google-maps-promise
v2.1.0
Published
Wrapper for asynchronously load Google Maps API with Promise.
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google-maps-promise
Wrapper for asynchronously load Google Maps API with Promise.
This module based on ideas from package google-maps
but with another API based on Promises.
It doesn’t change original Google Maps API ans just provide easy way to load
and use this API asynchronously.
Installation
For bundlers and other NPM-based environments:
npm install --save-dev google-maps-promise
Types for TypeScript are included.
UMD
UMD is default for this package, so just use something like:
import {load, urlSettings} from 'google-maps-promise';
// or
const {load, urlSettings} = require( 'google-maps-promise' );
For using directly in browser (import with <script>
tag in HTML-file):
You can use AMD or GoogleMapsPromise
global variable.
If you target to ES5 browsers you should use some polyfill for Promise
and Object.assign
.
ES2015 module systems
Package contain module
property for use with ES2015 module bundlers
(like Rollup and Webpack 2).
ES2015 code base
If you don’t want to use transplitted to ES5 code, you can use included ES2015 version.
You can directly import this version:
import {load, urlSettings} from 'google-maps-promise/es2015';
Or specify alias in Webpack config:
{
// …
resolve: {
extensions: ['.ts', '.tsx', '.js'],
alias: {
'google-maps-promise': 'google-maps-promise/es2015',
},
},
};
Usage
import {load, urlSettings} from 'google-maps-promise';
async function main(): Promise<void>
{
urlSettings.key = '__YOUR_API_KEY__';
const Maps = await load();
// Or you can use `new google.maps.Map` instead
new Maps.Map(
document.getElementById( 'map' ),
{
// Your options…
},
);
}
Without async/await and TypeScript:
import {load, urlSettings} from 'google-maps-promise';
urlSettings.key = '__YOUR_API_KEY__';
load()
.then(
( Maps ) =>
{
// Or you can use `new google.maps.Map` instead
new Maps.Map(
document.getElementById( 'map' ),
{
// Your Google Maps options…
},
);
}
);
The load()
function returns the same Promise for every call, so you can use
it in different parts of your code.
For example, in some other module you can create a location point:
import {load} from 'google-maps-promise';
async function main(): Promise<void>
{
const Maps = await load();
const location = new Maps.LatLng( 0, 0 );
// Use it somehow…
}
Promise is rejected when script can’t be loaded, so you can catch this error
with try/catch
, when you use async/await
, or with .catch()
in promise
chain.
import {load, urlSettings} from 'google-maps-promise';
async function main(
element: HTMLElement,
options: google.maps.MapOptions,
): Promise<void>
{
urlSettings.key = '__YOUR_API_KEY__';
try
{
const Maps = await load();
new Maps.Map( element, options );
}
catch ( error )
{
console.error( error );
// Fallback to image
const image = new Image();
image.src = '/images/map.png';
image.alt = 'Map';
element.appendChild( image );
}
}
Options
You can specify options thrue urlSettings
object.
url
Base URL address to Google Maps JS API (string
).
urlSettings.url = 'https://maps.googleapis.com/maps/api/js';
key
API key (string | null
).
urlSettings.key = 'qwertyuiopasdfghjklzxcvbnm';
client
Client ID for Premium Plan (string | null
);
urlSettings.client = 'yourclientkey';
version
Required version of the API (string | null
).
By default version is set so you should set this property to null
if you want
to always use the latest version. This will not work, if you specify the
client
property — even when you set it to null
, module will use value
from defaultUrlSettings
object (it defined as read only).
urlSettings.version = '3.27';
channel
Application channel for Premium Plan (string | null
).
urlSettings.channel = 'channel';
libraries
Additional libraries to load (string[]
).
urlSettings.libraries = ['geometry', 'places'];
language
Force map language (string | null
).
urlSettings.language = 'ru';
region
Biasing API results towards the region (string | null
).
urlSettings.region = 'RU';
windowCallbackName
Name of callback function in global space (string
).
urlSettings.windowCallbackName = '__google_maps_api_provider_initializator__';
Unload Google API
For testing purposes is good to remove all google objects and restore loader to its original state.
import {release} from 'google-maps-promise';
release()
.then(
() =>
console.log( 'No google maps api around' );
);
Change Log
License
MIT.