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graphicjs

v1.0.2

Published

This is a module for manipulating media elements and for graphics processing.

Downloads

11

Readme

graphicjs

This is a module for manipulating media elements and for graphics processing.

Installation

npm install graphicjs;

API

API Documentation

Changelog

Changelog

Examples

There are some examples in "./examples" in this package.Here is the first one to get you started.

Usage

Actual dimensions of media elements.

import graphicjs from 'graphicjs';

// Actual dimensions of the image
graphicjs.getMediaDimensions(document.querySelector('img'));// { width: 320, height: 240 }

// Actual dimensions of the video
graphicjs.getMediaDimensions(document.querySelector('video'));// { width: 320, height: 240 }

Load state of media elements.

import graphicjs from 'graphicjs';

// Image loading complete status
graphicjs.isMediaLoaded(document.querySelector('img'));// TRUE or FALSE

// Video loading complete status
graphicjs.isMediaLoaded(document.querySelector('video'));// TRUE or FALSE

Wait for the media element to finish loading.

import graphicjs from 'graphicjs';

// Wait for the image to load.
await graphicjs.awaitMediaLoaded(document.querySelector('img'));

// Wait for the video to load.
await graphicjs.isMediaLoaded(document.querySelector('video'));

Get the coordinates of the rotated rectangle.

getCoordinatesOfRotatedRectangle.png

<canvas id="myCanvas" width="400" height="300" style="background: black;"></canvas>

import graphicjs from 'graphicjs';

// Draw a rectangle
const myCanvas = document.querySelector('#myCanvas');
const ctx = myCanvas.getContext('2d');
const x = 150;
const y = 75;
const width = 100;
const height = 150;
    ctx.fillStyle = 'blue';
ctx.fillRect(x, y, width, height);

// Rotated coordinates of the rectangle
const degree = 45;
const coordinates = graphicjs.getRotatedRectCoordinates(x, y, width, height, degree);

// Draw a rotated rectangle
ctx.beginPath();
ctx.moveTo(coordinates[0].x, coordinates[0].y);
ctx.lineTo(coordinates[1].x, coordinates[1].y);
ctx.lineTo(coordinates[2].x, coordinates[2].y);
ctx.lineTo(coordinates[3].x, coordinates[3].y);
ctx.lineTo(coordinates[0].x, coordinates[0].y);
ctx.lineWidth = 2;
ctx.strokeStyle = 'yellow';
ctx.stroke();

Get rotated coordinates

getRotatedCoordinates.png

<canvas id="myCanvas" width="400" height="300" style="background: black;"></canvas>

import graphicjs from 'graphicjs';

// Canvas center coordinates
const myCanvas = document.querySelector('#myCanvas');
const cx = parseInt(myCanvas.width, 10) / 2;
const cy = parseInt(myCanvas.height, 10) / 2;

// Draw a point on the circle with the center of the canvas as the origin.
const x = 80;
const y = 80;
const pointColors = [ 'red', 'orange', 'yellow', 'green', 'aqua', 'blue', 'purple' ]
for (let i=0; i<pointColors.length; i++) {
  for (let degree=0; degree<360; degree+=4) {
    const coordinate = graphicjs.getRotationCoordinate(x + i*3, y + i*3, cx, cy , degree);
    graphicjs.drawPoint(myCanvas, coordinate.x, coordinate.y, { radius: 2, color: pointColors[i] });
  }
}

Get the center of multiple coordinates.

getCenterOfMultipleCoordinates.png

<canvas id="myCanvas" width="400" height="300" style="background: black;"></canvas>

import graphicjs from 'graphicjs';

// Returns a random integer from min to max
function randInt(min, max) {
  min = Math.ceil(min);
  max = Math.floor(max);
  return Math.floor(Math.random() * (max - min)) + min;
}

// Returns random coordinates
function randCoordinates(numberOfCoordinates) {
  const maxX = parseInt(document.querySelector('#myCanvas').width, 10);
  const maxY = parseInt(document.querySelector('#myCanvas').height, 10);
  return [...Array(numberOfCoordinates)].map(_ => ({ x: randInt(1, maxX), y: randInt(1, maxY) }));
}

// Draw multiple points
const myCanvas = document.querySelector('#myCanvas');
const coordinates = randCoordinates(4);
for (let { x, y } of coordinates) graphicjs.drawPoint(myCanvas, x, y, { radius: 2, color: 'cyan' });

// Draw the center point of multiple points
const { x, y } = graphicjs.getCenterCoordinate(...coordinates);
graphicjs.drawPoint(myCanvas, x, y, { radius: 4, color: 'gold' });

Get the angle of two coordinates.

getAngleOfTwoCoordinates.png

<canvas id="myCanvas" width="400" height="300" style="background: black;"></canvas>

import graphicjs from 'graphicjs';

const myCanvas = document.querySelector('#myCanvas');
const ctx = myCanvas.getContext('2d');
const cx = parseInt(myCanvas.width, 10) / 2;
const cy = parseInt(myCanvas.height, 10) / 2;

// Write the axis
graphicjs.drawLine(myCanvas, 0, cy, parseInt(myCanvas.width, 10), cy, { color: 'white', lineWidth: .5 });
graphicjs.drawLine(myCanvas, cx, 0, cx, parseInt(myCanvas.height, 10), { color: 'white', lineWidth: .5 });

// Draw a point at an angle of 45 degrees from the center
let x = cx + 50;
let y = cy + 50;
graphicjs.drawPoint(myCanvas, x, y, { color: 'aqua' });
let degree = graphicjs.getAngleBetweenCoordinates(cx, cy, x, y);
graphicjs.drawText(myCanvas, degree, x + 10, y - 10, { color: 'aqua' });

// Draw a point at an angle of 90 degrees from the center
x = cx + 0;
y = cy + 100;
graphicjs.drawPoint(myCanvas, x, y, { color: 'gold' });
degree = graphicjs.getAngleBetweenCoordinates(cx, cy, x, y);
graphicjs.drawText(myCanvas, degree, x + 10, y - 10, { color: 'gold' });

// Draw a point at an angle of -135 degrees from the center
x = cx - 100;
y = cy - 100;
graphicjs.drawPoint(myCanvas, x, y, { color: 'lime' });
degree = graphicjs.getAngleBetweenCoordinates(cx, cy, x, y);
graphicjs.drawText(myCanvas, degree, x + 10, y - 10, { color: 'lime' });

Get the distance between two coordinates.

import graphicjs from 'graphicjs';

// Distance between coordinates (0, 0) and (200, 150)
graphicjs.getDistance(0, 0, 200, 150);// 250

Fit media element dimensions to parent.

fitParent.png

<h1>Original</h1><img src="sample.png">
<h1>Contain</h1><div id="parent1" style="width: 320px; height: 240px;"><img id="img1" src="sample.png"></div>
<h1>Cover</h1><div id="parent2" style="width: 320px; height: 240px;"><img id="img2" src="sample.png"></div>

import graphicjs from 'graphicjs';

// Contain
graphicjs.fitParent(document.querySelector('#img1'), document.querySelector('#parent1'), 'contain');

// Cover
graphicjs.fitParent(document.querySelector('#img2'), document.querySelector('#parent2'), 'cover');

Get the rendering area of the media.

Returns a bounding box for the visible region relative to the actual size of the media.

If the "object-fit" of the media element is "cover", the bounding box points to the orange part of the image below.

getRenderingAreaOfMedia1.png

Also, if the "object-fit" of the media element is "contain", the bounding box points to the orange part of the image below.

getRenderingAreaOfMedia1.png

import graphicjs from 'graphicjs';

// Bounding box in the rendering area
graphicjs.getRenderClientRect(document.querySelector('video'));// {"x":743.5,"y":0,"width":513,"height":684}

Draw a point.

drawPoint.png

<canvas id="myCanvas" width="400" height="300" style="background: black;"></canvas>

import graphicjs from 'graphicjs';

// Returns a random integer from min to max
function randInt(min, max) {
  min = Math.ceil(min);
  max = Math.floor(max);
  return Math.floor(Math.random() * (max - min)) + min;
}

// Returns a random color
function randColor() {
  return `hsl(${Math.random() * 360}, 100%, 55%)`;
}

// Draw a dot at the coordinates that the mouse passed
const myCanvas = document.querySelector('#myCanvas');
myCanvas.addEventListener('mousemove', e => {
  const radius = randInt(1, 10);
  const color = randColor();
  graphicjs.drawPoint(myCanvas, e.offsetX, e.offsetY, { radius, color });
});

Draw a point in the center at multiple coordinates.

drawCenterPoint.png

<canvas id="myCanvas" width="400" height="300" style="background: black;"></canvas>

import graphicjs from 'graphicjs';

// Returns a random integer from min to max
function randInt(min, max) {
  min = Math.ceil(min);
  max = Math.floor(max);
  return Math.floor(Math.random() * (max - min)) + min;
}

// Returns random coordinates
function randCoordinates(numberOfCoordinates) {
  const maxX = parseInt(document.querySelector('#myCanvas').width, 10);
  const maxY = parseInt(document.querySelector('#myCanvas').height, 10);
  return [...Array(numberOfCoordinates)].map(_ => ({ x: randInt(1, maxX), y: randInt(1, maxY) }));
}

// Draw multiple points
const myCanvas = document.querySelector('#myCanvas');
const coordinates = randCoordinates(4);
for (let { x, y } of coordinates) graphicjs.drawPoint(myCanvas, x, y, { radius: 2, color: 'cyan' });

// Draw the center point of multiple points
graphicjs.drawCenterPoint(myCanvas, coordinates, { radius: 4, color: 'gold' });

Draw a rectangle.

drawRectangle.png

<canvas id="myCanvas" width="400" height="300" style="background: black;"></canvas>

import graphicjs from 'graphicjs';

// Returns a random color
function randColor() {
  return `hsl(${Math.random() * 360}, 100%, 55%)`;
}

// Returns a random integer from min to max
function randInt(min, max) {
  min = Math.ceil(min);
  max = Math.floor(max);
  return Math.floor(Math.random() * (max - min)) + min;
}

// Draw a rectangle
const myCanvas = document.querySelector('#myCanvas');
const canvasWidth = parseInt(myCanvas.width, 10);
const canvasHeight = parseInt(myCanvas.height, 10);
for (let i=0; i<70; i++) {
  const width = randInt(50, 150);
  const height = randInt(50, 150);
  const x = randInt(0, canvasWidth - width);
  const y = randInt(0, canvasHeight - height);
  const lineColor = randColor();
  const degree = randInt(0, 360);
  graphicjs.drawRectangle(myCanvas, x, y, width, height, { lineColor, degree });
}

Draw the corners of a rectangle.

drawRectangleCorners.png

<canvas id="myCanvas" width="400" height="300" style="background: black;"></canvas>

import graphicjs from 'graphicjs';

// Draw the corners of a rectangle
const myCanvas = document.querySelector('#myCanvas');
const shadowColor = 'white';
const shadowBlur = 4;
graphicjs.drawRectangleCorners(myCanvas, 40, 40, 150, 100, { lineColor: 'blue', shadowBlur, shadowColor });
graphicjs.drawRectangleCorners(myCanvas, 210, 40, 150, 100, { lineColor: 'red', shadowBlur, shadowColor });
graphicjs.drawRectangleCorners(myCanvas, 40, 160, 150, 100, { lineColor: 'green', shadowBlur, shadowColor });
graphicjs.drawRectangleCorners(myCanvas, 210, 160, 150, 100, { lineColor: 'yellow', shadowBlur, shadowColor });

Draw a string on the canvas.

drawText.png

<canvas id="myCanvas" width="400" height="300" style="background: black;"></canvas>

import graphicjs from 'graphicjs';

//  Draw a string on the canvas.
const myCanvas = document.querySelector('#myCanvas');
graphicjs.drawText(myCanvas, 'GHIBLI', 10, 10, { font: '1em Times New Roman', color: 'orangered' });
graphicjs.drawText(myCanvas, 'GHIBLI', 10, 31, { font: '1.17em Times New Roman', color: 'coral' });
graphicjs.drawText(myCanvas, 'GHIBLI', 10, 54, { font: '1.5em Times New Roman', color: 'gold' });
graphicjs.drawText(myCanvas, 'GHIBLI', 10, 80, { font: '2em Times New Roman', color: 'springgreen' });
graphicjs.drawText(myCanvas, 'GHIBLI', 10, 113, { font: '3em Times New Roman', color: 'chartreuse' });
graphicjs.drawText(myCanvas, 'GHIBLI', 10, 157, { font: '4em Times New Roman', color: 'dodgerblue' });
graphicjs.drawText(myCanvas, 'GHIBLI', 10, 215, { font: '5em Times New Roman', color: 'fuchsia' });

Draw a line.

drawLine.png

<canvas id="myCanvas" width="400" height="300" style="background: black;"></canvas>

import graphicjs from 'graphicjs';

// Returns a random integer from min to max
function randInt(min, max) {
  min = Math.ceil(min);
  max = Math.floor(max);
  return Math.floor(Math.random() * (max - min)) + min;
}

// Returns a random color
function randColor() {
  return `hsl(${Math.random() * 360}, 100%, 55%)`;
}

// Draw sparks
function drawSpark() {
  const rad = Math.PI * 2 / 8;
  const radius = randInt(4, 40);
  const x = randInt(radius, parseInt(myCanvas.width, 10) - radius);
  const y = randInt(radius, parseInt(myCanvas.height, 10) - radius);
  for (let i=1; i<9; i++) {
    graphicjs.drawLine(myCanvas,
      x,
      y,
      Math.cos(rad * i) * radius + x,
      Math.sin(rad * i) * radius + y,
      { color: randColor() });
  }
}

//  Draw a line.
const myCanvas = document.querySelector('#myCanvas');
myCanvas.getContext('2d').globalCompositeOperation = 'lighter';
for (let i=0; i<196; i++) drawSpark();

Crop in a circle.

drawLine.png

<canvas id="canvas"></canvas>

import graphicjs from 'graphicjs';

// Crop the image in a circle
const croppedImg = await graphicjs.cropCircle('sample.jpg', { size: 240 });
const canvas = document.querySelector('#canvas');
canvas.width = croppedImg.width;
canvas.height = croppedImg.height;
canvas.getContext('2d').drawImage(croppedImg, 0, 0);

Dimensions of the area where the string is drawn.

import graphicjs from 'graphicjs';

// Get text dimensions
graphicjs.getTextDimensions('Hello World');// {width: 56, height: 9}

// Specify the font
graphicjs.getTextDimensions('Hello World', '14px Arial');// {width: 73, height: 10}

License

MIT licensed