grad-sectors
v0.0.1
Published
Arma3 sector framework
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grad-sectors
sector control implementation
based on @McDiods TvT Template but standalone and with flags
might be merged into template later on as it tries to be non-destructive
dependencies
- https://github.com/gruppe-adler/grad-points
Configuration
in the description.ext add the following to define custom flag textures for each side
default is "\A3\Data_F\Flags\Flag_red_CO.paa"
class cfgGradSectors {
flagTextureBlufor = "";
flagTextureOpfor = "\A3\Data_F\Flags\Flag_red_CO.paa";
flagTextureIndependent = "\A3\Data_F\Flags\Flag_CSAT_CO.paa";
flagTextureCivilian = "";
};
Create Sector
Size and position of a sectors is defined with a Trigger. Alle settings of the Trigger are kept besides size and form. Then an Area Entity is created (Systems >> Logic Entities >> Locations >> Area) and synced with all Triggers which should get the same sector settings.
Add Function
Now we doubleclick the Area Entity and fill the init field with the createSector
function:
Syntax
[area,sector name,reward,reward per second,lock after capture,capture sides,owner,notify,onsectorcaptured,sectordata,capturemode] call grad_sectors_fnc_createSector
Parameter
Parameter | Erklärung
----------|-----------
area | object - Area Entity (in init field the variable this
)
sector name | string (optional) - name of the sector (default: ""
)
reward | number (optional) - amount of points a side gets for taking the point (default: 1
)
reward per second | number (optional) - amount of points a side gets for holding the point PER SECOND. (default: 0
)
lock after capture | bool (optional) - if the sector can be reconquered (default: false
)
capture sides | array (optional) - sides that can conquer the sector (default: [WEST,EAST,INDEPENDENT]
)
owner | side (optional) - side that holds the sector at game start. (default: sideUnknown
)
notify | boolean (optional) - if a hint is displayed to all players when sector is taken
onsectorcaptured | code (optional) - custom code executed when sector is taken. Params are [_trigger,_newOwner,_oldOwner]
sectordata | string - (optional) - can be used to write data into the sector, gets added as setVariable "grad_sectors_sectordata"
capturemode | [number(,number - only for capture mode 1)] - 0/1/2 == capture mode, strength/time/flag, 0-9999 captureTime
Capture Modes in detail
0 - Strength
Side with more units inside the trigger captures instantly
1 - Time
Side with more units inside trigger captures with a delay (second number in array for time in seconds)
2 - Flag
Side that raises own flag captures instantly
Example
[this,"fuelstation",10,0,true,[WEST,EAST],independent, true, {}, "", [1,10]] call grad_sectors_fnc_createSector;