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gn-js

v0.0.11

Published

Websocket framework for GameMaker and Node.js

Downloads

1

Readme

gn.js

gn.js is a lightweight, efficient, and scalable networking library for Node.js, designed for real-time applications. It uses the WebSocket protocol for communication and provides a simple and intuitive API for creating servers and clients. The library is designed with GameMaker compatibility in mind, making it an excellent choice for multiplayer GameMaker projects.

Features

  • Event-driven API for handling connections, disconnections, and messages.
  • Efficient binary data handling with the Packet class.
  • Support for both server-side and client-side networking.
  • Designed for compatibility with GameMaker.

Installation

You can install gn.js using npm:

npm install gn-js

API

Server

The Server class represents a WebSocket server. It emits the following events:

  • ready: Emitted when the server is ready to accept connections.
  • connect: Emitted when a client connects to the server. The event handler receives a Connection object representing the client connection.
  • packet: Emitted when the server receives a packet from a client. The event handler receives a Connection object and a Packet object.
  • disconnect: Emitted when a client disconnects from the server. The event handler receives a Connection object.

Client

The Client class represents a WebSocket client. It emits the following events:

  • connect: Emitted when the client connects to a server.
  • packet: Emitted when the client receives a packet from the server. The event handler receives a Packet object.
  • disconnect: Emitted when the client disconnects from the server.

Packet

The Packet class represents a packet of data. It provides methods for adding data to the packet and loading data from a buffer.