gm-bezier
v1.6.0
Published
Quadratic, cubic and linear bezier curve math, including get value of y at x(t).
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bezier
Bezier Curve functions in a handy CommonJS module (npm/browserify style).
Supports Linear, Quadratic and Cubic Bezier curves. By default curves are Cubic.
Also supports 'Find the value of Y at X(t)' functionality via an optionally built lookup table of a configurable number of samples. Used in this way it is advisable to precompute your curves and store them for later use rather than generating from scratch each time.
Installation
Browserify/NPM
$ npm install --save gm-bezier
var bezier = require('gm-bezier');
API
var Bezier = require('bezier').Bezier;
// create a default zeroed curve.
var curve = new Bezier();
Create a new Bezier Curve.
// create a curve initialised with a config object
var curve = new Bezier({ c1 : c1, c2 : c2, c3: c3, c4: c4 });
.c1()
curve.c1( coords )
Set C1. C1 is the start point of the curve.
coords can come in the form { top: number, left : number}
or { x : number, y :
number} or
[number, number]`
.c2()
curve.c2( coords )
Set C2. C2 is the first control point.
coords can come in the form { top: number, left : number}
or { x : number, y :
number} or
[number, number]`
.c3()
curve.c3( coords )
Set C3. C3 is the second control point.
coords can come in the form { top: number, left : number}
or { x : number, y :
number} or
[number, number]`
.c4()
curve.c4( coords )
Set C4. C4 is the end point of the curve.
coords can come in the form { top: number, left : number}
or { x : number, y :
number} or
[number, number]`
.buildLookup( [Optional: samples] )
curve.buildLookup() // builds a lookup table of 1000 samples
curve.buildLookup(100) // builds a 100 sample lookup table
Iterates through the curve recording the value of X and Y. This allows you to then attempt to get the approximate value of Y for any particular value of X.
.findYAtX( x
)
curve
.buildLookup()
.findYAtX(0.5) // === 0.334453
Find the approximate value of y = x(t). The more samples in the lookup table, the greater the accuracy and more CPU intensive it becomes to match.
.point()
curve.point( percent )
percent
being a floating point number between 0 and 1, representing the start and end of the curve. Returns an object: {x : val, y: val}
.
.pointArray()
curve.pointArray( percent )
percent
being a floating point number between 0 and 1, representing the start and end of the curve. Returns an array: [x, y]
.
.pointCss()
curve.pointCss( percent )
percent
being a floating point number between 0 and 1, representing the start and end of the curve. Returns an object: { top: val, left: val}
.
.isCubic()
curve
.isCubic()
.c1( c1 )
.c2( c2 )
.c3( c3 )
.c4( c4 )
Explicitly sets the curve back to Cubic. This is the default, though. Doesn't need calling.
.isLinear()
curve
.isLinear()
.c1([10,10])
.c2([20,20])
Linear 'curve' mode - a straight line from C1 to C2.
.isQuadratic()
curve
.isQuadratic()
.c1( c1 )
.c2( c2 )
.c3( c3 )
Quadratic curve mode. Only three control points required.
Test
test/testrunner.html can be opened in a local browser assuming you have installed the npm deps.
npm install
grunt test
License
MIT