goblinwerks
v0.1.8
Published
This library helps to get you started writing a Roguelike game in Javascript.
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GoblinWerks
This library helps to get you started writing a Roguelike game in Javascript.
Getting started
Look at the examples folder to find:
- Life - Shows how to use the canvas in its most basic form
- Using the canvas.
- Dungeon - Simple dungeon digging and wandering
- Digging a dungeon with different room shapes, lakes and bridges.
- FOV
- Changing maps as you use stairs
- Fx - Example special effects
- Testing some of the FX shapes that can be used
- Lava - A simple arcade-like game where you jump over a lava pit.
- Tiles that change as the player walks around
- Waves of lava
- jumping over lava (custom command)
- Escape - A GW version of Escape from ECMA Labs
- A different way of building the map (bsp)
- Items that you can push, pull, slide, bash.
- Bashing, opening, closing doors.
FAQ
What inspired the project?
I was trying to do a 7DRL and was a little daunted with some of the basics that I needed to get working in order to have something reasonable -- things like a character building screen, inventory, equipment, etc... All of the basics of a complete Roguelike. I wanted to go beyond those and having to build them every time felt like I was just wasting time doing what somebody else has done over again.
It turns out that there are a lot of gotchas in these areas and a library to give me a decent version of them would help. The goal is to give you enough to do a full game without limiting you too much to add your custom spin on it. So a nice core with flexibility.
Why didn't you build on rot.js?
Good question. I love rot.js and what it has done for making casual Roguelikes. I originally built on top of rot.js, but for some reason, that code did not make this current version -- differences in canvas being one of the main reasons. I may return to this concept and add rot.js compatability/support again. I just want to get a little more of the examples that are in my head working so that I can have a fuller picture of the project before redoing that integration.
License
MIT.