npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

gordon-client

v0.1.0

Published

Multiplayer Server for NodeJS

Downloads

5

Readme

Gordon Server Logo Gordon Client

There are currently two client APIs for the Gordon Server available:

  • HTML5/JS
  • Adobe Flash/Air

Install

With npm do:

npm install gordon-client

This will also download the Flex SDK (BIG!) to build the SWC file. If you don't want to rebuild the JS or AS3 version this might be better:

npm install gordon-client --production

The HTML5/JS version is found under lib/js/src or lib/js/dist. The Adobe Flash/Air version is found under lib/as3/src or lib/as3/dist.

See also gordon-server and gordon-examples.


###Usage ####HTML5/JS In your HTML file import the script:

<script src="js/gordon-client-0.1.0.min.js"></script>

The JS client uses the gordon namespace.

  var g = new gordon.Client();
  //Connect to the server
  g.connect('ws://127.0.0.1:9092', function (err) {
    if (err) {
        console.log('Connection error. Code:', err.id);
        return;
    }

    var name = 'Gordon' + Math.round(Math.random() * 1000);
    console.log('Connected.');

    //Join a session and room
    g.join('session1', 'lobby', name, null, function (err, user) {
       if (err) {
            console.log('Join error. Code:', err.id);
            return;
        }
        console.log('Joined. User id:', user.id);
    });
});

Join a session with a custom DataObject

//create the users's dataObject
var dataObject = new gordon.DataObject();
dataObject.setInt16(0, -200);
dataObject.setInt16(1, -200);
g.join('session1', 'lobby', name, dataObject, function (err, user) {
   if (err) {
        console.log('Join error. Code:', err.id);
        return;
    }
    console.log('Joined. User id:', user.id);
});

####Adobe Flash/Air Either add the src folder to your classpath or add the provided swc file to your library.

public function init():void
{
    _gordon = new GordonClient();

    _gordon.events.onConnect.add(onConnect);
    _gordon.events.onDisconnect.add(onDisconnect);
    _gordon.events.onJoin.add(onJoin);
	_gordon.events.onJoinError.add(onJoinError);

    _gordon.connect("127.0.0.1", 9091);
}

protected function onConnect():void
{
	trace("Connected!");
	var name:String = "gordon" + int(Math.random() * 1000);
	trace("Joining as", name, "...");
	_gordon.join("session1", "lobby", name);
}

protected function onDisconnect():void
{
	trace("Disconnected!");
}

protected function onJoinError(errorCode:int):void
{
	trace("Join error. Code:", errorCode);
}

protected function onJoin(user:User):void
{
	trace("Joined.");
}

Join a session with a custom DataObject

protected function onConnect():void
{
	trace("Connected!");

	var dataObject:DataObject = new DataObject();
	dataObject.setShort(PlayerDataKey.X_POS, -200);
	dataObject.setShort(PlayerDataKey.Y_POS, -200);

	var name:String = "gordon" + int(Math.random() * 1000);

	trace("Joining as", name, "...");
	_gordon.join("session1", "lobby", name, dataObject);
}