godot
v0.7.10
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Godot is a streaming real-time event processor written in node.js
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godot
Godot is a streaming real-time event processor based on Riemann written in Node.js
Usage
Here is a simple example of a Reactor server that will send an email to [email protected]
if the Producer server for app.server
fails to send a heartbeat after 60 seconds.
var godot = require('../lib/godot');
//
// Reactor server which will email `[email protected]`
// whenever any service matching /.*\/health\/heartbeat/
// fails to check in after 60 seconds.
//
godot.createServer({
//
// Defaults to UDP
//
type: 'udp',
reactors: [
godot.reactor()
.where('service', '*/health/heartbeat')
.expire(1000 * 60)
.email({ to: '[email protected]' })
]
}).listen(1337);
//
// Producer client which sends events for the service
// `app.server/health/heartbeat` every 15 seconds.
//
godot.createClient({
//
// Defaults to UDP
//
type: 'udp',
producers: [
godot.producer({
host: 'app.server.com',
service: 'app.server/health/heartbeat',
ttl: 1000 * 15
})
],
//
// Add Reconnect logic that uses `back`
//
reconnect: {
retries: 2,
minDelay: 100,
maxDelay: 300
}
}).connect(1337);
Events
Similar to Riemann, events in godot
are simply JSON sent over UDP or TCP. Each event has these optional fields:
{
host: "A hostname, e.g. 'api1', 'foo.com'"
service: "e.g. 'API port 8000 reqs/sec'",
state: "Any string less than 255 bytes, e.g. 'ok', 'warning', 'critical'",
time: "The time of the event, in unix epoch seconds",
description: "Freeform text",
tags: "Freeform list of strings, e.g. ['rate', 'fooproduct', 'transient']",
meta: "Freeform set of key:value pairs e.g. { 'ewma': 12345 }",
metric: "A number associated with this event, e.g. the number of reqs/sec.",
ttl: "A floating-point time, in seconds, that this event is considered valid for."
}
Reactors
Reactors in Godot are readable and writable Stream instances which consume Events and produce actions or aggregate data flow.
Primitives
There are several core Reactor primitives available in godot
which can be composed to create more complex behavior:
.aggregate()
: Aggregatesmetric
property on events.change(key {from: x, to: y})
: Emits events when the key is changed, accepts optionalfrom
andto
options for more specific changes..email(options)
: Sends an email to the specified options..expire(ttl)
: Emits an event when no data is received afterttl
milliseconds..forward(options)
: Forwards all events to a remote server located atoptions.host
andoptions.port
..sms(options)
: Sends an sms to the specified options..where(key, value)|.where(filters)
: Filters events based on a singlekey:value
pair or a set ofkey:value
filters..rollup(interval, limit)|.rollup(options)
: Rollup alimit
amount of events to emit everyinterval
.interval
can also be a function to allow you to create varying intervals (see below).
Rollup
Here are two possible rollup examples:
//
// Rolls up 10,0000 events every 5 minute interval
//
var rollup =
reactor()
.rollup(1000 * 60 * 5, 10000)
//
// Scaling Rollup, rolls up 10,000 events every 5min interval for 1 hour,
// then rolls up 10,000 events every 30mins
//
var scalingRollup =
reactor()
.rollup(function (period) {
if(period < 12) {
return 1000 * 60 * 5;
}
return 1000 * 60 * 30;
}, 10000)
Producers
Producers in Godot are readable Stream instances which produce Events. Events will be emitted by a given Producer every ttl
milliseconds.
Tests
All tests are written in vows and can be run with npm:
npm test