gm-tick
v1.0.2
Published
Single, managed animation frame loop for games, animations and audio functions.
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Tick
A single animationFrame/timeout loop with normalised output across browsers. Callbacks are passed as parameters the time elapsed since the callback was added and a function to stop the callback from being called again.
Uses requestAnimationFrame
and microsecond timings if the browser supports it.
Supports global pause and resume, and pause and resume on the level of individual tasks.
This module has been used extensively in co-ordination animations, supporting game loops and web audio stuff. It is solid.
Installation
Browserify/NPM
$ npm install --save gm-tick
var tick = require('gm-tick');
Component
$ component install charlottegore/tick
var tick = require('tick');
API
.add()
Adds a callback to the loop to be called every tick. When the callback fires is is passed the time in milliseconds (and, if available, microseconds) since the callback was added. Returns a handle object.
Example
var handle = tick.add( function( elapsed, stop ){
console.log( elapsed )
if( elapsed > 5000){
stop(); // make sure the callback won't fire again
console.log('stopped');
}
});
> 1.12244043334424
> 4.32443350003422
...
> 4994.00000000598
> 5011.00000000422
> stopped
.pause()
require('tick').pause();
Pause everything. No callbacks will fire as long as it remains paused.
.resume()
require('tick').resume();
Resume everything. Elapsed time data passed to callbacks are adjusted to account for time spent paused.
.time()
Returns a normalised (relative to the timings passed to callbacks) 'time' according to Tick, which may vary depending on whether it's using performance
or Date
for timings. time()
returns the time elapsed since the page loaded.
Handle API
When a callback is added to Tick, a handle object is returned. This is their API.
.stop()
Stop the callback from ever being fired again.
> var handle = require('tick').add(callback);
> // callback is being called on every tick
> handle.stop();
> // callback has been removed
.pause()
Prevent this callback from being called until resumed.
> var handle = require('tick').add(callback);
> // callback is being called on every tick
> handle.pause();
> // callback has been paused
.resume()
Let a callback be called after being paused.
> handle.pause();
> // callback won't fire until resumed
> handle.resume();
> // callback fires again.
License
MIT