glue-webpack-plugin
v0.1.8
Published
The webpack plugin to compile a sprite using the glue
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Webpack plugin for creating sprites images with the Glue
Requirements
- Webpack
- Installed Glue
Install
npm install glue-webpack-plugin
Glue
- The latest documentation is available at: http://glue.readthedocs.org
- Installation instructions: http://glue.readthedocs.org/en/latest/installation.html
Usage
Require the plugin
var GlueWebpackPlugin require("glue-webpack-plugin");
Insert the plugin with desired options into webpack.config.js
- optional advanced config
plugins: [
new GlueWebpackPlugin({
source: "./src/sprites/",
output: "./build/sprites",
quiet: true, // this will mute all the console output
crop: true,
ratios: "2,1",
project: false,
cachebuster: true,
namespace: "sp",
spriteNamespace: "icon",
separator: "_",
less: "./src/less/icons/",
url: "../sprites"
})
]
The icons are compiled only once. You can aditional trigger a watch for a glue process until the main process is finished (the webpack or your node server)
Options
The docs are taken from gulp-sprite-glue package. Credits go to frontainer
options.exec
Type: String
Default value: glue
The execution file for a glue, you can provide custom path. must contain glue
options.source
Type: String
Default value: null
Source directory.
options.output
Type: String
Default value: null
Output directory.
options.crop
Type: Boolean
Default value: false
Optimize our sprite by croping all the unnecessary transparent spaces that the original images could have.
options.watch
Type: Boolean
Default value: false
You can let the glue to watch for changes in your directory. Ideal when using your dev setup with reload.
Example:
..config,
watch: process.env.NODE_WATCH == "true"
And run your dev setup with a env. variable NODE_WATCH. Example:
NODE_WATCH=true node server.js
Tested with react hot realoading
and webpack --watch
options.caat
Type: Boolean
Default value: false
Generate both a sprite image and a caat metadata file.
options.cachebuster
Type: Boolean
Default value: false
Automatically add the hash of the PNG file to the CSS url
options.cachebusterFilename
Type: String
Default value: null
Insted of using the hash of the PNG as a queryarg it uses it as part of the filename.
options.cachebusterFilenameOnlySprites
Type: Boolean
Default value: false
Only apply filename cachebusting to the sprite image and not to both the CSS and the sprite image.
options.cocos2d
Type: Boolean
Default value: false
Generate both a sprite image and a xml metadata file compatible with cocos2d.
options.css
Type: String
Default value: null
Choose an individual folder for css you.
options.img
Type: String
Default value: null
Choose an individual folder for image.
options.cssTemplate
Type: String
Default value: null
You can use your own css template
options.force
Type: Boolean
Default value: false
In order to avoid this behaviour you can use force and glue will always build the sprites.
options.followLinks
Type: Boolean
Default value: false
Follow symbolic links.
options.html
Type: Boolean
Default value: false
Generate a test html per sprite using all the available CSS classes. This option is only useful for testing purposes.
options.json
Type: Boolean
Default value: false
Generate both a sprite image and a json metadata file.
options.jsonFormat
Type: String
Default value: null
You can customize how the generated JSON will look. You can choose between array and hash.
options.less
Type: Boolean
Default value: false
Glue can also create .less files
options.lessTemplate
Type: String
Default value: null
You can use your own less template
options.margin
Type: Number
Default value: null
If you want to spread the images around the sprite but you don’t want to count this space as image width/height.
options.namespace
Type: String
Default value: null
your own namespace you can override the default one.
options.noImg
Type: Boolean
Default value: false
Don’t create any sprite image.
options.noCss
Type: Boolean
Default value: false
Don’t create any CSS file.
options.ordering
Type: String
Default value: null
Before processing the images using the algorithm glue orders the images.
- maxside
- width
- height
- area
- filename
options.padding
Type: Number
Default value: null
If you want to add the same padding around all images.
options.png8
Type: Boolean
Default value: false
By using the flag png8 the output image format will be png8 instead of png32.
options.project
Type: Boolean
Default value: false
Generate several sprites for a project.
options.pseudoClassSeparator
Type: String
Default value: null
using the filename of the source images you can customize the pseudo class related to the images.
options.quiet
Type: Boolean
Default value: false
This flag will make glue suppress all console output.
options.recursive
Type: Boolean
Default value: false
Read directories recursively and add all the images to the same sprite.
options.ratios
Type: String
Default value: null
Automatically scale down your sprites to automatically fit them into low-dpi devices.
options.retina
Type: Boolean
Default value: false
The option retina is only a shortcut for ratios=2,1.
options.scss
Type: Boolean
Default value: false
Glue can also create .scss files.
options.scssTemplate
Type: String
Default value: null
You can use your own scss template
options.separator
Type: String
Default value: null
Separator for the CSS class names.
options.spriteNamespace
Type: String
Default value: null
Sprite’s name as past of the CSS class namespace.
options.url
Type: String
Default value: null
PNG file name the relative url between the CSS and the PNG file.
options.watch
Type: Boolean
Default value: false
While you are developing a site it could be quite frustrating running Glue.
options.progress
Type: Boolean
Default value: false
Output the glue progress
Test
npm test
License
MIT
The plugin is inspired by the great packages: