gooey
v0.3.2
Published
A modern gui library for the web.
Downloads
61
Readme
gooey.braebo.dev
Features
Preset Manager · Theme Manager · Draggable / Resizable / Placeable · Local Storage Integration · Generators · Reset Mechanism · Undo/Redo History · Flexible API · Fully Typed · Zero Dependencies
Getting Started
1. Install
npm install gooey
import { Gooey } from 'gooey'
JSR is a modern alternative to NPM
npx jsr add @braebo/gooey
import { Gooey } from '@braebo/gooey'
PNPM is the recommended way to install gooey
.
pnpm i -D gooey
import { Gooey } from 'gooey'
<script type="module">
import { Gooey } from 'https://esm.sh/gooey'
const gui = new Gooey()
</script>
2. Create a new Gooey
const gui = new Gooey()
Basics
gooey.add('hello', 'world')
gooey.add('count', 1, { min: -1 })
Use addMany
to create multiple inputs at once:
gooey.addMany({
stuff: true,
more_stuff: {
like_colors: '#4aa7ff' as const,
or_buttons: () => alert('thanks!'),
},
})
Do stuff on
change:
const greetingInput = gooey.add('greeting', 'hello')
greetingInput.on('change', console.log) // logs the text value when changed
The onChange
option can also be used to set a callback that will be called when the value changes:
gooey.add('title', 'change me', {
onChange: v => (gooey.title = v),
})
Or, you can chain stuff:
gooey.add('title', 'change me').on('change', v => (gooey.title = v))
Instead of using add
with event callbacks, you can use bind
to automatically sync an object's values with an input. For example:
const data = {
size: 12,
color: '#4aa7ff' as const,
}
gooey.bind(data, 'size')
gooey.bind(data, 'color')
Bind to an entire object with bindMany
const data = {
wght: 100,
wdth: 75,
}
gooey.bindMany(data)
Create folders with addFolder
const outer = gooey.addFolder('outer')
const inner = outer.addFolder('inner')
inner.add('say sike', () => outer.close(), {
text: 'sike',
})
Inputs
| Status | Feature | Primitive |
| ------ | ---------- | ------------------------------ |
| ✅ | Number | number
|
| ✅ | Text | string
|
| ✅ | Switch | boolean
|
| ✅ | Select | Array<any>
|
| ✅ | Button | { text, onClick, ... }
|
| ✅ | ButtonGrid | { text, onClick, ... }[][]
|
| ✅ | Color | Color \| ColorRepresentation
|
| 🏗️ | Range | { min, max }
|
| 🏗️ | Vector2 | { x, y }
|
| 🏗️ | Vector3 | { x, y, z }
|
add
vs bind
There are two ways to create inputs; add
or bind
(along with addMany
/ bindMany
for multiple inputs). The return value will be the generated Input
instance.
add
inputs when you have no data and just want to generate some values and hook into change events. The value will be created and managed by Gooey.bind
inputs when you have an existing object, and you want its value(s) to stay in sync with the generated input(s) automatically. This is useful for data that's integrated into a larger system, like reactive state in a web app or entities in a 3D scene graph.
add
The Folder.add
method can be used to create any input.
type add = <T>(
title: string,
initialValue: T,
options?: InputOptions<T>
): Input<T>
It accepts a title
, initialValue
, and options
object.
[!TIP] Passing an empty string as the
title
will omit the title's<div>
element, allowing the input to fill the entire width of the parent folder.
The type of input generated depends on the type of the initialValue
argument. For example, passing a string
results in an InputText
instance, while passing a number
results in an InputNumber
instance.
gooey.add('my text', 'foo') // string -> InputText
gooey.add('my number', 1) // number -> InputNumber
Simple examples of each type of input that can be created with the add
method (with empty strings in the title
arguments for simplicity):
// InputText
gooey.add('', 'foo') // string
// InputNumber
gooey.add('', 1) // number
// InputColor
gooey.add('', '#4aa7ff') // ColorValue
// InputSelect
gooey.add('', ['foo', 'bar']) // any[]
// InputButton
gooey.add('', () => alert('hi')) // () => void
// InputSwitch
gooey.add('', true) // boolean
// InputButtonGrid
gooey.add('', [
[
{ text: 'foo', onClick: () => alert('foo') },
{ text: 'bar', onClick: () => alert('bar') },
],
[
{ text: 'baz', onClick: () => alert('baz') },
{ text: 'qux', onClick: () => alert('qux') },
],
]) // (() => void)[][]
The type of the options
object in the third argument will change depending on the type of input, for example:
const countInput = gooey.add('count', 1, {
min: -1,
max: 10,
step: 0.1,
})
Because the initial value (1
) is a number, gooey infers the options in the third argument as NumberInputOptions
— which is why it accepts min
, max
, and step
.
If we pass a string instead, it'll infer TextInputOptions
:
const textInput = gooey.add('greeting', 'hello', {
maxLength: 10,
})
This should get you some nice, dynamic intellisense. However, you can always fall back to the more specific adders (like addNumber
, addColor
, etc.) if need be.
addMany
The Folder.addMany
method can be used to create multiple inputs at once.
type addMany = <T>(
target: T,
options?: Record<keyof T, InputOptions<T>> & {
exclude?: Array<keyof T>
include?: Array<keyof T>
},
) => {
folders: Folder[];
inputs: Input<T>[];
}
It takes in any object, and generates a set of inputs based on the object's keys and values.
Nested objects will result in child folders being created.
Options can be passed to the second argument to customize the inputs being generated, and/or to include/exclude specific keys from generation.
While the simplified version of the type signature for addMany
above might seem a bit complex, it's actually quite simple in practice! Let's break it down:
The addMany
method takes two arguments:
target
: The object to create inputs from.options
: Options to customize the inputs generated, as well asinclude
andexclude
arrays to omit certain keys.
It returns an object with two properties:
folders
: An array ofFolder
instances created from the object's nested objects, if any.inputs
: An array ofInput
instances created from the object's primitive values.
Let's look at an example to see how this works in practice.
const {inputs, folders} = gooey.addMany({
myNumber: 5,
myFolder: {
myColor: '#4aa7ff',
}
})
This will result in an InputNumber
, and a Folder
titled myFolder
containing an InputColor
.
inputs.myNumber // -> InputNumber
inputs.myColor // -> InputColor
folders.myFolder // -> Folder
Suppose we want to configure the min
and max
options for myNumber
. To do this, we can specify them in the second argument:
const { inputs, folders } = gooey.addMany({
myNumber: 5,
myFolder: {
myColor: '#4aa7ff',
}
}, {
myNumber: {
min: 0,
max: 10,
}
})
And that's it! If all goes well, you should get strong intellisense for all available options in the second argument. If you don't, please file an issue!
Sometimes, relying on inference won't be enough, and you'll need an escape-hatch to get the exact inputs you want. In that case, you can exclude
a key from generation, and create it manually with a more specific adder:
const { inputs, folders } = gooey.addMany({
myNumber: 5,
myFolder: {
myColor: 'hsl(200, 100%, 50%)', // -> InputText (wrong! let's exclude it)
}
}, {
exclude: ['myColor'],
})
// ...and now we can add it manually:
gooey.addColor('myColor', 'hsl(200, 100%, 50%)', {
// and customize it a bit:
mode: 'hsl'
})
bind
type bind = <T>(
target: T,
key: keyof T,
options?: InputOptions<T>
): Input<T>
The Folder.bind
method can be used to create an input that is bound to a key on a target object. When an input created with bind
is changed, the target object's value for the given key will be updated automatically.
const data = {
size: 12,
color: '#4aa7ff' as const,
}
gooey.bind(data, 'size') // -> InputNumber
gooey.bind(data, 'color') // -> InputColor
About
I built this to scratch an itch, and to pave the way for more advanced features related to WebGL / WebAudio / audio-reactive 3D in the future.
tweakpane was the main inspiration for this project. I recommend it over gooey
-- it's a more lightweight solution with more features and an awesome, highly active developer!
Other, similar projects:
Roadmap
- [ ] Graph / Monitor Input
- [ ] LFO / Envelope Manager
- [ ] Bezier Curve Editor Input
- [ ] Plugins
- [ ] Framework Wrappers (svelte 5 runes "just work", but other frameworks need wrappers)