gm-image-tile
v0.1.0
Published
Creates image tiles in Node.js using GraphicsMagick.
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gm-image-tile
Creates image tiles in Node.js using GraphicsMagick.
Install
First, install GraphicsMagick. This is part of requirement for gm package.
Then, install this package by npm install gm-image-tile --save
.
Usage
To create image tiles from file otters.jpg
with tile size of 512 pixels. Call imageTile
in a Promise-fashion. By default, the output is in PNG format of type Buffer.
const imageBuffer = fs.readFileSync('otters.jpg');
imageTile(imageBuffer, 512).then(result => {
// Further processing here
});
Result from imageTile
call
Assumes the input image is 1024x768 and tile size is set to 512 pixels. After calling imageTile
, the result will be returned as Buffer, as follow. Notes the bottommost tiles are truncated and height is 256 pixels.
[
[
{ buffer: <Buffer>, x: 0, y: 0, width: 512, height: 512 },
{ buffer: <Buffer>, x: 512, y: 0, width: 512, height: 512 }
], [
{ buffer: <Buffer>, x: 0, y: 512, width: 512, height: 256 },
{ buffer: <Buffer>, x: 512, y: 512, width: 512, height: 256 }
]
]
Options
By default, the output tiles are in PNG format. To output in JPEG format of quality level 80, you can call imageTile
as below.
const options = {
format: 'JPG',
quality: 80
}
imageTile(imageBuffer, 512, options).then(result => {
// Output buffers will be JPEG images of quality level 80
});
Contribution
Like us? Please star us in GitHub and npm.
Bugs or suggestions? Please file us an issue.