background-repeat: no-repeat;
}
options.compressPNG
Type: Boolean
Default value: false
Will compress the converted png files using optipng
options.optimizationLevel
Type: Integer
Default value: 3
If compress is set to true
, this will set the optimationLevel for optipng
options.colors
Allows you to predefine colors as variables that can be used in filename color configuration.
options: {
colors: {
myAwesomeRed: "#fc3d39",
coolBlue: "#6950ff"
}
options.dynamicColorOnly
Type: Boolean
Default value: false
Allows you to tell directory-colorfy to ignore the original file when using colors.
For example, if given a file named like so:
bear.colors-white.svg
And dynamicColorOnly
is set to true
:
{
dynamicColorOnly: true
}
Only a single file will be generated:
bear-white.svg
Grunticon Loader Methods
With enhanceSVG
turned on, the Grunticon loader has a few exposed methods and attributes on the grunticon
object that you can use:
href
Type: String
The url that is being loaded by Grunticon.
method
Type: String
Is "svg"
if the page loaded the SVG-based css.
Is "datapng"
if the page loaded the png with datauri-based css.
Is "png"
if the page loaded the plain link to png-based css.
loadCSS
See: https://github.com/filamentgroup/loadcss
getCSS
Arguments: String
Returns: Object
Fetch a stylesheet link
by its href
.
getIcons
Arguments: String
, Boolean
?
Returns: Object
Takes a stylesheet node (link
or style
) and returns all of the icon selectors and the svgs contained within it in an object formatted in this way:
{
grunticon:selector: "SVG Content in String"
}
NOTE The return value of this function is cached unless true
is passed as a second argument:
var icons = window.grunticon.getIcons(...);
console.log(icons.foo); // => undefined
icons.foo = "bar";
window.gruntIcon(...);
console.log(icons.foo); // => bar
window.gruntIcon(..., true);
console.log(icons.foo); // => undefined
embedIcons
Arguments: DOM Element
| Object
, Object
?
Returns: NodeList
Takes icons in the object format outputted by getIcons
and then queries the
page for all icons with the data-grunticon-embed
attribute. For each of these
that it finds, it places the SVG contents associated with the relevant selector
in the icons. It then returns the NodeList of all of the elements that had SVGs
embedded in them.
window.grunticon.embedIcons(getIcons(...));
This function can also be targeted at a particular DOM node. For example, when scripting in the page replaces DOM nodes that have embedded SVG:
window.grunticon.embedIcons(document.querySelector('.replaced'), getIcons(...));
ready
Arguments: Function
Returns: None
An alternative to listening for the DOMContentLoaded
event. Takes a function as a callback and calls the function
when the DOM is ready.
svgLoadedCallback
NOTE svgLoadedCallback
has been deprecated in favor of embedSVG
.
embedSVG
Arguments: DOM Element
| Function
, Function
?
Returns: None
If embedComplete
is defined, the loader will call it when SVG embedding is
complete. This is true for both local and CORS embedding. So if you need to run
logic after SVG markup is appended to the DOM, just pass a callback to
grunticon.svgLoadedCallback
or grunticon.svgLoadedCORSCallback
.
window.grunticon.embedSVG(function(){
console.log("embed complete!");
});
Alternately you can target a particular element, for example, when it's replaced in the DOM:
window.grunticon.embedSVG(document.querySelector('.replaced'), function(){
console.log("embed complete!");
});
Cross-domain SVG Embedding Methods
With enhanceSVG
and corsEmbed
turned on, the Grunticon loader has a few exposed 2 more methods and attributes on the grunticon
object that you can use:
ajaxGet
Arguments: String
, Function
Returns: Object
First argument is a string reference to a url to request via cross-domain Ajax. Second argument is an optional callback when the request finishes loading. (In the callback, this
refers to the XHR object).
svgLoadedCORSCallback
Arguments: Function
Returns: None
Uses the above methods to make SVG embedding work when CSS is hosted on another domain. (CORS must be allowed on the external domain.)
Warnings
- If your files have
#
,.
,>
, or any other css selecting character in their names, they will likely be improperly processed.
Release History
- Version 1.0.0: First release. Breaking out Grunticon from its previous Grunt.js dependency.