grabvr
v3.0.5
Published
A module for grabbing objects in WebXR Three.js projects
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GrabVR
A module for grabbing objects in WebVR Three.js projects
You can download the project and view the examples.
git clone https://github.com/Sean-Bradley/GrabVR.git
cd GrabVR
npm install
npm run dev
Visit https://127.0.0.1:3000/
How to import GrabVR
npm install grabvr
Import into your code
import GrabVR from 'grabvr'
Instantiate And Use
Create a GrabVR object.
const grabVR = new GrabVR()
Create some Object3Ds and add then to the GrabVR grabables.
const box = new THREE.Mesh(
new THREE.BoxGeometry(1.0, 1.0, 1.0),
new THREE.MeshBasicMaterial({
color: 0xff0066,
wireframe: true
})
)
scene.add(box)
grabVR.grabableObjects().push(box);
Add your VR controllers to the scene (see example code for better understanding)
const controllerGrip0 = renderer.xr.getControllerGrip(0)
controllerGrip0.addEventListener("connected", (e: any) => {
controllerGrip0.add(lefthand)
grabVR.add(0, controllerGrip0, e.data.gamepad)
scene.add(controllerGrip0)
})
Update in the render loop.
grabVR.update(clock.getDelta());
renderer.render(scene, camera)
Example 1
Basic GrabVR demo.
Example 2
GrabVR demo using Cannonjs.
GrabVR Source Project
This is a typescript project consisting of two sub projects with there own tsconfigs.
To edit this example, then modify the files in ./src/client/
or ./src/server/
The projects will auto recompile if you started it by using npm run dev
Threejs TypeScript Course
Visit https://github.com/Sean-Bradley/Three.js-TypeScript-Boilerplate for a Threejs TypeScript boilerplate containing many extra branches that demonstrate many examples of Threejs.
To help support this Threejs example, please take a moment to look at my official Threejs TypeScript course at
Three.js and TypeScript
Discount Coupons for all my courses can be found at https://sbcode.net/coupons