grunt-electron-installer-windows
v0.2.0
Published
Create a Windows package for your Electron app.
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grunt-electron-installer-windows
Create a Windows package for your Electron app.
Not a fan of Grunt? Use the vanilla module electron-installer-windows
!
Getting Started
This plugin requires Grunt ~0.4.0
If you haven't used Grunt before, be sure to check out the Getting Started guide, as it explains how to create a Gruntfile as well as install and use Grunt plugins. Once you're familiar with that process, you may install this plugin with this command:
npm install grunt-electron-installer-windows --save-dev
Once the plugin has been installed, it may be enabled inside your Gruntfile with this line of JavaScript:
grunt.loadNpmTasks('grunt-electron-installer-windows')
This plugin was designed to work with Grunt 0.4.x. If you're still using grunt v0.3.x it's strongly recommended that you upgrade, but in case you can't please use v0.3.2.
Installer task
Run this task with the grunt electron-installer-windows
command.
Task targets, files and options may be specified according to the grunt Configuring tasks guide.
Usage
Say your Electron app lives in path\to\app
, and has a structure like this:
.
├── LICENSE
├── README.md
├── node_modules
│ ├── electron-packager
│ └── electron-prebuilt
├── package.json
├── resources
│ ├── Icon.png
│ ├── IconTemplate.png
│ └── [email protected]
└── src
├── index.js
├── main
│ └── index.js
└── renderer
├── index.html
└── index.js
You now run electron-packager
to build the app for Debian:
$ electron-packager . app --platform win32 --arch x64 --out dist\
And you end up with something like this in your dist
folder:
.
└── dist
└── app-win32-x64
├── LICENSE
├── LICENSES.chromium.html
├── content_resources_200_percent.pak
├── content_shell.pak
├── d3dcompiler_47.dll
├── icudtl.dat
├── libEGL.dll
├── libGLESv2.dll
├── locales
├── msvcp120.dll
├── msvcr120.dll
├── natives_blob.bin
├── node.dll
├── pdf.dll
├── app.exe
├── resources
├── snapshot_blob.bin
├── ui_resources_200_percent.pak
├── vccorlib120.dll
├── version
└── xinput1_3.dll
├── LICENSE
├── LICENSES.chromium.html
├── content_shell.pak
├── app
├── icudtl.dat
├── libgcrypt.so.11
├── libnode.so
├── locales
├── natives_blob.bin
├── resources
├── snapshot_blob.bin
└── version
In order to create a package for your app, the configuration for your Grunt task would look like this:
'electron-installer-windows': {
app: {
src: 'path\to\app\dist\app-win32-x64',
dest: 'path\to\app\dist\installers\'
}
}
The task will try to extract all necessary information from your package.json
, and then generate your packages at path\to\app\dist\installers\
:
$ ls path\to\app\dist\installers
RELEASES app-0.0.1-full.nupkg app-0.0.1-setup.exe app-0.0.1-setup.msi
You can also create different packages for different architectures, while manually overriding certain options:
'electron-installer-windows': {
options: {
productName: 'Foo',
productDescription: 'Bar baz qux.'
},
win32: {
src: 'path\to\app\dist\app-win32-ia32',
dest: 'path\to\app\dist\installers\'
},
win64: {
src: 'path\to\app\dist\app-win32-x64',
dest: 'path\to\app\dist\installers\'
}
}
Options
See the options supported by electron-installer-windows
.
Meta
- Code:
git clone git://github.com/unindented/grunt-electron-installer-windows.git
- Home: https://github.com/unindented/grunt-electron-installer-windows/
Contributors
- Daniel Perez Alvarez ([email protected])
License
Copyright (c) 2016 Daniel Perez Alvarez (unindented.org). This is free software, and may be redistributed under the terms specified in the LICENSE file.